Description

They can't beat you without cards to play right?

I was really excited about Ashiok, Nightmare Weaver when it was revealed. I've also been partial to discard/hand control since my Ratnica deck a while ago.

Take any immediate threats out of their hands with Thoughtseize and Duress. Mill them with Jace, Memory Adept while controlling their spells and board presence with Psychic Strike , Dissolve, and Far / Away . Play their milled cards with Psychic Intrusion , or just directly steal their cards with Ashiok, Nightmare Weaver or Nightveil Specter.

Usually wins by milling them (after removing ways to deal with Jace), or beating them down with their own win-cons.

Sideboard

Aggro Matchup:

-4 Duress-2 
Psychic Intrusion
+2 
Wall of Frost
+4 
AEtherize

Duress and Psychic Intrusion both lack the power against aggro that they have against most other decks, so they're good ones to pull out. Wall of Frost gives some early game protection to Ashiok, Nightmare Weaver and lets Nightveil Specter attack. AEtherize is the perfect tempo play this deck needs to recover against aggro. After one, I'll usually be able to put enough of their creatures and lands out with Nightveil Specter and Ashiok to outpace their attempt to rebuild, while countering their casts.

Depending on their speed/bombs, pulling Thoughtseize for more Wall of Frost and Hero's Downfall can be a good move.

Control Matchup:

-2 
Far / Away
+2 
Psychic Intrusion

Control is this deck's strong point, stealing the few win conditions that most control decks in the current meta have means they can't do very much. Duress and Thoughtseize pull out unfavorable counters, lest they lose the win conditions they're holding. My own counters are then enough to stop the conditions they do get, and Psychic Intrusion can let you take their Elspeth, Sun's Champion or AEtherling for yourself.

Midrange Matchup:

-X Duress-Y Planeswalkers+X 
AEtherize
+Y Hero's Downfall or 
Wall of Frost

The deck is relatively strong against midrange. Most decks still have some key cards you can control/counter/steal to win. Sometimes removing some card control for more creature control is a good way to go, but generally not many changes are necessary.

Rogue Decks

Monoblack Reanimator

-4 Thoughtseize-2 Jace, Memory Adept+2 Cremate+4 Crypt Incursion

This may not become popular, but it deserves a note because it absolutely destroys my deck. As is, if you don't hit hand control/sacrifice at the right time, there is nothing you can do to stop them from whipping everything you mill with Jace, Memory Adept or your counters. Counters become nearly worthless other than for the key parts, and for Grey Merchant of Asphodel the first time around. Pulling out whatever you can to put it graveyard control should improve the situation by quite a bit, and the remaining Duress still give you a decent chance of throwing out the whip or god ahead of time.

Suggestions

Updates Add

#14 in tournament @ Rooks Comics and Games — Oct. 18, 2013

I didn't have the sideboard for this deck for this tournament, I could only pick up three Wall of Frost at the counter before starting.

Round 1: vs Slivers

Went up against a five color sliver deck running Door of Destinies. First game I lost after stabilizing and stealing a Megantic Sliver and Syphon Sliver of his. He topdecked a Galerider Sliver for the win. Second game I sided in my three Wall of Frost and pulled three Duress, ended up getting completely mana flooded, and he just got to go off the whole time. Was not overjoyed seeing this deck lose to slivers, but mostly just got unlucky.

Round 2: vs Rakdos Aggro

Lost the first game to just too much aggro. Sided in the three Wall of Frost I had, and won the second game pretty solidly. Countered most threats, stole a Coordinated Assault and Mountain to let my walls kill what board presence they did build up. Stole a Underworld Cerebus but won by milling with untouched Ashiok, Nightmare Weaver and Jace, Memory Adept. Last game went almost identically to the second, putting me at 1-1.

Round 3: vs Orzhov Ramp

This was a very interesting deck. Crypt Ghast and other black ramp into Blood Baron of Vizkopa, Obzedat, Ghost Council and Debt to the Deathless. I lost the first game after a Debt to the Deathless with Sanguine Bond out. No sides, won the next two games by stealing his Blood Baron of Vizkopa and Crypt Ghast, while milling him with the planewalkers, putting me at 2-1.

Round 4: vs Mono-black Reanimator

This was by far the worst game of the night for me. The deck centered around Whip of Erebos, Underworld Connections, Erebos, God of the Dead, and Grey Merchant of Asphodel. The whip and connections meant Erebos was always a creature, and that combined with the lifelink meant constant hand advantage with Read the Bones and the connections, as well as Erebos himself. I only hit one Far / Away in both games we played, which he Thoughtseized, and saw only one counter a game. Milling him just meant more to whip back, and Hero's Downfall stomped my planeswalkers. I also made a serious play mistake game one and didn't steal a Devour Flesh from his hand to kill Erebos, God of the Dead with.

I think playing against this deck with better draws could lead to a closer match, but he beat me 2-0. If his deck becomes common in the meta, then I'm going to have to sideboard some Crypt Incursion and Cremate to deal with it.

Overall 2-2, but not as strong of a showing as I had hoped.

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Date added 4 years
Last updated 4 years
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 3.06
Folders Standard, get, Ashiok the Ripper, maybe decks, Decks , Dimir, Standard, Favorites, standard good decks, UB Ripper, See all 19
Top rank #37 on 2013-10-28
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Revision 7 See all

4 years ago)

+2 Cyclonic Rift main
-3 Cyclonic Rift side
-2 Psychic Intrusion main
+2 Psychic Intrusion side
+4 Cremate side
+4 Crypt Incursion side
-2 Wall of Frost side
-2 Cremate side
-1 Crypt Incursion side