Arahbo's Killer Kittens

Commander / EDH MegaMatt13

SCORE: 99 | 44 COMMENTS | 10978 VIEWS | IN 54 FOLDERS


Early playtesting changes —Aug. 29, 2017

Now that I actually have the deck I've been able to test it out. It's performing quite well. The damage output is very impressive. Two stars have been Fleecemane Lion and Nazahn, Revered Bladesmith. These indestructible beaters wreck face. The equipment is also working well, giving my cats a further boost.

Whitmane Lion and Fleetfoot Panther were two cats that clearly underperformed. I thought they'd be useful in protecting other cats but often they just stayed in my hand. I quickly replaced them with Kemba, Kha Regent and Heirloom Blade.

Heirloom Blade has proven to be a useful replacement, ensuring that I have a backup cat once one gets killed. Its +3 power boost is also directly in line with the deck.

Lycanion69 says... #1

Mirri, Weatherlight Duelist is the link to a deck fyi

August 13, 2017 1:55 p.m.

MegaMatt13 says... #2

Lycanion69, thanks for pointing that out. It seems to be a TappedOut issue. Other Arahbo decks have the same issue with that card.

August 13, 2017 2:23 p.m.

Tolis says... #3

I don't see the point of Rancor, since you removed the voltron theme anyway. Also add Qasali Ambusher. Nice deck, love me some cats!!

August 13, 2017 2:34 p.m.

Tolis says... #4

Also you could remove Berserk and Hunter's Prowess even Strionic Resonator I don't see the benefit of it.

August 13, 2017 2:37 p.m.

MegaMatt13 says... #5

Tolis, fair point. I thought another trample enabler would be good but my commander already grants trample. Qasali Ambusher could definitely go in the deck. Thanks :)

August 13, 2017 2:38 p.m.

MegaMatt13 says... #6

Hmm...I think I will keep Berserk and Hunter's Prowess. Berserk can be an explosive finisher on a pumped kitty for only one mana. Hunter's Prowess is to keep my hand fueled with card draw.

Strionic Resonator I agree could be cut. Doubling Arahbo's combat trigger may not be worth the slot.

August 13, 2017 2:43 p.m.

Allethuz says... #7

Door of Destinies and Obelisk of Urd would be great additions to your deck. Also Mirror Entity, given the all-round low base power your creatures have.

August 13, 2017 8:11 p.m.

SufferFromEDHD says... #8

Yavimaya Hollow always useful in a creature heavy list.

Descendants' Path tribal goodness

August 13, 2017 8:45 p.m.

MegaMatt13 says... #9

Allethuz, Mirror Entity is already in there :) I may add Door of Destinies when I get a copy out of the set of precon decks. Thanks for your suggestions!

SufferFromEDHD, Yavimaya Hollow is great but a little pricey. If I pick one up I'd add it though. Descendants' Path looks interesting. Free casting is always good (though most of my cats are cheap). I'm not sure I like the second part of the card though. I wish it said you MAY put the card on the bottom of your library. I can see myself getting annoyed if I flip over a removal spell I really want and then have to send it to the bottom of the library. I'll consider it. Thanks for the feedback

August 14, 2017 1:29 a.m.

Winterblast says... #10

I think you do well without the high cmc cats that don't do much, like Jareth, Jedit, Nacatl War Pride...they don't have such a high impact on the game that you really want to risk drawing them at the wrong time. Also, the mass removals may look nice with the cards that grant indestructible but without these cards (and there's no good way to search for them) you really don't want to wipe away all creatures. With an aggro deck you are the one who has to watch out for a wrath, not the other players.

You are absolutely right about keeping berserk, especially with the double strike cats and double strike enablers that's a killer card. You should also play Triumph of the Hordes to have a better chance of actually killing someone with that deck...aggro is a weak strategy in EDH, so you need to take the most effective stuff available.

I'm also currently building a deck with Arahbo, maybe you find something useful for your build there:


Chairman Meow

Commander / EDH* Winterblast

SCORE: 2 | 6 COMMENTS | 86 VIEWS | IN 2 FOLDERS


Do you know in which turn your deck can approximately (or at least realistically tries to) take out the first opponent? It's a bit hard to tune decks before we can test them in real life and online, but knowing what the goal is before the deck even had its first game is important for making the right decisions in deckbuilding

August 19, 2017 8:29 a.m.

MegaMatt13 says... #11

Winterblast, thanks for your suggestions. I agree that I will likely be cutting the weaker cats. I probably don't need as many cats. Playtesting will help me determine how many I need.

I disagree with you regarding boardwipes though. I believe even aggro decks need a couple. There's always the chance of someone else at the table getting more out of hand. In my aggro decks I run 2-3 and in control decks 4-5. To me they are nearly as vital as ramp and card draw.

I will look at putting Berserk back in as a finisher. I'll consider Triumph of the Hordes too :)

August 19, 2017 11:30 a.m.

Winterblast says... #12

If you want a boardwipe, use Cataclysm. Firstly it's a CATaclysm here and secondly it's absolutely devastating with the eminence ability still going off every turn.

August 19, 2017 11:40 a.m.

MegaMatt13 says... #13

Winterblast, Cataclysm is banned in my playgroup as it is essentially mass land destruction. Tragic Arrogance would work though since it doesn't hit lands. I really like your idea of being able to keep one kitty which is pumped up with the eminence ability :)

August 19, 2017 11:53 a.m.

Winterblast says... #14

Well, that's bad because the only mass removal that makes sense in an aggro deck is one that wrecks the resources of control players as well. I wouldn't play tragic arrogance because having only one creature for everyone is only good when you can be sure no one plays much right afterwards. With tragic arrogance you might end up worse than with a simple wrath unless you are playing a control deck

August 19, 2017 12:10 p.m.

MegaMatt13 says... #15

Winterblast, I'm confused. Isn't Tragic Arrogance almost strictly better? YOU are the one who chooses what everyone keeps while Cataclysm each player chooses their own stuff. With Tragic Arrogance you can choose for everyone to keep their worst stuff while you keep your best. With Cataclysm everyone gets to pick their best. Am I understanding the cards wrong?

August 19, 2017 12:34 p.m.

Winterblast says... #16

It's not better, for several reasons. One reason is, it costs 1 mana more. This means you can't squeeze it in a turn as easy, you might not be able to cast as many other spells after the wipe has resolved. Another big advantage of cataclysm is that it kills planeswalkers and lands. Especially the land part will always leave the board in your favor because you know when it's coming, you can hold back a land to play immediately afterwards, you know when the reduction hurts everyone else the most. Cataclysm isn't about who makes the choices but that it kills threats AND resources at a time when it's most uncomfortable for the opponents.

August 19, 2017 1:54 p.m.

MegaMatt13 says... #17

Winterblast, I hear what you're saying. Regardless Cataclysm is banned in my playgroup because it is essentially mass land destruction. I was thinking Tragic Arrogance could be a decent substitute.

August 19, 2017 7:28 p.m.

Winterblast says... #18

Well, unfortunately it's not a replacement. I wouldn't play it in an aggro deck but rather in control. I mean cataclysm works also good in control if you build around it but in aggro the best mass removals are land removals. If you aren't allowed to play that in your group you should probably replace your mass removal slots with even more aggro.

If you have problems in being the first and worst threat on the table, you probably need to reconsider your choice of creatures, ramp and pump spells.

Having played several games on Xmage with Arahbo today I can tell you a bit about what I felt were the game winners so far. Puresteel Paladin and Bloodforged Battle-Axe is absolutely ridiculous - it wasn't removed for very few turns and the paladin drew half of my deck! Elspeth, Knight-Errant is also a killer because of the additional boost and evasion, Umezawa's Jitte is deadly with the Hungry Lynx and also with Duelist's Heritage, Strionic Resonator won a game because it can copy so many important triggers for example eminence...on the other hand I wasn't impressed by Balan, mostly because I never got enough equipment to give him double strike, also Loxodon Warhammer did nothing in most games because it's too mana intensive. I even hesitated often enough when the choice was between playing swords other than fire and ice and something else...often these swords were held back in favor of other spells. Maybe this changes when I can test Nazahn and his hammer but the hammer hasn't worked online yet. Sigarda's Aid isn't worth the slot as a replacement, just not good enough.

Hope this helps in tuning your deck, although my build is made for much faster play with very few late game bombs.

August 19, 2017 8:50 p.m.

gman10 says... #19

Personally, Tragic Arrogance is one of my favorite wraths, because you can choose what everyone keeps.

August 22, 2017 11:33 a.m.