pie chart

Purged of Sin (Boros Midrange)

Standard Midrange RW (Boros) Tempo

iZee


Sideboard


This is my take on a tempo/midrange deck that looks to control a bit of the early game and then hit its own high-value board-presences.

Advantage

Sin Prodder - A 3/2 menace for 3 is an okay body but the "punisher" mechanic is extremely valuable. It won't run away with a game but its either an extra card on up keep or burn. (Note: it's not a strict punisher because the card still exists outside of the decision and repeats on upkeep as opposed to something like Vexing Devil).

Nahiri, the Harbinger - This is a real tempo card in the deck with each of her abilities. Her plus provides card advantage (and is optional if you don't want it). Her minus is great board control and her ult can finish off a game.

Game Changers

Archangel Avacyn   - This is my favorite card in the deck. 4/4 vigilance flyer that you can flash in with "all creatures are indestructible on ETB" is absurd. But then she flips into a 6/5 flyer, board clears and burns to the face.

Archangel of Tithes - I still don't understand how she isn't Legendary. Horrible to defend against and an even better defender herself. Casting spells for your opponents becomes a lot riskier when she's on the board.

Gideon, Ally of Zendikar - He is always a threat and can be a finisher or provide steady board growth. Just so much value for 4-mana.

Secure the Wastes - You'll find a lot of value with this card, both as a win-condition with Westvale Abbey   as well as stand-alone. It's great defensively or offensively with it being an instant and flexible on the mana curve.

Board Control

Declaration in Stone - Really solid removal here with the exile. Excellent against tokens or weenier decks that like to drop several of the same creature. Giving up a clue would be problematic if not for our own potential for card advantage.

Fiery Impulse - Excellent against more aggressive decks. It's what you want to use against Thalia's Lieutenant and the like.

Exquisite Firecraft - It's real value is in its flexibility. It'll clear difficult creatures or it can provide that final few points of damage for the win.

Stasis Snare - Another exile mechanic that can remove any creature. More expensive than the dec in stone but you're not giving up a clue and Flash beats Sorcery.

Conclusion

This is my first approach to something not Ramp so I'm sure I'm missing some basic cards or mechanics that provide clear tempo advantage. All suggestions and constructive criticism appreciated!

Suggestions

Updates Add

So this was an interesting experience. This was the first time I've gone to this LGS for FNM and almost everyone was playing top 8 decks:

0-2 vs. Abzan Aristocrats: Game 1 I was mana screwed, but it wouldnt' have made a difference. By turn 4 he had his Cryptolith Rite out, Zulaport Cutthroat and then Collected Company. If I came out perfectly I don't think I could've done anything. Game 2, I sideboarded in Felidar Cub and Hallowed Moonlight which made things notably more competitive. But he had out eldrazi displaceer and Brood Monitor which infinite combo'd me with the cutthroat out.

2-1 vs. B/G Great Aurora: So this deck had a similar base structure as the B/G Seasons Past deck but was using The Great Aurora with clue generation to reset and end. It was never able to come out though because I was too fast. I lost game one to two sylvan advocates with two hissing quagmires that I couldn't control. After that, I sideboarded the silk wraps and removed anything that came down.

1-2 vs. G/W Tokens: I took game 1! Archangel Avacyn  Flip coming up huge in combat preventing me from trading with his tokens. Took out his Gideon early but with Always Watching out I was doing a lot of damage. After that though, Clip Wings and Dromoka's Command showed up and both Tithes and Avacyn were dead cards.

2-0 vs. Mono-Blue Mill: I got matched up against my buddy for this one (also one of the few people not playing a top 8 deck), so I knew what I was up against. We didn't side board game one, but Nahiri, the Harbinger removes both Sphinx's Tutelage and Fleeting Memories so both games were very straight forward.

I liked how this deck performed and was able to take a game off one of the top 8 decks. I feel I may have been able to take one off the other one if not for the infinite combo. I think if I go back i'll need to work hard on improving my sideboard to respond to theirs.

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Revision 12 See all

(7 years ago)

-2 Goblin Dark-Dwellers main
+2 Hidden Dragonslayer main
Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 1 Mythic Rares

27 - 2 Rares

6 - 4 Uncommons

3 - 8 Commons

Cards 60
Avg. CMC 2.95
Tokens Angel 4/4 W, Clue, Emblem Gideon, Ally of Zendikar, Human Cleric 1/1 BW, Knight Ally 2/2 W, Morph 2/2 C, Warrior 1/1 W
Folders Decks TM by Zee, Idea's, Shadows, Mazos, R/W midrange, Boros, Boros (Modern/Standard), Cool
Votes
Ignored suggestions
Shared with
Views