- 4x Breeding Pool
- 1x Forest
- 2x Gavony Township
- 2x Glacial Fortress
- 3x Hallowed Fountain
- 4x Hinterland Harbor
- 3x Sunpetal Grove
- 4x Temple Garden
- 4x Avacyn's Pilgrim
- 4x Geist of Saint Traft
- 3x Loxodon Smiter
- 3x Restoration Angel
- 1x Simic Manipulator
- 3x Thragtusk
- 3x Voice of Resurgence
Looking to create a bunch of tokens and beat the opponent to death with them. Various instants and Detention Sphere to disrupt what the opponent is doing.
Analysis of various cards:
Azorius Charm: slows down aggro significantly, cycles in the first game if it isn't needed
Detention Sphere: nice to have some kind of "out" against planeswalkers or swarms of the same creature
Garruk: card draw, beast production, threat that must be dealt with
GoST: great at punishing slow deck for being slow, improves the Hexproof matchup (at least until legendary rule changes)
Loxodon Smiter: slows down aggro, uncounterable against control, does good work overall
Resto & Thragtusk: pretty obvious combination to have in any midrange GW deck
Rootborn Defenses: cancels out a Verdict, great combat trick for putting a surprise token in front of an attacker, gets GoST through safely and creates a permanent Angel at the same time.
Selesnya Charm: great at removing giant creatures.
Simic Charm: gives you outs against Acidic Slime bombardment, beefs up creatures for a sudden attack, pretty much the only way in this deck to even delay a Blood Baron
Simic Manipulator: surprisingly good at taking out mana dorks, Blood Artists, etc. Probably wouldn't want too many, but a Resto bounce of something else on the field followed by a manipulation can stop attacks, remove defenders, or steal mana dorks.
Unflinching Courage: can either slow down the beatdown from RDW or just race them with this card. Does leave you vulnerable to a 2-for-1 though
Voice: leaves tokens behind when it dies and shuts down control/tempo
Progenitor Mimic: a pretty good sideboard hoser for Reanimator. Mimicing Angel of Serenity or Acidic Slime is usually GG
Ray of Revelation: gives this deck a fighting chance against hexproof, can also stop other decks that run enchantments
RIP: stops Aristocrats and Reanimator
Supreme Verdict: extra ways to win against aggro or hexproof
Triumph of Ferocity: further punish slow decks, especially control
Trostani: she never quite seems to live long enough to actually populate, which is why she isn't main deck or more than one
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|Date added||1 year|
|Last updated||1 year|
This deck is Standard legal.