Sideboard


Maybeboard


Imagine a deck dedicated to enabling delirium for Traverse the Ulvenwald with a four drop like Avaricious Dragon to search up that powers you through a fast, aggressive deck that plays nothing but creatures with value, early or late game. Deathcap Cultivator with the delirium-induced deathtouch? Nice, Wizards. He even let's me play a Mindwrack Demon turn 3 to turn on delirium right there? You're too kind. Jund colors seem to have the best collection of utili-lands going into SoI standard and searching up a dragon or two with Traverse's delirium on is a really juicy way to turn on the clock starting turn 4 or 5 (not to mention it protects against graveyard hate somewhat by constantly dumping things in). Knowing that I wanted to enable delirium I attempted an even split of instants, sorceries, and enchantments to go with creatures in the graveyard and the mana base somewhat reflects that. I think this is a primarily green and black deck, trying to burn through your library and find as many haymakers as possible with some burn/black removal to help. Insolent Neonate is an amazing way to take another card and pitch just about anything you need to enable delirium and replace itself, and the little vamp is also a great target for Skin Invasion   , so the sacrifice/discard/draw ability also gives you a 3/4 dude. Games that curve Mindwrack Demon into Traverse typically would go well. Call the Bloodline is especially good with the dragon out, as 2-land draws can be cashed in for 1/1's knowing you'll just discard anyways. Atarka's Command is probably the best two-drop instant out there, and it helps make early game combat relevant by pumping and ramping. Gather the Pack seems great to find you that Mindwrack Demon or Insolent Neonate in order to thin the deck and turn on delirium. I know this may look like an odd concept of a deck but you should really give it 4-5 playtests and see how many times you can turn on delirium in that many turns (4-5, for those keeping track at home). I'd wager you get it about 2-3 and get mega value from a waltz through the Ulvenwald forests, where there be midrange fatties flying!

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Date added 8 years
Last updated 8 years
Exclude colors WU
Splash colors B
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

23 - 2 Rares

15 - 6 Uncommons

4 - 7 Commons

Cards 60
Avg. CMC 1.92
Tokens Insect 1/1 G
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