Description

Bant Superfriends inspired by Brian Braun-Duin

10 Basic Lands, 10 Temple Scry lands, and 6 Shock lands.

9 Planeswalkers.

7 creatures.

14 control cards.

4 Sphinx's Revelation .


Kiora, the Crashing Wave

Jace, Architect of Thought

Elspeth, Sun's Champion


Check out my other brew


Kiora's Painful Nightmare Playtest

Standard Behgz

SCORE: 17 | 3 COMMENTS | 2606 VIEWS

Formatted by Behgz

Suggestions

Spootyone says... #1

Looks nice man! As it turns out, BBD's deck is actually one of the ones I used while brewing my deck that I'm still tweaking. Given the fact we both will be running similar decks, we should totally talk some theory about the deck.

For example, I see you've gone towards a Supreme Verdict style with very little in the way of creatures MB. I've sort of found the mana dorks to be quite important in the build in testing. What's your reasoning?

February 17, 2014 6:59 p.m.

Behgz says... #2

@Spootyone I definitely went with the Supreme Verdict route, part of that is the card is too powerful to leave out, but I did go 4-of which makes the idea of running dorks seem unappealing. However in the case of Sylvan Caryatid and Kiora's Follower I prefer to refer to them as 'dudes' as they are slightly tougher than your average dork, and were a part of BBD's build that went 'Dude' heavy with 8 two-drop mana producing creatures in the mainboard.

He actually ran a more controlly version with the Brimaz and Thunes in the sideboard at an Event recently, then in game two he would bring in his creature package to totally hose decks that sided out their removal spells.

I would like to find a balance, perhaps something along the lines of 4-6 mana 'dudes' and maybe only 2x Supreme Verdict to have as a back up contingency panic switch, while not being essential to surviving the mid game as the quality of creatures in Brimaz and Thune are good enough to outclass most of the rabble out there which lightens the load of a card like supreme, making it okay to pass a few turns before firing off a wrath.

At the end of the day, the three Planeswalker's in the deck work extremely well together and with a supporting cast of Azorius Charm , Detention Sphere , Sphinx's Revelation and Supreme Verdict those three PW's almost always resolve, and pop.

One of the coolest parts of this deck is how resilient it is to hand disruption a la Thoughtseize

Any given game this deck can cough up a starting hand full of land and PW's, the opponent goes swamp, thoughtseize, looks at my hand and literally can't decide what to take between one of each PW or the sphinx's rev, no matter what they pick the threat density is so great that it can't be stopped, I'll eventually land which ever PW he doens't remove and it will start ticking up and pop, a lot of times I'll have Kiora, the Crashing Wave resolved along side an Elspeth, Sun's Champion the opponent untaps and immediately puts Hero's Downfall on the stack, I ask which PW they want to target, they almost always pick elspeth, then 2 turns later I pop Kiora's emblem and they concede. It's pretty fun XD

February 18, 2014 3:23 p.m.

ChiefBell says... #3

I understand how resilient this could be but I wonder how it fairs in the average mid-game. It seems like you lack enough elements to hold off multiple Desecration Demon s and Pack Rat staring you in the face.

How would you respond to pronounced and repeatable pressure from the average 4 drop 5/5 or better creature?

February 18, 2014 5:24 p.m.

Behgz says... #4

@ChiefBell thanks for the comment.

Supreme Verdict destroys most creatures in standard.

Detention Sphere spot removes most creatures in standard.

Azorius Charm Tempos away most creatures in standard.

Dissolve hits almost every spell in standard.

Last Breath cleans up pesky things left over, not hit by the above spells.

Basically, I don't need to worry about the mid-game, if anything my opponent should be worried about 'their' mid-game, as I'm usually wrath'ing it away.

February 18, 2014 5:37 p.m.

ChiefBell says... #5

I'll have to test it and see. I just thought that you effectively have 4x Detention Sphere and 4x Supreme Verdict which seemed.... light. Obviously it's rare to be able to play a verdict or sphere and then have the mana open to dissolve as well. If it works then it works, I just thought that it might...not.

February 18, 2014 5:42 p.m.

Behgz says... #6

@ChiefBell it depends on the match-up. Mono-blue is gonna play out way different than a Mono-black match-up, for instance.

Cards that I've noticed make an immediate impact on the board no matter what deck I'm playing in stadard, I'd say Obzedat, Ghost Council can wreck a deck's plan by just entering the battlefield.

AEtherling is a card I still regularly conceed to, not that I can't or haven't beaten an AEtherling in the past, it's just that lately I've played against more competent players who know when to cast AEtherling with even just 1 mana left up, and it's over.

that pretty much sums up the creature based threats aside from hasty creatures like Stormbreath Dragon .

The only other thing that really slows it down would be bad openers, which all decks can suffer from, and the god-hand of like 3x Thoughtseize and a Duress , it would just strip my hand to the bone and I'd argue any deck would have a hard time coming back from that kind of hand disruption.

February 18, 2014 5:46 p.m.

ChiefBell says... #7

Sounds legit.

February 18, 2014 5:47 p.m.

Behgz says... #8

@ChiefBell Considering this list is about %90 U/W control, then a splash of green for Kiora, the Crashing Wave it runs almost identical to the U/W control list's that were top 8'ing leading up to the release of BNG.

In other words, knowing when to play an Azorius Charm to tempo the opponent back a turn, before firing off my one wrath in hand is the type of judgement call I'd be making when playing a game. So even though I might not have the mana to Supreme Verdict with a Dissolve back-up, doesn't mean I can't still Az charm your token and Last Breath your Mutavault .

The deck is definately not a beginner's deck, but if you have the patience to let it work the way it's meant to the rewards are endless LoL

February 18, 2014 5:55 p.m.

ChiefBell says... #9

I've seen this type of list, it's just this one looks scarier. I don't understand control much anyway. I can't play it very well and I don't like it haha so I always see something with about 8-12 control cards and just think - 'yeh but I have like 20 creatures, how is that going to work?'. But it just does, and I know it does because I've seen the top8 lists.

February 18, 2014 5:56 p.m.

Behgz says... #10

Top 8 don't Lie.

February 18, 2014 6:02 p.m.

notamardybum says... #11

god this deck is really good.

February 23, 2014 9:49 p.m.

I counter your silent +1 with my nearly silent +1. Since my +1 is first on stack, it resolves first, and counters it, and you have no responses.

March 25, 2014 4:41 a.m.

Switch Dissolve for Syncopate ? Also, I wouldn't like Omenspeaker in this case, and rather little mana ramps like Courser of Kruphix or Sylvan Caryatid . Also, Once Journey Into Nyx comes out, Ajani, Mentor of Heroes would be an excellent addition to Bant Walkers. Just my opinion :)

April 23, 2014 7:46 p.m.

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TCGPlayer.com price Checkout

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$233.57 $344.89 $775.72
Date added 5 months
Last updated 3 months
Legal formats Commander / EDH, Extended, Legacy, Modern, Standard, Vintage
Cards 60
Avg. CMC 3.59
Folders Decks that looked ok

Last update 3 months ago

+3 Omenspeaker main
-3 Sylvan Caryatid main

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