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If you're playing multiplayer I'd play Aura Shards
, Relic Crush
and Return to Dust
. Some cards I play from bant are Wargate
. Sylvan Primordial
is a new staple. I personally love Wurmcoil Engine
and Consecrated Sphinx
. Besides that I might add Fact or Fiction
and Kodama's Reach
. Good luck.
Garruk Wildspeaker is great in EDH. ramp, token producer, overrun all into one.
I would run the lifegain package in here:
some good token producers:
the reason why I like Darksteel Ingot is because it is indestructible, costs 1 less to cast,I figured you will pay 4 for the chalice to ensure 2 mana, and it gives you mana of any color whereas the Everflowing Chalice only adds colorless. Chromatic Lantern is also another great option.
replace Centaur's Herald with Rancor . replace Cytoplast Root-Kin with Forgotten Ancient . Centaur Healer in place of Simic Manipulator .Restoration Angel for Vigean Hydropon Thragtusk for Cytospawn Shambler Jace, Architect of Thought for Fathom Mage
I would also add Rogue's Passage in place of a forest.
all the graft stuff is a bit weaker than some of the newer cards that are available.
Graft is really helpful when you can run things like Doubling Season and Corpsejack Menace . The menace is out of your color choices though, and having a few cards that synergize with just one other card in a deck of 100 is a little silly. I do still suggest the Doubling Season , however.
You could possibly put a Contagion Clasp or even Contagion Engine in since you deal heavily with +1/+1 counters. Then of course you could throw in a Ring of Thune or any of the color active rings. You literally could go beast mode with the power on some of your creatures. I would consider putting in a few cards to hold against Deathtouch, Infect, and Indestructible. I would definitively put Akroma's Memorial in just for mid to late game in-case you need the back up against some of those tougher decks that use things like the abilities above.
Well from the looks of your deck you seem to be trying to combine a bounce-type with a massive counter gain-type deck. If you want to keep both styles I would try and cut out some of the lesser creatures. You have a ton of creatures that will give you plenty of counters that you are looking for that you could cut easily (Centaur Healer ,Bloom Tender , Phytohydra ). But, if you want to make a uniform deck, I would cut out some of the bounce card, keep some though 'cause they are very useful, and replace them with Mid, or late game cards for a devastating blow. By looking at your deck, Forgotten Ancient is the major player that makes this deck so powerful. All you do is make him a major store house for your counters and then unload +1/+1 counters on Primordial Hydra and combo him with Crowned Ceratok ......
Do you have a specific way that you intend to win the game?
Not that you have to use all these suggestions or that you must pick a solitary way to win. I think that knowing what your endgame strategy is will help the other posters to really tune your deck to run smoothly.
I was kind of going for overrunning with my growing creatures/being so well defended that my enemies pick each other off, leaving me with one weakened foe
I have been looking at adding in Craterhoof Behemoth , not sure what I will swap out though, As for other ways to overwhelm, I've got Akroma's Memorial , Garruk Wildspeaker , and Crowned Ceratok . Would consider more stuff of that nature for sure
|Date added||7 months|
|Last updated||6 months|
|Legal formats||Commander / EDH, Legacy, Vintage|
|+1||Muddle the Mixture||acquire|
|+1||Hour of Reckoning||acquire|
|+1||Minamo, School at Water's Edge||acquire|
|+1||Grove of the Guardian||acquire|
|+1||Green Sun's Zenith||acquire|
|+1||Simic Growth Chamber||acquire|