pie chart

Arboria Swarm

Casual

gavin.will


Maybeboard

Instant (1)


Angel's Trumpet + Arboria - This creates a wall that turns your opponents creatures against them. This will also effect your creatures as well, however, with Sprout Swarm's convoke, we can tap most of any creatures we have. In addition, the playing of Sprout Swarm on oppoenents turn does not leave us open to atttack.

Angel's Trumpet + Silent Arbiter - Slightly less effect version of the above combo.

Predator Ooze + Silent Arbiter - A wall that proves quite difficult to penetrate.

Sprout Swarm + Any of the wall-like effects mentioned above - This allows for the slow creation of an army that grows exponentially.

Quest for Renewal + Sprout Swarm - Activating Quest for Renewal is incredibally easy and once activated, will allow for your sprout army to develop much quicker than otherwise.

Arboria - Creates the wall that allows us to develop a Sprout Swarm army as well as turn their creatures against them with Angel's Trumpet. Having the card only specify to spells cast on your turn, instants played during your oppenents turn won't put down your shields.

Silent Arbiter - Works wonders with Predator Ooze and act as a decent attacking wall. Can cometimes be preferable to Arboria as to its indifference to whether or not you play cards during your own turn.

Angel's Trumpet - Combos with multiple other cards. In addition, can cause an oponent to leave all their creatures tapped and open the doors for a counter attack by our own creatures.

Nature's Claim/Beast Within - Helpful removal for oppnents board, but more importantly, allows us to deconstruct our own walls in order to attack with all of our force.

Noxious Revival - Noxious revival is our best answer to counterspells. Having it cost literally zero mana if we want as well as it being an instant, we can reliably cast it and resolve it in order to return to our hand anything we need. Instant speed is also helpful.

Sprout Swarm - Initially, this card may seem like a strange choice with our deck being so punishing to any player with a large number of creatures. But, because this card has convoke, it fits right into the decks and allows for minimal amounts of self damage. Using the time we buy using our wall like combos, creating a huge saproling army is definetly conceivable.

Predator Ooze - One of the better blockers in the deck and works great with Silent Arbiter. Not to mention it gets bigger over time, and time is a resource this deck has plenty of.

Quest for Renewal - This card allows our saproling army to grow much quicker as well as provide pseudo-vigilance to Predator Ooze. Also, just in case Arboria or Silent Arbiter is somehow destroyed. This will insure that we have blockers up and untapped.

Avoid Fate - Protects our combo pieces. Pretty much it.

Sakura-Tribe Elder - Can act as mana ramp in order to get your walls up quickly. Kills himself if he becomes a nuisance. Late game can act as a chump blocker but is inherantly less powerfull as the game goes on.

Utopia Sprawl - More Mana Ramp

Mono-Green Deck that works by buying time, growing either a giant army of saprolings or a giant ball of goo, and turning an opponents own creatures against them. (Built for neighborhood multiplayer games so dont really know how it does in normal 1v1 play. Sideboard will come eventually.)

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 8 years
Last updated 7 years
Key combos
Legality

This deck is Casual legal.

Rarity (main - side)

11 - 0 Rares

17 - 0 Uncommons

14 - 0 Commons

Cards 60
Avg. CMC 2.33
Tokens Beast 3/3 G, Saproling 1/1 G
Votes
Ignored suggestions
Shared with
Views