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Bant Ramp Control

Standard*

Jman118


I was unnerved to see how dominating wolf run ramp was in the current format. When it came in first place piloted by Jun'ya Iyanaga in worlds 2011, I was dismissive, however slightly intrigued. I knew the deck was good, but I didn't know that it was good enough to be both first and second place in pro tour dark ascension. I for one, hate red and had never actually tried playing wolf run myself. But after seeing it simply dominate literally everything in its path, I came to the conclusion that I needed to try something along those lines. I only had one problem - I hated red, which of coarse is one of the two colors in Kessig wolf run's activating cost. Upon further analogy, I realized that Kessig Wolf Run is not as good as people say. Sure, it can pump your guys for a lot, but that pump is just a quicker means to an inevitable end. Most of the time, a turn four titan is good enough. So I cut the card deciding to stick with the ramp deck structure however make it my own. I wanted to show up at my next Fnm and stare at my opponent staring back at my deck in awe when I play a ponder followed by a rampant growth. This is what I came up with.

Birds of Paradise - because I run three colors, mana will undoubtedly be a problem. This little one drop not only fixes your mana, but jumps the traditional mana curve.

Elesh Norn, Grand Cenobite - In a format where tiny 1 & 2 drops are running around trying to hack the opponent to death, Elesh norn completely dominates. I was looking for a finisher and a way to shift the game entirely, and this was what I found.

Frost Titan - incredible sinergy with Venser, the Sojourner, but not quite as good as primeval titan so for now he's just a one drop.

Primeval Titan - this guy lets you ramp up to a turn 5 elesh norn which would stop most decks in the format.

Solemn Simulacrum - a staple in any ramp deck. This guy fixes my mana, provides me with card advantage, sinergizes with venser and gives my a 2/2 body on turn three with a good draw. Clear no brainer.

Spellskite - this card has won me games. Although ramp is an extremely good archetype, it can leave you vulnerable on a bad draw. This guy will protect you from turn two all the way to the end of the game.

Oblivion Ring - all purpose removal lets you ruin all of your opponents plans. clear choice here.

Mana Leak - more protection and permission against tempo decks.

Venser, the Sojourner - The moment I saw this card, I knew I wanted to play it. It does ridiculousness things when paired with titans and his ultimate will win you the game. On top of that, he is so underplayed that he's actually relatively cheap at the moment. It's always fun to see your opponents expression when you play this card in a ramp deck.

Day of Judgment - Provides you with time, card advantage and breathing room. It got slightly worse with the release of dark ascension and the undying keyword, but still the best sweeper in the format.

Ponder - fixes your draws, land and it's only a 1 drop.

Rampant Growth - what would a ramp deck be without this card? Not only does rampant growth accelerate your mana, it also fixes your mana. A must have in this three colored deck.

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Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

9 - 0 Mythic Rares

25 - 0 Rares

4 - 0 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 3.36
Tokens Emblem Venser, the Sojourner
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