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I actually thought about using both of those cards but I decided against them. card:Geralf's Mindcrusher is nice because of its ability but its only a one time thing and to really get the best use out of it I would need to run something like Ghostly Flicker or Nephalia Smuggler to really make the best use of it and neither one of those cards really work well with the rest of the deck and with card:Geralf's Mindcrusher being a 6 drop it really isn't worth the mana either. Sands of Delirium I think is an awesome card but, it wouldn't really be useful until mid to late game just because I need the mana early game for counter spells for when people start wanting to kill my flyers or Jace. That's why I went for Trepanation Blade instead because it essentially does the same thing with out paying mana and buffing an attacking creature, honestly I am thinking about dropping Elixir of Immortality just to add 2 more.
Well you can actually use card:Geralf's Mindcrusher's effect twice. It has Undying. So it enters as a 5/5 and mills 5, and when it dies, it reenters as a 6/6 that mills 5 more. It's a big creatures that still mills. Also, if you did include something like Nephalia Smuggler , you could blink it after it had gotten its +1/+1 counter and reset its Undying. Actually, that's not a terrible idea for a mill deck. I may try it myself, but you're still welcome to it if you like :)
To be honest it looks like you're far more likely to win as a result of damage. If you really want to do milling as the main win-con, rather than a desperate alternative, try some cards like Increasing Confusion and Dreadwaters . I've seen both used very efficiently in my friends mill deck. Also, if you can get your hands on any, Snapcaster Mage would double the value of the Dreadwaters or mindsculpt.
You will lose to aggro every time. Not even a Devastation Tide ? How the hell are you going to live past turn 6 let alone win turn 15+ ? Needs more effective chumps, etc.
First of all I would like to thank everyone for their input so far and I have had a lot to consider. This deck was just kind of thrown together with what I had on hand but I left a lot of play room. I am starting to like the idea of the card:Geralf's Mindcrusher / Nephalia Smuggler combo (and I would like to thank Jarrheadd0 for that idea) so I am going fit those in for sure by dropping the Fog Bank s or Shriekgeist s ,I'm not too sure which would be better right now, for 2 of each. I'm going to kill 2 Dream Twist s for 2 Sands of Delirium and the other 2 for probably 2 Devastation Tide s because I really do need those just incase. Snapcaster Mage s are awesome, but they are a little out of my budget haha, so I'm going to swap Elixir of Immortality for 2 Undead Alchemist and hope that Negate and Mana Leak will help keep him alive. I'm going to get some Vapor Snag s to replace Unsummon in my sideboard and then swap them with Mana Leak if I need more control, at least it sounds like a good idea at the moment haha. Hopefully this will help the deck mill a little more effectively and keep me alive longer. I am still open for more ideas so if anyone has anything else or thinks I'm just running the deck into the ground please let me know and thank you again:)
Also, just thought about what would happen when card:Geralf's Mindcrusher would attack with a Trepanation Blade attached and Undead Alchemist on the field. For every card milled with Trepanation Blade would increase the amount of cards milled from damage if it went unblocked.
Fog Bank is pretty decent if the other guy isn't running trample. Also, after rereading my comment, I came off pretty rough. So sorry about that!
I'm going to make a version on here with an excess of mill, like my friend has. I'll leave you a comment with the link later if you like and you can basically get a feel for all the mill cards that standards going to be packing.
Haha, its all good iOnlyUseBigGuns, you were right though. And that would be awesome if you could do that, anything that can help me figure out what will work good or combos that I like is very much appreciated. Now I just need to complete the sideboard and throw this bad boy to the wolfs at FNM to see how it plays and go from there.
Hey I have been playing around with a mill deck as well. I have yet to buy any cards other than what I just have in my collection.
I see you run Think Twice , it may work for you, but for me I found I would rather just draw a mill spell instead, also with 20 instants and sorceries I would recommend running Augur of Bolas . He works miraculously for me.
+1 and check out my deck if you want! deck:izzit-mill (I know, I know, I typed izzet wrong). A +1 and any recommendations would be great! Mine seems to be a bit faster than yours, but has a lot less control so loses quicker to aggro and other fast decks, so any tips or +1 would be appreciated!
I think I may steal the Augur of Bolas idea, for one extra mana, it's a Ponder that blocks early game threats! I also like card:Jace's Phantasm and Fog Bank as just very durable walls to keep your milling up uninterrupted.
So far what I've come up with is deck:hyper-mill. It's not very good, so I'm working on making it have more consistent cards like Sands of Delirium and Jace, Memory Adept . Ideally you would have one or both of those out, and then would use cards like Dreadwaters and Increasing Confusion as a little extra reach to mill out the other guy.
You are perfectly welcome to, I'm defiantly not the first to use it haha. I'm starting to get worried about my deck though, there are a lot of good ideas but in my opinion too many 2 of's...also with adding higher mana cost cards I'm afraid that 20 mana won't cut it. I don't know if I am just being paranoid or if it is really going to be a problem.
Like the deck! Glad to see people are still trying to do mill, on that note, I have never seen anyone use this card and at this point am just trying to see if there ever will be a Standard home for it. The card being Grindclock . I don't know how efficient it is beyond its repeating aspect, but, repeating mill is handy. It also has Manaless activations so it won't interfere with your already present Sands of Delirium .
Just my two cents!
I really like Grindclock actually, I have just been afraid to us it because I can see it being good only if you can get it out by turn 4 or 5. Only because of the counters that need to be put on it, where Sands of Delirium if you play it by turn 4 or 5 you can already start dumping 2-5 extra mana into it right away. So (at least if Im thinking about this correctly) Sands of Delirium ends up being faster than Grindclock just because of the fact you need to waste turns putting counters on it.