That's my superfriends deck. Idea is to deter aggro with token producing planeswalkers while assembling some utility planeswalker to lock up the board and win the game with a combo finish. It seems that having a bunch of tokens to act as chump blockers is an efficient and effective way of deterring aggro while letting me develop my boardstate. With the support of permissions and diversified removals, I can effectively play a game of draw-go without worrying about a massive boardwipe to reset my board.I think that this build is a more fun and exciting way to pilot the deck while allowing the rest of the table to enjoy the game.

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Casual

97% Competitive