Description

Arahbo feeds his kittens with steroid-laced catnip! The deck focuses on pumping one cat into a scary threat and then throwing it at opponents with claws scratching. Double-strike and trample enablers help pump Arahbo's kittens. Any feedback welcome!

The deck isn't really a "go wide" deck. It's more focused on pumping up one kitten at a time. Some token generating cats are still kept so that a spare cat is left if the original is killed.

Chameleon Colossus and Metallic Mimic: Shapeshifters that count as cats. They can all either pump themselves or others. Chameleon Colossus gets scary quite quickly with his power doubling ability.

Mirri, Cat Warrior: Green is one of the most popular colours in commander so Forestwalk is actually a relevant form of evasion. Mirri has vigilance so she can block any revenge attacks.

Adorned Pouncer: A double striker that comes back for more!

Brimaz, King of Oreskos: Even though this isn't a "go wide" deck. Tokens help provide chump blockers and backup cats in case Brimaz himself gets destroyed. The vigilance is great too.

Fleecemane Lion: Make this guy monstrous and he's practically impossible to kill. With Arahbo he become a 7/7 hexproof and indestructible cat...yikes.

Balan, Wandering Knight : Sucks up all the equipment for cheap and becomes scary voltron kitty.

Pride of Lions : A worse Siege Behemoth but hey...it's a cat. A 7/7 that can deliver its damage even if blocked is no joke.

Skyhunter Skirmisher: Two great keywords. A 4/4 flying, double strike for three mana is savage.

Leonin Skyhunter : Another cheap kitten with evasion.

Mirri, Weatherlight Duelist: Aggro decks have a problem with retaliation strikes. Mirri helps mitigate these.

Leonin Shikari: Being able to equip at instant speed can be very valuable.

Nazahn, Revered Bladesmith: This guy is a house. He tutors for his own hammer and can equip it right away. With Arahbo's trigger he becomes a 10/7 indestructible cat!

Qasali Slingers and Qasali Pridemage: Great artifact and enchantment hate on kittens.

Prowling Serpopard: Good power/CMC ratio and protects our cats from naughty blue players.

Pride Sovereign: With just a couple other cats on the battlefield this guy gets scary with Arahbo's trigger.

Regal Caracal: The lifelink is very helpful in aggro decks, giving us a buffer against retaliation from our opponents.

Stalking Leonin: Political kitty! Makes opponents scared to attack.

Hungry Lynx : Another political kitten! Make friends with an opponent by giving them deathtouch rats (which you have protection against)

Kemba, Kha Regent: The deck has a decent equipment subtheme. Kemba's tokens can act as replacement cats in case she gets destroyed.

Trained Caracal and Sacred Cat: Lifelink weenies that can keep your life total up while you race to smash opponents. Sacred Cat comes with some built in recursion.

Arahbo's two abilities help pump his cats but they need help. Trample and double strike help his cats get through their damage.

Strionic Resonator: Doubles up either one of Arahbo's triggers. There are also many other triggers in the deck that can be doubled.

Rancor: A trample-enabler that just won't die. Easy way to give your cats evasion.

Duelist's Heritage: Cheap double-strike. Can also be used on opponents' creatures to help them bash each other.

Fireshrieker: Another double strike enabler and part of the equipment subtheme.

Loxodon Warhammer, Behemoth Sledge, and Sword of Vengeance: These equipment give trample and power buffs.

Ajani, Caller of the Pride: Can either buff a kitty or give it both flying and double-strike.

Metallic Mimic: Very cheap creature that can anthem your other cats with +1/+1

Bloodforged Battle-Axe and Heirloom Blade: New equipment that gives our cats a nice power buff. The Heirloom Blade ensures we always have a backup cat when one gets killed.

Berserk : A one mana surprise finisher. Can also be used on opponents' attacking creatures to remove them.

Trailblazer's Boots : Lets our cats pounce on our opponents unblocked.

Updates

Made a few adjustments over the past couple weeks:

Balan, Wandering Knight : When I first built the deck I didn't have a lot of equipment. My equipment count has steadily risen and now both of Balan's abilities are quite relevant. Took out Lost Leonin. I just found infect to be too "feel bad" for my slower meta.

Infiltration Lens: Cut Hunter's Prowess for this. Hunter's Prowess turns one of my cats into such a scary threat at sorcery speed that I found the my opponents would scramble to remove it before it connected and allowed me to draw a ton of cards. I hardly ever drew cards off it. Infiltration Lens is a lot cheaper to cast and isn't as immediately threatening from a card advantage perspective. Also makes getting chump blocked not entirely bad by giving 2 cards.

Jedit Ojanen of Efrava: Giving the big guy another try. I like him in terms of flavour and producing backup cat tokens is useful in case he gets removed. I may still find him to be too expensive though. I'll replace him for a cheaper cat if that's the case.

Regrowth : After cutting Eternal Witness a couple weeks ago I found that the deck missed having some form of regrowth effect. I opted for the original regrowth since it costs one less mana than Eternal Witness and Eternal Witness isn't a cat (trying to stay on flavour lol).

Selesnya Signet: Swapped out Sakura-Tribe Elder for the signet. For flavour purposes I wanted every creature to be a cat (or count as a cat). The elder was the last non-cat creature.

Thoughts on who I should replace Jedit Ojanen with if he doesn't work out? A one drop like Trained Caracal or Loam Lion ? An evasive one like Skyhunter Prowler? Or perhaps I should give Alms Collector another chance?

Comments

Lycanion69 says... #1

Mirri, Weatherlight Duelist is the link to a deck fyi

August 13, 2017 1:55 p.m.

MegaMatt13 says... #2

Lycanion69, thanks for pointing that out. It seems to be a TappedOut issue. Other Arahbo decks have the same issue with that card.

August 13, 2017 2:23 p.m.

Tolis says... #3

I don't see the point of Rancor, since you removed the voltron theme anyway. Also add Qasali Ambusher. Nice deck, love me some cats!!

August 13, 2017 2:34 p.m.

Tolis says... #4

Also you could remove Berserk and Hunter's Prowess even Strionic Resonator I don't see the benefit of it.

August 13, 2017 2:37 p.m.

MegaMatt13 says... #5

Tolis, fair point. I thought another trample enabler would be good but my commander already grants trample. Qasali Ambusher could definitely go in the deck. Thanks :)

August 13, 2017 2:38 p.m.

MegaMatt13 says... #6

Hmm...I think I will keep Berserk and Hunter's Prowess. Berserk can be an explosive finisher on a pumped kitty for only one mana. Hunter's Prowess is to keep my hand fueled with card draw.

Strionic Resonator I agree could be cut. Doubling Arahbo's combat trigger may not be worth the slot.

August 13, 2017 2:43 p.m.

Allethuz says... #7

Door of Destinies and Obelisk of Urd would be great additions to your deck. Also Mirror Entity, given the all-round low base power your creatures have.

August 13, 2017 8:11 p.m.

SufferFromEDHD says... #8

Yavimaya Hollow always useful in a creature heavy list.

Descendants' Path tribal goodness

August 13, 2017 8:45 p.m.

MegaMatt13 says... #9

Allethuz, Mirror Entity is already in there :) I may add Door of Destinies when I get a copy out of the set of precon decks. Thanks for your suggestions!

SufferFromEDHD, Yavimaya Hollow is great but a little pricey. If I pick one up I'd add it though. Descendants' Path looks interesting. Free casting is always good (though most of my cats are cheap). I'm not sure I like the second part of the card though. I wish it said you MAY put the card on the bottom of your library. I can see myself getting annoyed if I flip over a removal spell I really want and then have to send it to the bottom of the library. I'll consider it. Thanks for the feedback

August 14, 2017 1:29 a.m.

Winterblast says... #10

I think you do well without the high cmc cats that don't do much, like Jareth, Jedit, Nacatl War Pride...they don't have such a high impact on the game that you really want to risk drawing them at the wrong time. Also, the mass removals may look nice with the cards that grant indestructible but without these cards (and there's no good way to search for them) you really don't want to wipe away all creatures. With an aggro deck you are the one who has to watch out for a wrath, not the other players.

You are absolutely right about keeping berserk, especially with the double strike cats and double strike enablers that's a killer card. You should also play Triumph of the Hordes to have a better chance of actually killing someone with that deck...aggro is a weak strategy in EDH, so you need to take the most effective stuff available.

I'm also currently building a deck with Arahbo, maybe you find something useful for your build there:


Chairman Meow

Commander / EDH* Winterblast

SCORE: 2 | 6 COMMENTS | 86 VIEWS | IN 2 FOLDERS


Do you know in which turn your deck can approximately (or at least realistically tries to) take out the first opponent? It's a bit hard to tune decks before we can test them in real life and online, but knowing what the goal is before the deck even had its first game is important for making the right decisions in deckbuilding

August 19, 2017 8:29 a.m.

MegaMatt13 says... #11

Winterblast, thanks for your suggestions. I agree that I will likely be cutting the weaker cats. I probably don't need as many cats. Playtesting will help me determine how many I need.

I disagree with you regarding boardwipes though. I believe even aggro decks need a couple. There's always the chance of someone else at the table getting more out of hand. In my aggro decks I run 2-3 and in control decks 4-5. To me they are nearly as vital as ramp and card draw.

I will look at putting Berserk back in as a finisher. I'll consider Triumph of the Hordes too :)

August 19, 2017 11:30 a.m.

Winterblast says... #12

If you want a boardwipe, use Cataclysm. Firstly it's a CATaclysm here and secondly it's absolutely devastating with the eminence ability still going off every turn.

August 19, 2017 11:40 a.m.

MegaMatt13 says... #13

Winterblast, Cataclysm is banned in my playgroup as it is essentially mass land destruction. Tragic Arrogance would work though since it doesn't hit lands. I really like your idea of being able to keep one kitty which is pumped up with the eminence ability :)

August 19, 2017 11:53 a.m.

Winterblast says... #14

Well, that's bad because the only mass removal that makes sense in an aggro deck is one that wrecks the resources of control players as well. I wouldn't play tragic arrogance because having only one creature for everyone is only good when you can be sure no one plays much right afterwards. With tragic arrogance you might end up worse than with a simple wrath unless you are playing a control deck

August 19, 2017 12:10 p.m.

MegaMatt13 says... #15

Winterblast, I'm confused. Isn't Tragic Arrogance almost strictly better? YOU are the one who chooses what everyone keeps while Cataclysm each player chooses their own stuff. With Tragic Arrogance you can choose for everyone to keep their worst stuff while you keep your best. With Cataclysm everyone gets to pick their best. Am I understanding the cards wrong?

August 19, 2017 12:34 p.m.

Winterblast says... #16

It's not better, for several reasons. One reason is, it costs 1 mana more. This means you can't squeeze it in a turn as easy, you might not be able to cast as many other spells after the wipe has resolved. Another big advantage of cataclysm is that it kills planeswalkers and lands. Especially the land part will always leave the board in your favor because you know when it's coming, you can hold back a land to play immediately afterwards, you know when the reduction hurts everyone else the most. Cataclysm isn't about who makes the choices but that it kills threats AND resources at a time when it's most uncomfortable for the opponents.

August 19, 2017 1:54 p.m.

MegaMatt13 says... #17

Winterblast, I hear what you're saying. Regardless Cataclysm is banned in my playgroup because it is essentially mass land destruction. I was thinking Tragic Arrogance could be a decent substitute.

August 19, 2017 7:28 p.m.

Winterblast says... #18

Well, unfortunately it's not a replacement. I wouldn't play it in an aggro deck but rather in control. I mean cataclysm works also good in control if you build around it but in aggro the best mass removals are land removals. If you aren't allowed to play that in your group you should probably replace your mass removal slots with even more aggro.

If you have problems in being the first and worst threat on the table, you probably need to reconsider your choice of creatures, ramp and pump spells.

Having played several games on Xmage with Arahbo today I can tell you a bit about what I felt were the game winners so far. Puresteel Paladin and Bloodforged Battle-Axe is absolutely ridiculous - it wasn't removed for very few turns and the paladin drew half of my deck! Elspeth, Knight-Errant is also a killer because of the additional boost and evasion, Umezawa's Jitte is deadly with the Hungry Lynx and also with Duelist's Heritage, Strionic Resonator won a game because it can copy so many important triggers for example eminence...on the other hand I wasn't impressed by Balan, mostly because I never got enough equipment to give him double strike, also Loxodon Warhammer did nothing in most games because it's too mana intensive. I even hesitated often enough when the choice was between playing swords other than fire and ice and something else...often these swords were held back in favor of other spells. Maybe this changes when I can test Nazahn and his hammer but the hammer hasn't worked online yet. Sigarda's Aid isn't worth the slot as a replacement, just not good enough.

Hope this helps in tuning your deck, although my build is made for much faster play with very few late game bombs.

August 19, 2017 8:50 p.m.

gman10 says... #19

Personally, Tragic Arrogance is one of my favorite wraths, because you can choose what everyone keeps.

August 22, 2017 11:33 a.m.

nav566 says... #20

Have you considered playing Felidar Sovereign? With Arahbo's eminence, it can get quite deadly, and things like Hammer of Nazahn and Swiftfoot Boots Helps keeping him alive to win the game.And by the way, I don't see much of a point in playing Skullclamp here. Your creatures don't have base power and toughness of 1/1, so it will not trigger to often.

August 31, 2017 5:19 a.m.

Lycanion69 says... #21

Whispersilk Cloak should definitely be in here

August 31, 2017 6:57 a.m.

MegaMatt13 says... #22

Lycanion69, unfortunately the cloak doesn't work in here because it grants shroud. That means my cat would not be able to be targeted with either of Arahbo's abilities. Same reason Lightning Greaves isn't in here. I need to be able to target my attacking cat with Arahbo. Thanks for making the suggestion :)

nav566, Felidar Sovereign is banned in my regular playgroup for being a bit too easy of a win condition. Otherwise he'd totally be in here. As for Skullclamp...you're right that most of my creatures aren't 1/1 so I can't abuse it. However, I've found that even attaching it to any cat I plan to attack with is helpful. My opponents want to destroy the cat I attack with. Skullclamp ensures that I get card advantage if they destroy it. So while I'm not abusing Skullclamp with 1/1 tokens, I still find it nets me a decent amount of card draw for cheap.

August 31, 2017 10:29 a.m.

Lycanion69 says... #23

Whispersilk Cloak and Lightning Greaves are still worth it to protect you commander when he's on the field

Giving +3/+3 on a cat is cute but having your commander on the field and protected so he can use his other skill to basically double the cat power and giving him trample is way better and most people will target your commander to make sure it doesn't happen but hey it's your deck

August 31, 2017 11:55 a.m.

MegaMatt13 says... #24

Lycanion69, you're selling me on the usefulness of Lightning Greaves for protecting Arahbo himself. It's been added to the maybelist :)

August 31, 2017 12:34 p.m.

nav566 says... #25

I think Whispersilk Cloak is good for every commander, particularly for a deck based on attacking with huge beasts... even if it shrouds your creature, attaching it to Raksha Golden Cub with a Loxodon Warhammer on it will grant you 16 damage per turn that can't be prevented. And, you can still use the field ability of Arahbo on it, since it doesn't target the cat, increasing the damage to 32. And it has lifelink. It's just an example, but the point is you can still double the equipped cat.

August 31, 2017 1:41 p.m.

nav566 says... #26

By the way, you should put in Grappling Hook too, because it gives double strike, And by that increasing the benefit from Arahbo.

August 31, 2017 1:45 p.m.

nav566 says... #27

I just notice you didn't put in Jedit Ojanen of Efrava. Why not? She is way better then Mirri, Cat Warrior in this deck. She has forestwalk to, but she is stronger and it gives you cat tokens.

September 4, 2017 5:04 a.m.

MegaMatt13 says... #28

nav566, I had Jedit Ojanen until recently. I just found the casting cost to be too high for the effect. The deck wants to be low to the ground. I've found that Mirri being 3 mana and coming with Vigilance and First Strike to be very helpful. With your previous suggestion with Grappling Hook, I agree that the deck needed another way to give double strike. I chose Fireshrieker over Grappling Hook due to lower cost. I wouldn't have thought of it if you hadn't suggested it so I really appreciate the suggestion :)

September 4, 2017 1:04 p.m.

Bou says... #29

Trailblazer's Boots! I always forget about them but they are incredibly useful. Depending on your meta, Prowler's Helm could work as well.

How have Vines of Vastwood and Blossoming Defense worked for you so far? I've felt them underwhelming personally, but I'm guessing your put them in for the hexproof?

September 5, 2017 2:57 p.m.

MegaMatt13 says... #30

Bou, both Vines and Vastwood and Blossoming Defense are on the chopping block. I'm testing them out but I will cut them if they don't perform. You're right that they are there for the hexproof. The damage boost is just a nice little plus

September 5, 2017 3:51 p.m.

Athraithe says... #31

why Mirri, Cat Warrior? or your infect cat? wouldnt it be better to use balan, wandering knight over either of these 2? you can add in an infect equipment if you really want to keep infect (i personally hate it in edh, i think its cowardly, but thats why im trying to be unbiased). You can always equip the infect equipment to another creature if needed too. also with 24 creatures, Jazal Goldmane might be a good finisher

September 5, 2017 8:30 p.m.

RingoDingo92 says... #32

Cat deck! I love it. Lost Leonin is a weird inclusion, I agree. I'd say anything in your current Maybeboard is better. Hungry Lynx seems like a fun card for cat deck too.

September 11, 2017 9:41 a.m.

Winterblast says... #33

Athraithe and RingoDingo92 lost leonin, grafted Exoskeleton and thriumph of the hordes are basically the cards that make Arahbo good at all. Lost leonin is the only chance of possibly kicking one opponent out on turn 2 (phytoburst, duelist's heritage or berserk), so there's no reason to not play it. With a lost leonin start you might even have a chance against a top tier deck because you force them to waste their interaction on a stupid creature just to survive.

September 11, 2017 10 a.m.

MegaMatt13 says... #34

Athraithe, Mirri, Cat Warrior is actually quite effective. Forestwalk is surprisingly often relevant. Vigilance and First Strike are great for blocking any retaliation attacks (the bane of aggro). She's one of the better performers (cats still don't have a ton of options lol). Jazal was cut early on. His ability is only good with multiple cats on the field. I purposely hold back on cats and only have 1 or 2 on the field so I can bounce back from boardwipes. Arahbo only gives eminence to one cat so going wide isn't helpful. Jazal's ability often only gave me +1/+1 or +2/+2...meh. He's great if you have a token build though :)

RingoDingo92, Hungry Lynx was one of my recent cuts. It was hard because he's soooooo flavourful. However, clogging up the board with 1/1 rats never really helped me. The ability to gain counters from rats dying always moved so slowly. I could see him being good in a "go wide" strategy since just one rat dying would give a lot of cats a boost. With only 1-2 cats on the field...just not nearly enough of a boost for the hoop it needs to jump through.

Winterblast, I'm thinking of actually cutting Lost Leonin and I ultimately decided not to include Triumph of the Hordes. It's totally playgroup dependent but my playgroup just isn't spikey enough for infect that happens that quickly. I ravaged the board with Lost Leonin the other day and...it just didn't feel that fun or interactive for my playgroup. Fair is fair if other people are running very fast, spikey decks...but that just isn't my group. I may "sideboard" infect cards if my playgroup dusts off some of their spikier combo decks. Until that point I think I will refrain. I'm curious with your deck if you find you have enough cats to keep the pressure on. You are running fewer cats than me and sometimes I wonder if I have enough.

September 11, 2017 12:38 p.m.

Winterblast says... #35

I usually don't need many cats on the board and a cavern of souls often does the job in the early game. Competitive decks don't play a huge lot of creature removals, so if I can bypass counters and can get an infect or double strike cat out, it might be the first opponent's death. My plan is to focus on the player who is the easiest target and kick that one out as soon as possible. Then it's all about stalling with hatebears like thalia and gaddock teeg and armageddon/cataclysm. Our games are usually over well before turn 10 most likely between turn 4 and 6 or so. With an aggro deck you can only try to survive longer than 4 turns and deal enough dmg quickly afterwards.

September 11, 2017 2:23 p.m.

nav566 says... #36

Grafted Exoskeleton Sound like a great solution for that problem. A strong infect card that doesn't killing on turn 4. attaching it to a cat can be deadly, but only
when Arahbo is on the field. Otherwise you cat won't kill with one strike and your opponents will defiantly get rid of him.

September 12, 2017 4:17 a.m.

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Date added 1 month
Last updated 2 days
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.80
Tokens 2/2 Cat Warrior, 2/2 Cat, 3/3 Beast
Folders Cats, Favorites, Cat army, comander, 555, Folder 1, Interests, Kul Dex, Deck ideas, Other Decks worth checking out, See all 21
Top rank #17 on 2017-09-02
Based on
Views 3338

Revision 26 (2 days ago)

-1 Prowler's Helm maybe
-1 Loam Lion maybe
+1 Mirari's Wake maybe
-1 Skyhunter Prowler maybe

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