Sideboard


This deck is kinda weird. Tokens are my thing, I've been playing them since spirits in innistrad, so they've kinda grown on me.

One thing I have learned though, is that they're fragile. I used to think this meant that I needed more protection, but after counter spells, after unsummons, after d-sphere, I finally realized that tokens have to be good enough to get in to play at the perfect time, but not be so crucial that if it gets dealt with, you aren't losing the game.

Play your tokens no matter what, things will only get better the more removal they waste.

Ideal turns:

T1: Scry hard

T2: sylvan caryatid, 2/2 knight, or voice, preferably sylvan.

T3: nothing special unless you got a caryatid, then it gets fun. You can either hold off to flash a 5/5 wurm, Kiora, or ephara

T4: hopefully you've hit your lands and caryatid So now you can prophet, or play fated.

The coolest synergy I see in this deck:

Ephara+fated intervention

Either put 2 centaurs in play on your turn, scry 2, and choose the card you draw on their turn, or surprise centaurs and draw 2 on your turn.

Feel free to point out more.

Using selesnya charm for a dude is slowly beginning to be my favorite tool in that box.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

42 - 4 Rares

4 - 2 Uncommons

4 - 9 Commons

Cards 61
Avg. CMC 3.30
Tokens Elemental */* GW, Emblem Elspeth, Sun's Champion, Emblem Kiora, the Crashing Wave, Enchantment Centaurt 3/3 G, Knight 2/2 W w/ Vigilance, Kraken 9/9 U, Soldier 1/1 W, Wurm 5/5 G w/ Trample
Votes
Ignored suggestions
Shared with
Views