A "75% Power Level" deck for multiplayer that is all about enchantments. It loves enchantments so much it plays no artifacts at all. In fact, it hates artifacts and uses Stony Silence and Aura of Silence to punish other players for using them. With a focus on enchantments, the deck runs a variety of "Enchantress" cards to gain card advantage. The win condition is Commander Damage from Karametra, God of Harvests suited up with Spirit Mantle and Ancestral Mask or other similar auras. To protect your win condition you can add Flickerform to dodge any kind of removal. If extra spice is needed, also include Bear Umbra and Sage's Reverie for massive amounts of mana and card draw.

If Karametra, God of Harvests can't close out the game by herself you can change your strategy to go wide with tokens. Heliod, God of the Sun and Sigil of the Empty Throne will make all the tokens you need and both work very well with Aura Shards to remove opposition. Even Awakening Zone can be useful with a Mirari's Wake on the field.

This deck has a tendency to run low on cards and can even deck itself under the right conditions. To prevent that from happening make sure you have Abundance in play with some protection from either Privileged Position or Sterling Grove to ensure it does not get removed.

Note: For flavor reasons the only fetch land used in the deck is on-color. The other off-color fetches can be used but you still want a critical mass of Forest and Plains due to the ramp in the deck. Experiment with the fetch land count to fit your needs.


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Date added 1 year
Last updated 2 months

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.75
Tokens 2/1 Cleric, 0/1 Eldrazi Spawn, 3/3 Beast, 4/4 Angel
Folders Commander / EDH - Multiplayer
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Revision 4 See all

2 months ago)

+1 Canopy Vista main
-1 Forest main