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BANT EDH

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Any tips much appreciated, main idea is to buff creatures and overwhelm

Rofelos says...

#1

If you're playing multiplayer I'd play Aura Shards , Relic Crush and Return to Dust . Some cards I play from bant are Wargate and Supply/Demand . Sylvan Primordial is a new staple. I personally love Wurmcoil Engine and Consecrated Sphinx . Besides that I might add Fact or Fiction Cultivate and Kodama's Reach . Good luck.

April 29, 2013 8:22 p.m.

Kirtanian says...

#2

Not sure if you have enough token producers to make cards like Growing Ranks useful. I only see 4 cards in your whole deck that produce tokens.

April 30, 2013 7:38 p.m.

Khanye says...

#3

Garruk Wildspeaker is great in EDH. ramp, token producer, overrun all into one.

I would run the lifegain package in here:

Restoration Angel Thragtusk Centaur Healer and add Deadeye Navigator to it for some crazy lifegain. add Phyrexian Ingester to the Deadeye Navigator to start exiling their board.

some good token producers:

Mycoloth Armada Wurm Rampaging Baloths

add Rite of Replication so you can win the turn that you land Biovisionary

Darksteel Ingot is better than Everflowing Chalice

since you have a lot of ways to give creatures +1/+1 counters. I would add Crowned Ceratok . Gavony Township + Crowned Ceratok has very good synergy especially in EDH

May 1, 2013 1:55 p.m.

Khanye says...

#4

also take out 1 forest and add Exotic Orchard

May 1, 2013 1:55 p.m.

Khanye says...

#5

Isperia, Supreme Judge , Jace, Architect of Thought will help with card draw. Steel of the Godhead can make your general nasty. Lightning Greaves i believe are a staple for EDH.

May 1, 2013 1:58 p.m.

Khanye says...

#6

also Consecrated Sphinx helps with card draw

May 1, 2013 2:03 p.m.

someone1221 says...

#7

Everflowing Chalice is better here than Darksteel Ingot because of Vorel of the Hull Clade . I like a lot of the things you have suggested, but what should I take out of the deck??

May 1, 2013 2:07 p.m.

Khanye says...

#8

the reason why I like Darksteel Ingot is because it is indestructible, costs 1 less to cast,I figured you will pay 4 for the chalice to ensure 2 mana, and it gives you mana of any color whereas the Everflowing Chalice only adds colorless. Chromatic Lantern is also another great option.

take out the Aquastrand Spider replace with Biovisionary .

replace Centaur's Herald with Rancor . replace Cytoplast Root-Kin with Forgotten Ancient . Centaur Healer in place of Simic Manipulator .Restoration Angel for Vigean Hydropon Thragtusk for Cytospawn Shambler Jace, Architect of Thought for Fathom Mage

Garruk Wildspeaker for Ajani, Caller of the Pride , garruk just serves your deck better.

Crowned Ceratok can replace Plaxcaster Frogling

instead of Lux Cannon , run Isochron Scepter imprinting any of the charms or counter spells.

Vitu-Ghazi Guildmage i think is too slow. Trostani, Selesnya's Voice does the job better.

I would also add Rogue's Passage in place of a forest.

all the graft stuff is a bit weaker than some of the newer cards that are available.

also replace Negate and Essence Scatter with Spell Rupture and Mana Leak . replace the Cancel with Dissipate . same cost, more umph

May 1, 2013 2:35 p.m.

someone1221 says...

#9

I like the ideas, but seems like I am losing a lot of graft, would you suggest that graft isn't really needed here then?

May 1, 2013 2:48 p.m.

Khanye says...

#10

ya. it was a decent mechanic back in its day, but way better things out now.

May 1, 2013 3:05 p.m.

AGunWithLegs says...

#11

Graft is really helpful when you can run things like Doubling Season and Corpsejack Menace . The menace is out of your color choices though, and having a few cards that synergize with just one other card in a deck of 100 is a little silly. I do still suggest the Doubling Season , however.

May 1, 2013 8:19 p.m.

someone1221 says...

#12

Doubling Season in place of what is the question

May 1, 2013 8:28 p.m.

xGuyFawkes says...

#13

You could possibly put a Contagion Clasp or even Contagion Engine in since you deal heavily with +1/+1 counters. Then of course you could throw in a Ring of Thune or any of the color active rings. You literally could go beast mode with the power on some of your creatures. I would consider putting in a few cards to hold against Deathtouch, Infect, and Indestructible. I would definitively put Akroma's Memorial in just for mid to late game in-case you need the back up against some of those tougher decks that use things like the abilities above.

May 1, 2013 8:32 p.m.

AGunWithLegs says...

#14

Centaur's Herald is a likely candidate to cut. Unless you have a really good reason it's there. There aren't many populate functions in this deck, so I think that is a safe choice.

May 1, 2013 8:53 p.m.

someone1221 says...

#15

xGuyfawkes, my biggest issue now if finding things i dont need in order to add awesome stuff like what you listed, any suggestions on what to take out?

May 1, 2013 9:40 p.m.

xGuyFawkes says...

#16

Well from the looks of your deck you seem to be trying to combine a bounce-type with a massive counter gain-type deck. If you want to keep both styles I would try and cut out some of the lesser creatures. You have a ton of creatures that will give you plenty of counters that you are looking for that you could cut easily (Centaur Healer ,Bloom Tender , Phytohydra ). But, if you want to make a uniform deck, I would cut out some of the bounce card, keep some though 'cause they are very useful, and replace them with Mid, or late game cards for a devastating blow. By looking at your deck, Forgotten Ancient is the major player that makes this deck so powerful. All you do is make him a major store house for your counters and then unload +1/+1 counters on Primordial Hydra and combo him with Crowned Ceratok ......

May 1, 2013 10:09 p.m.

bdillio979 says...

#17

It is called Bant not Selesnyao;r mimic, but focus on evolve creatures.

May 2, 2013 3:21 a.m.

Khanye says...

#18

Primordial Hydra already has trample if it lasts more than 2 turns....the Crowned Ceratok helps everyone else though. Simic Guildmage helps more counters around though.

May 2, 2013 10:49 a.m.

Dreno33 says...

#19

Training Grounds bro

May 2, 2013 10:57 a.m.

someone1221 says...

#20

made lots of changes check it out

May 5, 2013 12:39 a.m.

xGuyFawkes says...

#21

Thats Damn Well Good...

May 5, 2013 3:43 p.m.

someone1221 says...

#22

Made a few changes to the lands... fixed the mana base and added some utility

May 6, 2013 2:15 p.m.

Kirtanian says...

#23

Do you have a specific way that you intend to win the game?

Are you planning on just buffing up your creatures with counters until they can overrun the opponent? If so you may want Overrun , Overwhelming Stampede or Craterhoof Behemoth .

Do you plan to win with Commander damage? If so you may need things like True Conviction , Loxodon Warhammer or Whispersilk Cloak .

Do you plan to control the board until you can land your big threats and beat in for the win? Look for cards like Cyclonic Rift , AEtherize , and Mind Control .

Not that you have to use all these suggestions or that you must pick a solitary way to win. I think that knowing what your endgame strategy is will help the other posters to really tune your deck to run smoothly.

May 6, 2013 9:25 p.m.

someone1221 says...

#24

I was kind of going for overrunning with my growing creatures/being so well defended that my enemies pick each other off, leaving me with one weakened foe

I have been looking at adding in Craterhoof Behemoth , not sure what I will swap out though, As for other ways to overwhelm, I've got Akroma's Memorial , Garruk Wildspeaker , and Crowned Ceratok . Would consider more stuff of that nature for sure

May 6, 2013 10:12 p.m.

someone1221 says...

#25

Champion of Lambholt Works well for that goal too

May 6, 2013 10:16 p.m.

someone1221 says...

#26

I think the deck is reaching its final stages, any more suggestions would be greatly appreciated

May 11, 2013 10:23 p.m.

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$278.15 $383.87 $682.69
1 missing from calculation
Date added 11 months
Last updated 11 months
Legal formats Commander / EDH, Legacy, Vintage
Sets
Cards 99
Avg. CMC 3.87

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Last update 11 months ago

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