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Attack of the moon men (Patron of the Moon EDH)

Commander / EDH Mono-Blue

benjatron1


Patron of the moon, mono blue lands.

A lot of people look at Patron of the Moon and they see a weird, gimmicky commander with no real potential for competitive play. While he is definitely a weird choice, he has a lot of potential to be really powerful in the right hands. I've been playing with this deck for some time now, and have spent a lot of time tuning it to my meta. When I see other Patron of the Moon decks, I see almost everyone making the same few mistakes, and then no one is surprised when they lose every game by playing nothing but pure jank. Hopefully I can demonstrate the potential he has.

At its core, this is a combo deck that aims to make infinite mana very quickly. Listing every infinite combo would be an impossible task, there are so many ways to go infinite that I find new combos every few games. Although I call it a lands deck, it plays more like a combo deck. It just so happens that lands are a necessary combo piece, we aren't really that focused on doing things with lands. This deck does a lot of things differently compared to other land decks, mostly as a result of the limited number of cards blue has that care about lands.

Not Falling for Gimmicks

A lot of people may be surprised to see that I'm missing a lot of the most common cards people play with Patron of the Moon. After a lot of play testing and experimenting I've come to the conclusion that most of these cards are just bad and not worth playing.

Overburden , Mana Breach , Storm Cauldron , and basically every moonfolk, to name a few. These cards are just gimmicky, and although they seem to synergize well with Patron, they really don't help our end goal at all.

We want to combo into an infinite Stroke of Genius with Laboratory Maniac in play, or find an infinite land loop with Adventuring Gear equipped on Patron. A well-timed Sunder can easily win the game as well, especially considering how easily we can put lands back on the field. Cards like Overburden and Mana Breach take all of the control out of your hands. Its a smarter idea in general to selectively target cards we don't like, rather then just punish our opponents for doing stuff. We have plenty of other ways to mess with our opponents, and cards like these just put a huge target on your head for a relatively small payoff. Storm Cauldron and Ghirapur Orrery don't really do anything worthwhile either. We don't care about getting extra land drops, we can play a huge number of lands basically for free with our commander in play.

Combos

This is where Patron of the Moon shines. If you decide to play this deck, you'll start to find neat little combos popping up everywhere. Amulet of Vigor is our strongest combo piece. Without it, you can't really go infinite. Mana doublers like Gauntlet of Power and Caged Sun are just as important, although opponents will generally target them more often. By far the most powerful mana doubler we have access to is High Tide . No card is more explosive than it is. In a pinch, it makes for a good temporary boost to mana as well. Learning when to cast your High Tide is key to success here. The next combo piece we need is anything that returns lands to our hands. Trade Routes and Meloku the Clouded Mirror are the most efficient land bouncers, but Pearl Lake Ancient and Soratami Cloudskater will do just as well if you have more mana doublers.

In general a combo will go like this:

  1. Play High Tide if you have it
  2. Tap all of your lands to float their mana
  3. return your lands to your hand
  4. put them back into play with Patron of the Moon , they get untapped because of Amulet of Vigor
  5. repeat steps 2 through 4
  6. Play one of our draw x spells, like Stroke of Genius
  7. Win with Laboratory Maniac

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Casual

93% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

31 - 0 Rares

18 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.24
Tokens Boar 2/2 G, Illusion 1/1 U w/ Flying
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