pie chart

Bad Company (Collected Company Werewolves)

Modern* RG (Gruul) Theme/Gimmick Werewolf

WumpaWolfy


Sideboard


Maybeboard

Artifact (3)

Creature (3)


Decklist Under Construction:

I've always had a special place in my heart for werewolves, but unfortunately I found the transform mechanic really clunky and ultimately unfun when playing an opponent who is able to control your transformations. It was just too damn hard to get the trigger without sacrificing the momentum that an aggro deck needs. Moonmist is obviously a great flip enabler, but one often overlooked tech by most werewolf decks is Wolfir Avenger. The ability to not cast spells, flip, then flash him in helped greatly with making sure turn's worth of mana isn't wasted for the trigger. And finally, after the reveal of Collected Company, werewolves have a much needed additional means of flashing in creatures. Most games are won with a Collected Company during your opponents' attack phase, trade favourably, then Moonmist your newly bolstered army and swing for the kill. It still may not be the most competitive deck in the world but it is way more reliable and fun to play now, and as a werewolf junkie that's more than I could hope for.

Collected Company has altered the deck's structure however, Huntmaster of the Fells   and Instigator Gang   have been cut in favor of amassing three drops to ensure maximum value each time it's cast. This also opens up the possibilities for new hate cards in the side board, being able to flash in Magus of the Moon, Reclamation Sage, or Kitchen Finks depending on the matchup. And being able to possibly fetch lords like Mayor of Avabruck   and Immerwolf in response to a Lightning Bolt is pretty damn cool. Any recommendations are welcome, I feel like there is some serious potential here!

The deck would obviously be better with a few Wooded Foothills and a couple Stomping grounds, but I find the mana base pretty consistent as it is, and the land thinning effect is less important here as a mana flood is just fuel for a good Kessig Wolf Run beatdown. Perhaps I could stand to cut a land or two since I'm running such a low curve and a play-set of Birds of Paradise

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 10 years
Last updated 2 years
Legality

This deck is Modern legal.

Rarity (main - side)

44 - 10 Rares

12 - 5 Uncommons

Cards 60
Avg. CMC 2.68
Tokens Day, Night, Wolf 2/2 G
Folders Werewolves, *Modern Playtest*, Ideas
Votes
Ignored suggestions
Shared with
Views