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Bant token deck

Modern GWU (Bant) GWUB

Everlastt


Sideboard


Maybeboard


little deffencive to help the deck get to turn 5. Pops off at turn 5 with 3 creatures and 5 Mana to get any combo in the deck.

Combo deck

Best combo lambhort champ + radiant champ + overwhelming stampede. With a few tokens on the field this combo will hit for insane amounts of damage. In most cases those 3 cards are an instant win. Even getting 2 out of 3 is a win in most cases. The rest of the deck really just supports those 3 cards.

2ed best combo. Appeal / authority + any of the heavy creatures, lovestruck beast, champion of lambhort, Shanna Sissy's legacy, or woodland champion.

3ed best combo. Beck / call + song of freyalise. Can turn 4 full combo 8 Mana for both effects. Need a few token cards to get the early Mana from Song. Best version of the full combo goes like this, TURN 1 loves struck beast token, TURN 2 saproling migration, TURN 3 Song + another creature (any 2 cost), TURN 4, 4 creatures + 4 Mana = Beck / call for 8. I haven't lost when hitting this. But most of the time beck is used for draw power separately from call.

Justifying why I have 3 beck/call. 1st of all I love the card and built this deck just so I could play it. 2ed the whole deck functions with Song which is the best Beck / call combo card I've found. (Please suggest combo cards if you think of anything!) Most of the time I just use beck with saproling migration to draw + buff + early chump blockers. So beck helps stall and cycle till I get to turn 5 6 where I can one-shot most people with combos.

Weaknesses.

I haven't found anything... Jk... Mass-removal around turn 4/5 only a problem agent white or red mostly. Sideboard Mass indestuctible, my personal favorite is rootborn defenses. Assure / Assemble is also a good card for indistructible in the deck. Also play around Mass removal by not swarming everything unless you know u have the one shot on turn 5. Most of the time hold back going over 3 creatures till they used it or create a threat that needs to be removed. Playing around Mass removal is the hardest part in playing this deck.

I've found I can out last red easy with sideboard. I don't play agents white often but they tend to be a problem if I don't get removal or my sideboard cards.

Blue. Against blue I win so much, but I think the people I play agents don't really play blue. I haven't lost to it so I don't know what problems it might have in the future.

Black. If they discard my big hitting combo cards then it's hard to recover. Sideboard in Shalai, Voice of Plenty at 3 and assure / assemble.

Overview. The deck is a ton of fun and if you like tokens and green then I bet you will love smashing people with some buffed tokens swinging for massive damage!

Let me know what you think! Thanks!

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93% Casual

Competitive

Date added 4 years
Last updated 4 years
Exclude colors BR
Splash colors WUG
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

13 - 9 Rares

23 - 3 Uncommons

7 - 8 Commons

Cards 60
Avg. CMC 3.22
Tokens Bird 1/1 W, Elf Knight 2/2 GW, Emblem Huatli, Radiant Champion, Human 1/1 W, Ooze 1/1 G, Ooze 2/2 G for Mitotic Ooze, Plant 0/1 G, Saproling 1/1 G, Servo 1/1 C, Sphinx 4/4 WU
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