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Arixmetes mass bounce/draw

Commander / EDH GU (Simic) Ramp

Marcolokvenvan


arixmethes the slumbering isle

this deck started off as your typical sea monster tribal deck. when i played the deck i found out people really hate return all nonland permanent bounce spells, and the card draw with arixmetes and a Life's Legacy type card is over the top.

I would like to hear people's thought's on the number of ramp/countermagic/bounce and draw spells also any suggesions on the overall strategy and card replacements are very welcome

this is not a turn 2 cedh deck

In fact our deck wont do verry much until turn 4. But after that we go crazy. I play in a 12 to 16 people meta with full cedh to budget cedh (like do have some or all the moxe's dual land mana crypts bloom tenders etc) and i stil manage to win like 60 to 70% of the game's. Mostly thanks to the right counterspell at the right time Also i know i dont have any of the moxe's tropical islands and other expencive cards. If anyone has a spare copy please send them to me

updates to come ashaya toothy seedborn out oko thief of crown's, kinnan bonder prodigy and thrasios in

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39% Casual

61% Competitive

Date added 4 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

37 - 0 Rares

13 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.03
Tokens Bird 2/2 U, Emblem Jace, Vryn's Prodigy, Octopus 8/8 U, Treasure
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