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The goal of this deck is to either draw your deck+1 with Laboratory Maniac on the board, or generate infinite mana, and draw your opponent out with Blue Sun's Xenith.

Here are some ways of doing that.

Isochron Scepter + Dramatic Reversal + Mana Vault or Gilded Lotus or Various combinations of rocks = Infinite Mana and infinite Tap Abilities

Azami + Mind over Matter = Infinite Cycling

Paradox Engine + Azami and some friends + Mana rocks = Infinite Draw and Spells

Isochron Scepter or Elite Arcanist + Counterspell + Sol Ring + Paradox Engine = Infinite Counterspell

Sol Ring + Voltaic Key + Paradox Engine + Mana Rock = Infinite Draw and Infinite Mana with the right Mana rock.

Azami + Sensei's Divining Top + Paradox Engine + Sol Ring = Infinite Draw and Mana

And more!

How to achieve these combos:

The best way to find what you need is to either draw unto them using Azami + Wizards, Sensei's Top, and other draw engines. We can get to these pieces by countering key combo pieces, tutors, mana rocks and stax pieces played by our opponents early game. This, along with tutors, should give us enough time to get what we need. Youu will need to pace yourself and remember to always keep mana available.

Paradox Engine being our main combo piece here, our goal is to get enough mana and draw power to either draw into it and cast it, fetch it with a tutor or cheat it into play with Whir of Invention. 8 mana is fairly easy to come by with this deck.

Trinket Mage can help fix a bad starting hand by fetching you any of the wonderful trinkets I've provided in the trinkets package. (Lotus Petal, Mana Crypt, Mana Vault, Sol Ring, Sensei's Top, etc.)

Lastly, I want to mention High Tide and Nykthos, Shrine to Nyx, which are by far the most powerful mana accelerators in the deck. The reason these are so powerful is because of cards like Snap, Frantic Search, and Teferi, Temporal Archmage. When you are able to bounce for free and net 4 mana, or maybe more in the case of Nykthos, you can start to generate excess mana very quickly.

In conclusion, this deck is very unfair, and not very fun to play against, so if you want to turn your local game stores edh night into a game of solitare, this might be the deck for you.

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Casual

91% Competitive

Date added 7 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

21 - 0 Rares

19 - 0 Uncommons

26 - 0 Commons

Cards 100
Avg. CMC 2.13
Tokens Ape 3/3 G, Bird 2/2 U, Emblem Jace, Vryn's Prodigy, Emblem Teferi, Temporal Archmage, Morph 2/2 C
Folders Commander
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