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With so many other better voltron commanders out there to choose from, so why Bruna instead of Uril, the Miststalker or Sigarda, Host of Herons who are more resilient to hate? The reason is simply because I am not going all in on Bruna like other builds, instead, I'm throwing in hatebears to mess with my opponent's plans and putting them behind on the board as I find the perfect opportunity to go for the kill.

There are three popular strategies when it comes to piloting Bruna, all of which ends with the same finisher combo. One is to play a control build with a ton of permissions and only include the bare signature auras to finish the game once there is an opening. The second is to play a ton of auras and play mill cards like Traumatize to hopefully get their big auras into the graveyard to swing with Bruna with. The last build is a more competitive build aimed at using stax and Bruna's ability to break parity (video of her in action can be viewed here).

The common theme of all three of the above builds are that they are very commander dependent and one-dimensional. Many of them only focuses on the graveyard and hand aspect of Bruna's ability. In my build, I will be focusing on the "auras from battlefield" ability which makes this deck more flexible and less dependent on my commander. This led me to building this deck as a utilitarian creature (mixed of hatebears, support, and goodstuff) focused in order to have them act as a way to control the board, giving my commander or other utilitarian creatures additional boosts/protection, and most importantly act as temporary holders for auras. The fact that auras being destroyed or are currently on my hatebears can be instantly attached to Bruna once she attacks/defends is what makes this build so flexible. Another reason why I'm leaning towards a more creature-heavy deck is due to my meta being primarily aggro and control which makes the other builds more fragile to hate.


The primary strategy is as follows:

  1. Play supporting creatures (hatebears & utilitarian creatures) while dumping auras on them early to mid game

  2. When the stars are aligned and we have the relevant auras and conditions to protect Bruna, we can cast her to finish up the game

As this deck was build with the Bruna being the secondary focus, we do not need Bruna to win. The main focus of this build is to establish a soft-lock with our hatebears and slowly edge our opponents out with superior board states and card draws. There are times that the stars are perfectly aligned and Bruna can win the game early out of nowhwere, but rushing Bruna out should not be our primary focus in this build.


The main finishing combo of the game involves swinging with Bruna in super saiyan style. Three Dreams/Intuition lets me tutor for the game ending auras Battle Mastery, Corrupted Conscience, and Eldrazi Conscription. Any one opponent will instantly die if Bruna connects with any two of those three auras:

If we don't draw the relevant pieces, we have extra tutors like Open the Armory, Enlightened Tutor, and Idyllic Tutor to search for the missing pieces or strong draw effects like Consecrated Sphinx to dig further into the library.

I build this deck with a more casual multiplayer focus, in order to make this deck a little more competitive, these are the changes I would make:

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92% Competitive

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Date added 8 months
Last updated 2 months
Key combos

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.98
Tokens 1/1 Bird
Folders My EDH Brews, possible deck changes, EDH, My Current Active EDH Decks, like, EDH Jank, Bruna is love, Bruna, Cool Ideas, Commander, See all 13
Top rank #4 on 2017-06-13
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Revision 12 See all

2 months ago)

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