Trully a Cruel control deck. By enchanting our opponents land we can force them to kill themselves by tapping their own mana or tapping their mana w/ our assistance haha.

Win Condition:

Enchant your opponent's mana with Contaminated Ground, Pooling Venom, and Psychic Venom which will ping them for 2 every time they tap it to cast anything, to attack (Propaganda War Tax), to keep their creatures alive(Pendrell Mists), or to keep me from drawing (Rhystic Study).

We can assist our opponent by kindly tapping their mana for them,Mana Web,Mana Short Icy Manipulator

Support your win con with:

Mana Short if you have four mana enchanted, use one of these badboys at their upkeep and deal 8dmg, along with making them skip a turn.

Mana Web.has proven to be brutal in here. Basically, the longer the game draws on the more uncontaminated mana our opponents drop. Well Mana Web force taps all of their mana if they want to do ANYTHING whether it be, tapping to attack, tapping to keep their creatures alive, tapping to cast, tapping to keep me from drawing cards ect...

Icy Manipulator In my initial build, I found myself sitting around waiting to hit a Mana Short. With this I can put a clock on the game and even start triple enchanting a single land for a swift quick kill.

Board control:

Propaganda a 3 drop that keeps stacking. Gets more and more painful to pay the 2+ mana with all the enchanted lands.

War Tax so far so good. Games tend to drag on and we ususally have alot of mana laying around. I can dump all my mana into and almost be sure my opponent has to hurt himself to attack. Also protects my Sorin Markov.

Creature control:

Pendrell Mists a four drop that forces our opponents to pay one mana per creature at their upkeep in order to keep them alive. This will either make it less likely for them to have open mana for Propaganda and friends And/Or ping them with the enchanted mana/ OR force them to sac some creatures.

Innocent Blood, trying this out in here. Not sure if it's the best use of 2 slots and am currently looking for better removal.

Card advantage:

Mitotic Manipulation lets me dig through my deck in search of any permanents I might need for 3 mana.

Preordain Classic, lets me dig through trying to find answers.

Rhystic Study can make it more painful for opponents to cast any spells because it makes them 1 mana more expensive OR I get a free card.

Creature lockdown combo: Pendrell Mists Mana Web Propaganda.

For Fun:

Sorin Markov fits the theme really well.Sorin is a sadistic dude, ping and keeps me alive just a bit longer, can set me up to win the game w/ a quick Mana Short with his second ability. His third ability pretty much = GG, take all the stuff they haven't been able to cast and use it against them somehow while at the same time tapping out their mana.

All feedback on how to make this better/more fun/ more flavorful is more than welcome!



Comments View Archive

spinaltap says... #1

This looks great... What about Early Frost... It could make demise of your enemy even faster... And Spinal Embrace could work very well here... It's not cheap, but later when your opponent manage to save some big monster and attack with it, you can steal it and use it against him...

June 11, 2016 8:18 a.m.

Lats says... #2

Really cool deck, love the concept!

November 30, 2016 10:42 p.m.

Gameover209X says... #3

spinaltap, sorry for being so late to respond.

Spinal Embrace seems like it could be a savage finisher. Specially because the real weakness of this deck is that an opponent can beef up one creature and win. I might have to playtest it as a one of or 2 of.

Lats, thank you!


March 17, 2017 1:28 p.m.

Haldarious says... #4

Cool idea. Does lacking any sort of counters or removal ever become a problem for you? Perhaps Power Sink, being a counter that taps lands.

August 14, 2017 4:03 p.m.

Barsan says... #5

Consider Sands of Time especially if you can copy it.

October 1, 2017 11:09 a.m.

Gameover209X says... #6

Hello Haldarious and Barsan!

I think Power Sink is the perfect counter for this deck. I used to have other counters in here but slowly fazed them out. I'll give it a shot, specially because I want this deck to be budget and some of the cards have skyrocketed in price since I built this.

Sands of Time is super interesting. Seems like it would punish people for leaving their mana open and all I have to do is tap all my mana every turn to make sure I have mana.

November 30, 2017 12:41 p.m.

Barsan says... #7

You can even tap in response to the Sands ability, but yes, it forces them to tap for everything they want open, and if you can punish that... Also there is the forced tap every other turn. Copy Artifact on it instead punishes them for tapping anything at all. Throw in a Mesmeric Orb to really capitalize on the effect or just punish your opponent for tapping anything at all.

November 30, 2017 7:19 p.m.

Gameover209X says... #8

Damn dude,

I just realized this thing taps creatures and all. Holy moly.

December 1, 2017 11:16 p.m.

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