Description

BANT CONTROL

This deck works great only trouble I really face is Vexing Devil aggro(pretty much anything with vexing devil).

Overall a fun deck

Updates

#3 in tournament @ Sun City Games — Dec. 8, 2012

Round 1: R/B zombies 0-2 couldn't keep up, this is a very difficult deck to deal with if you don't get off to a good start.

Round 2: R/B/U Bolas 2-0 I ramped, thragtusk, sphinx's and called it a match.

Round 3: B/G Rats 2-0 really didn't have a chance the rats were easy to take care of and I was able to draw and win.

Round 4: Naya midrange 2-0 I thought I was going down but I was able to get the drams and board wipe/sphere his big guns and gain enough life for him to overcome .

Top 4 decided to split so I got 3rd and ended up with 10 packs!

#2 in tournament @ Sun City Games — Nov. 24, 2012

Comments

Wannabehero says... #1

Holy expensive deck batman!

Seriously though, this is a very nice control shell you've got. My only thought would be if Centaur Healer is better mainboard quality than Loxodon Smiter . The smiter is a better beater, but this isn't really a beater deck like Bant Agro. The Healer still provides a decent body, while also providing another viable value target for the resto angle and the extra health gain might give you that edge over faster aggro (i.e. Vexing Devil ).

+1

December 5, 2012 11:40 p.m.

Demarge says... #2

After about an hour of playtesting I noticed only a few things the deck could improve upon (used Jace, Stealer of Staffs for playtesting).

First of all the deck could probably use some effect that allows you to shuffle your graveyard back into your deck, adding this will not only make your deck more resilient against other control deck's mill plan (something that has become popular lately for beating on the control mirror), but it'll allow your card:Sphinx's Revelations to feel more powerful in the late game, especially when you have a good number of your threats in the graveyard. Elixir of Immortality is generally the card used lately, but with versions that pack snapcasters I've found Psychic Spiral to be a much more powerful version of the shuffle effect for two reasons: you can flash it back with snapcaster and in the very late game it can just win you the game with a sudden burst of mill!

The second issue I noticed with your deck would be your utility land choice in Reliquary Tower . Almost never will you actually need more than the best 7 cards in your hand. You could easily just go with the popular trend of running a single Nephalia Drownyard and Overgrown Tomb and have a mill plan (Farseek can just get the tomb while you'll likely eventually draw the drownyard with all the draw power).

Third, you should probably run as close to 4 copies of card:Sphinx's Revelation as you can in your mainboard, you know that powerful feeling you get when you draw 5+ gain enough life to put yourself out of your opponent's reach? Well just imagine drawing another revelation or two off of that one and chaining them, burying your opponent in card advantage and lifegain until the threats you drew kills them off!

Now after I made those suggestions (yes typing this comment has taken me about an hour...) I went and looked up the store you play at and I'm going to have to guess your meta is rather small, without too many overly competitive players. Looking at your tournament results update it also seems your meta is very aggressive, as such I have some suggestions that may help.

I would suggest going up to at least 6 mainboard sorcery sweepers (miss serenity doesn't count). This will maximize your chances of having the board wipe when you need them. It will also allow you to miracle Terminus more often (this is another reason to add a graveyard shuffle ability to the deck, it's devastating to an aggro player if you're drawing into a board wipe every couple turns).

December 6, 2012 6:48 a.m.

Demarge says... #3

(comment was too long it seems, here's the rest)

Feeling of Dread is great as a way to deal with aggro's early threats and it is also effective at stopping reanimator deck's threats from being too threatening, in either matchup you just use dread to prevent as much damage as you can while they fill the board for a max value sweeper.

Righteous Blow is also a great sideboard card for a lot of aggro decks, it can kill early zombies, cacklers, nobles, Thalia, silverblade, and daring mana dorks.

December 6, 2012 6:48 a.m.

benitocanales says... #4

Well first off thank you guys for the advice and I took most of it. I added the Centaur Healer , Elixir of Immortality , Feeling of Dread and Righteous Blow . I had already made some small adjustments of my own just I just forgot to update my page here. I'm keeping the Reliquary Tower because when I card:Sphinx's Revelation I don't want to have to discard anything at all. By the time I use the revelation I'm pretty much hanging on for dear life so I'll need everything I can use.

Demarge that day at the shop I played at it was slow day because a lot of the regulars were in San Antonio for GP but the meta is pretty well mixed with control and aggro. On a Saturday usually pulls around 15-20 people which I guess isn't really that big.

December 6, 2012 11:42 a.m.

alex13436 says... #5

Great deck. Little bit on the expensive side though... +1

December 8, 2012 8:24 p.m.

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Compare to inventory
Date added 4 years
Last updated 4 years
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 3.50
Tokens 5/5 Wurm, 3/3 Beast
Folders Std rtr
Top rank #99 on 2012-12-20
Views 2995