This is my competitive Azusa deck, it has gone through a lot of changes over the years. This as it is right now is its current iteration and is constantly under change as new cards come out. Also, a side goal of mine is to fully foil out the deck. I also while it was legal was running Rofellos, Llanowar Emissary and even had him altered, to have him banned several months later. FML. After that, I focused more on getting foils for the deck. Below is some pictures of my favorite foils, and my handcrafted deck box by Aaron Cain.

NON-INFINITE COMBOS

CARD DRAW

Tooth and Nail + Avenger of Zendikar + Regal ForceConsidering the fact that it is impossible, as of writing this, to Tooth and Nail for two creatures in mono-green and win off those two creatures alone without requiring any other cards, these are our best targets. Yes, I know we can get Avenger and Craterhoof, but that isn't a guaranteed win. Sure, I might be able to kill 1 or 2 people, but a whole table, unlikely. Getting Avenger and Regal, you open up a lot of options, generally drawing 15+ cards. I value options over "maybe" killing a couple of people.

Temur Sabertooth + Oblivion SowerAn annoying loop you can deploy that can slowly ramp you, while also slowly removing cards from an opponents library. Gets easier to loop if you have Eye of Ugin or Mana Reflection.

CHEATING DEATH

Glacial Chasm + Crucible of WorldsPlay Chasm, with a crucible in play. At the beginning of upkeep, do not put an Age Counter on Chasm so that you have to sacrifice it, that way you don't lose life to it and can still attack. With Azusa and Crucible you can play Chasm on your 2nd main phase. Now you can effectively cheat death 'til you win.

Dark Depths + Thespian's StageThis two card combo will hastily put the 20/20 Marit Lage token into play without having to spend 30 mana to get it. You can tutor this combo out preferably with Realms Uncharted , if you do, one of your other cards should be Petrified Field as to help get one of the other pieces. The other card should just be something else the table will not like to see, maybe a Glacial Chasm, Gaea's Cradle or, Eye of Ugin. Usually in most circumstances that I get the 20/20 out, I am able to only kill one person. So, I try to only play it if I have a Greater Good out so that if I have to, I can sacrifice it and draw 20 cards.


DEGENERATE COMBOS

These are the "Degenerate" combos you can play if you just want to END THE GAME. If this is not your play style, just take these out for more lands and big creatures/spells.

Azusa, Lost but Seeking + Crucible of Worlds + Strip Mine

Do I need an Explanation here.

INFINITE COMBOS

Some of these combos are complicated, as they sometimes require more than 3 cards.

Temur Sabertooth + Avenger of Zendikar or Hornet Queen + Earthcraft

To make infinite mana with this combo, you'll need to have atleast 9 lands in play. So it goes like this, play Avenger and get 9+ plant tokens. Then use Eathcraft to tap Avenger and your plant tokens to untap and tap a basic land that many times, at the minimum making 10 mana. Then with Temur Sabertooth, spend 2 mana to bounce Avenger to your hand, the spend 7 mana to recast it, netting 1 mana. Rinse and repeat.If you have a mana doubler, such as Mana Reflection, Vorinclex, Voice of Hunger or, Zendikar Resurgent you wont need as many lands and is also achievable with Hornet Queen in place of Avenger.

Staff of Domination + Voyaging Satyr or Karametra's Acolyte or Selvala, Heart of the Wilds

With this combo, try not to play Staff until you are able to make at the minimum of 5 mana on one of these creatures, 6 if you are using Selvala, and 7 if using Voyaging Satyr and Nykthos, Shrine to Nyx to make your mana. When you're able to make the minimum required mana with the aforementioned creatures, you can cast the Staff. If they let it resolve, it is almost impossible to interact with, I'll explain. Say you have a Karametra's Acolyte who currently only taps for 5 mana, and you have 4 untapped lands. You tap your creature to make 5 mana, they can't respond as mana abilities don't use the stack. You then spend 3 mana, activating Staffs third ability targeting your creature, it is at this point, that they have to respond. Not with one spell, but two. If they have one spell, you then spend one of the two mana you have floating to untap staff while the spell is on the stack, then tap three of your untapped lands, reactivate the third ability, this is where in this scenario they would be able to stop you. If they don't, your creature untaps, then you tap it for mana, and start the loop, all the while their spell is still stuck on the stack. You then gain arbitrary amount of life, draw as many cards as you need.

Infinite Mana Dump

The main way I like winning with my deck is a little OCD, as I don't really like winning through combat. I see combat as something that happens while I try to set up this specific win. It goes like this, If and When I am able to make Infinite Mana, my goal is to then put into play if they aren't already, is Temur Sabertooth, Oblivion Sower, Ulamog, the Ceaseless Hunger and, Emrakul, the Promised End. I use Sabertooth to first bounce, and recast Ulamog, exiling all of my opponents permanents. Then, bounce and recast Oblivion Sower exiling my opponents libraries. Then to ensure no weird shenanigans resolve in their Upkeep Steps, I then cast, bounce and recast Emrakul, to force them to go to their draw step and lose.

If I can't get that win off, I look to do this, which involves a lot if not infinite mana. It requires Temur Sabertooth, Emrakul, and Vedalken Orrery. With this, I pick the next player in turn order, cast Emrakul targeting them, then with a infinite mana loop present, bounce emrakul back to my hand. Pass the turn, then on the turn of the opponent I'm controlling, I flash in Emrakul targeting them again, bounce it back to my hand. Then I play that turn out to the best of the decks ability, then end turn. They will not get the control of the next turn due to me recasting Emrakul. So I essentialy win with their deck, which at my local game store, that counts as me winning, since I control everything. PLEASE LEAVE COMMENTS AND +1 IF YOU LIKE IT

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Date added 10 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

44 - 0 Rares

10 - 0 Uncommons

2 - 0 Commons

Cards 100
Avg. CMC 4.36
Tokens Emblem Nissa, Vital Force, Insect 1/1 G, Insect 1/1 G w/ Flying, Deathtouch, Marit Lage, Plant 0/1 G
Folders Good public EDH, Favorites , GW's, Decks I Like, mono green creature, Decks, Azasa my Love, Deck ideas, Faves, lands bitch
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