pie chart

Atraxa Praetor's Voice - Time Warp Combo.

Commander / EDH Combo Competitive Multiplayer

HansonWK


Take an extra turn. Then another. Then another. Then flashback a timewarp for another. Then E.Wit to get one back. Then Eldrazi Displacer the E.wit for infinite turns.

The durdle comes from taking turn after turn, not quite being infinite, and not quite ulting a planeswalker, so no one concedes, hoping your turns run out before you win, then BOOM combo out or ult a walker and win anyway.

Ultimate Planeswalkers! We play a bunch of planeswalkers which provide incrimental advantage, with the gameplan of taking enough turns to ult one or more.Infinite turns! There's combo's with card:Eldrazi Displayer, Tamyio Ult, and Venser for for infinite turns with a Time Warp and E.Wit. Utiliazing Atraxa's proliferate trigger can get us to ult range much faster.The Chain Veil! Untap 5 mana and this with planeswalkers (Teferi/Tezzeret) and you can get infinite planeswalker activations/mana. 4 Mana for infinite acitvations with Tezz or Tezz + Garruk, and a few activations with Teferi, as his untap is a - ability, he will eventually run out of activations on his own.
This is a control deck at the heart of it, and the first few turns should be played like one, with a little bit of ramp and hand sculpting, but keeping mana open for permission and removal as needed. We then try to resolve planeswalker or two and let the extra turns commence, trying to land Atraxa when we can, while digging for time warps and ways to rebuy them. We then chain turns together until we can win!

Deepglow Skate and Doubling Season both help ult faster, idealy the turn you play a 'walker.

Making a durdle deck with Atraxa presented a problem - her biggest asset is her end of turn trigger, but we wanted long durdly turns! Well what if instead of one long turn before victory, we just took 10 subsequent ones!This deck is also very land light, we really need to get a source of card advantage early.
As is, this will probably win a lot in a '75%' meta, the control elements will stop fast combo, and give you enough time to set up. In cut throat meta's, this deck is probably too slow. The average CMC is quite a lot higher than most cut throat decks. You can steal wins by ramping into Doubling Season + Planeswalkers, especially off the back of Mana Drain, but over all a stax/superfriends hybrid is probably stronger. You won't be winning through combo, but instead grinding out with Smokestax + Token making planeswalkers or slowing the game with Static Orb and Winter Orb, but those cards don't work well with extra turn effects. I still feel this deck will be able to compete in most meta's, and it's oh so satisfying spending 10 minutes having 5 turns only to ult a few planeswalkers to win.
'Counter' mana rocks - Pentad Prism, Astral Cornucopia, and Everflowing Chalice - these are all fantastic with proliferate, and reasonable in their own right, so we play them for the sweet syngergy.Mana dorks - The 1 cmc mana dorks may look out of place at first, but if you play with them you will see how important they are. They all provide ramp, but more importantly fixing, on turn 1, which is very important in 4 colour decks.card:Magistrate Scepter: While the first counter on here is pretty expensive at 3 + 4 mana, you can use Atraxa and your other Time Warps to get the counter up quite quickly, often getting you an extra turn when you run out of other ways to cast time warps, giving you time to find another one.Contagion Engine: This kills mana dorks and hatebears, while letting you pump your walkers loyalty up, or get your counter-mana rocks much higher.
Avacyn's Pilgrim - Only taps for W, unlike the other 1 cmc mana dorks, this is the weakest of the bunch.Temporal Trespass - The weakest Time Warp, but still strong, especially late game when it can be cast for UUU. Bad against graveyard hate, but so are out infinite turn combo's, so things like Rest in Peace are already destroy on sight.Contagion Engine - Very slow, but killing small creatures makes this borderline playable.
card:Inexorable Tides - This was in the first few drafts of the deck, but was ultimately deemed too slow. You never want to tap out for it, and it we don't cast enough spells for it to be high enough impact. Very good on paper, quite weak in practice. This was replaced by Contagion Engine.Deadeye Navigator - Eldrazi Diplacer comes down earlier, though costs 1 more to activate. I don't think both are needed, and I'd rather have the cheaper creature.X Planeswalker - there are plenty of other planeswalker that are worthy of inclusion, but I found this to be enough to get going, and would rather have control cards in the other slots.Necropotence - Getting BBB early is quite hard, especially without things like Dark Ritual.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

26 - 0 Mythic Rares

50 - 0 Rares

11 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.94
Tokens Beast 3/3 G, Bird 2/2 U, Emblem Jace, Vryn's Prodigy, Emblem Narset Transcendent, Emblem Tamiyo, the Moon Sage, Emblem Teferi, Temporal Archmage, Emblem Venser, the Sojourner
Folders Atraxa Ideas, tasigur multi, Test out decks
Votes
Ignored suggestions
Shared with
Views