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Balustrade Dredge

Legacy Dredge

sharoth


Description

My Manaless Dredge build has evolved over time, and for a while was pretty close to Hollywood's build (http://jupitergames.info/articles/2012/52180/the-cutting-room-floor-manaless-dredge-in-legacy). However I've made some changes since Gatecrash hit to make the deck feel more like my own. And then since then have brought it closer to a lot of the other manaless builds to make it more competitive.

Manaless Dredge Primer: Opt to play second to get the draw. Use the clean-up step to discard a dredger into the graveyard (ie. Golgari Grave-Troll, Stinkweed Imp , Golgari Thug, or Shambling Shell ). Then, each draw, dredge instead, using Street Wraith to accelerate and Phantasmagorian to dump your hand into your graveyard. Dredging allows threats like Narcomoeba, Ichorid , and Nether Shadow to pop into play for free, with Bridge from Below netting you 2/2 tokens whenever your creatures die.

How to win: There are two basic ways to win, first is beatdown: each Ichorid can swing for 3 per turn, and self-sacrifices at end of turn giving you a 2/2 Zombie for each Bridge from Below you have in your graveyard. This puts your opponent on a very short clock, and in some matches, allows you to cruise to an easy beat-down victory.

The second win condition is enabled by Dread Return: Optionally you can begin by Sacrificing something to flashback Cabal Therapy to try to remove counter spells from the opponent's hand. Once in the clear, Sack three to Dread Return Balustrade Spy. When he hits, self target, and since the deck has no lands, his ability flips the whole library into the graveyard, giving you access to all your goodies. I've messed around with a couple win-condition-packages, some more amusing than others, but the cleanest is Flayer of the Hatebound. Just Dread Return : Flayer of the Hatebound, then Dread Return : Golgari Grave-Troll, dealing obscene amounts of damage, dependent on the size of your graveyard.

The sideboard was at one point lands and disenchant to deal with graveyard hate, Miracles and any other deck with Rest in Peace is a big problem for me. I've come to accept that even with a board entirely geared to that match up, I still lose it most of the time, thus, my current sideboard is dedicated to strengthening me against match-ups I still have a chance in. Leyline of the Void gives me the upper hand against Life from the Loam, Reanimator, and other Dredge decks. Progenitus provents me from decking myself if I drop in Balustrade Spy off Show and Tell. Leyline of Sanctity helps against most discard, and Burn. Contagion keeps Deathrite Shaman from tearing me up.

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An unofficial Legacy Tournament put on by some of the more dedicated Legacy players in the Greater Vancouver area. It took the format of Swiss rounds plus one, and I managed to take second place, which I was pleased with as it was the first time I've run this particular build outside of my regular playgroup.

Round One: Vs. UW Counterbalance Miracles. It was a friend of mine playing it and he was the only one there running Rest in Peace mainboard. I knew how easily he can find Rest in Peace so I was not looking forward to the match. Game one he played Enlightened Tutor for Rest in Peace on turn two or three. I had no answers, so I scooped and we moved onto game two. I boarded out Balustrade Spy and the other parts of that win condition, and replaced them with Dryad Arbor, Nature's Claim, and Reverent Silence. With these changes I can survive through Rest in Peace but it is still better to race to win before I need to deal with it. I got going quick and he failed to find an answer, and I took game two by using Griselbrand to deck myself with Laboratory Maniac in play. Game three he found his Rest in Peace early, countered my attempt to destroy it, then won while I was searching for another answer to it. I was just happy to take one game out of the match. I lost 2-1

Round Two: Vs. Pox. The game plan of Pox is to destroy lands and put make you discard... I don't have lands and all I want is all my cards in the graveyard. So not a good match-up for Pox; but, it was piloted by a friend from my regular play group and he knows his deck well, and mine also, so he knew what he needed to to to win. He knew game one was a write-off for him but sideboarded well for game two. Unfortunately for him, I got the cards I needed before he got the cards he needed. I won 2-0.

Round Three: Vs. High Tide. Game one I started out with a great hand and got rolling quickly, and was able to get Balustrade Spy out before he was able to get going. When the Ball-Spy hits I'm at my leisure to choose the win condition of my choice, and there isn't all that much that can be done about it so long as a play smartly. Game two went in much the same way; I had a good hand, which made me get to where I needed to be before he could combo-off. I won 2-0.

Round Four: Vs. Landstill. Another deck that is designed to mess with decks that "play the game normally". Game one I sacked 3 early to Dread Return, but he responded with Force of Will; I had one Bridge from Below in the graveyard so my attempt got me 3 tokens, and I still had another Dread Return in the graveyard, so I gambled on him not having another Force in hand and tried again. This time it was good, and game one ended in short order. He had no dedicated graveyard hate to sideboard in, so game two went much the same way, with the exception of me using Cabal Therapy to try to clear his hand of counter spells before risking a Dread Return. I won 2-0.

Round Five. Vs Junk. Game one I was able to flip my library with an early Griselbrand then brought in Flayer of the Hatebound followed by Golgari Grave-Troll for the win. Game two he was able to slow me down with a couple of Thoughtseize targeting my non-dredgers. In this time he got down a Deathrite Shaman, Scavenging Ooze, and Pithing Needle naming Griselbrand. It took me a few turns to get going, but with a couple Ichorid and Bridge from Below I was able to over run him before he could gain control of the board and put the Ooze and the Shaman to work. I won 2-0.

The rounds finished in a three-way tie in points for first, and I ended up in second place after the tie breakers. With a match record of 4-1 and a games record of 9-2, I was quite pleased with my deck's performance.

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Date added 5 years
Last updated 3 years
Legality

This deck is Legacy legal.

Cards 60
Avg. CMC 3.30
Tokens 2/2 Zombie
Folders do want, awesome , Cool stuff, decks i build, No lands, Awesome decks, cool stuff, dredge, Multicolor, Custom Decks, See all 22
Top rank #65 on 2013-03-19
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