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Rime of the Ancient Mariner

Modern* Control Eldrazi Land Destruction Ramp




Water, water, everywhere,

And all the boards did shrink;

Water, water, everywhere,

Nor any drop to drink.

This is a flood deck. Your side floods quickly with creatures, enchantments, and a few horrible big beasties, while your opponent's side just gets flooded. With islands. That don't untap. Ever.

If you find you're already playing against blue, sideboard in counterspells for the land disruption and counter their counters. Guaranteed to have any blue mage pulling their conical hat over their eyes in frustration.

Card breakdown:

Arbor Elf: What's not to love about this guy? He gives us four mana turn 2 if we have a utopia sprawl. Essential piece.

Choke: So you've turned up to 12 of their lands into islands. What next? Make sure those islands sink beneath the surface never to reemerge. Choke means their land will never untap which basically translates to Sea's Claim being a 1 cmc Stone Rain.

Convincing Mirage , Sea's Claim , Spreading Seas: Cavern of Souls? Island. Sacked your Misty Rainforest for a Stomping Ground? Lose three life. And have an island. Urborg, Tomb of Yawgmoth? Island. Glimmervoid? Island. Urza lands? More like Is lands.

Fertile Ground , Utopia Sprawl: Lovely, lovely ramp. Synergy with both plainswalkers, Kiora's Follower and Arbor Elf

Garruk Wildspeaker: What a joy this fellow is. Cast him basically for free with his first ability on turn 2 if you had a Utopia Sprawl andArbor Elf in play. Have beastie blockers if needed to chump with his second. And sure, send in arbor elves for lethal with his max.

Nissa, Worldwaker Untap four forests. The synergy with Root Maze and Utopia Sprawl is just crazy. A 4/4 trample beast from all my land that I use for mana and then untap with Arbor Elf to attack with. An ultimate that's game-winning. I'd put two in if I could.

Primal Surge: There are only two non-permanents in this deck, and both of them are primal surge. I've managed to cast this on turn 4, though turn 5 is usually the most likely. This card will literally spew your entire deck onto the battlefield, simultaneously locking down their mana base, ramping up to impressive amounts of mana, and giving all creatures, including Emrakul, the Aeons Torn haste and a host of other lovely attributes thanks to Akroma's Memorial. If this resolves, it's almost always game over.

Eidolon of Blossoms: A great card engine given how many cheap enchantments this deck packs into play. Cast it on turn two thanks to Arbor Elf and Utopia Sprawl. Then start drawing your deck until you hit one of your win cons. Just be careful not to deck yourself when the draw triggers resolve after the primal surge. Be sure to stop surging early enough so that when you draw there'll still be some cards left. Unless you're planning on siding in Laboratory Maniac for the sheer novelty.

Emrakul, the Aeons Torn: We all know this card is just a beast and usually means game over when it hits the board - hence the exorbitant casting cost. Surged in with Akroma's Memorial, he hits the turn he arrives.

Kiora's Follower: It's like an Arbor Elf scaled up and grew a tail - and expanded his range to more than forests. I like it.

Kiora, Master of the Depths : Again, such a great plainswalker! First ability synergies beautifully with the whole Arbor Elf + Utopia Sprawl thing I've been raving about. The second ability is not quite so applicable - but can find some more elves/lands at a pinch, and the max? Sure, I'll take three octopuses to beat up any critters you've managed to cast and then send their tentacles straight at you, why not?

Root Maze : I just love this card. Seriously. If I could think of something to remove I'd play a four of. This single-handedly stops other ramping decks from out-ramping you. It ruins tron for one green mana. It means that you never have to worry about what they'll play when they cast a non-converted land untapped onto the field. Instead, it just comes in tapped, meek as a lamb, waiting for another enchantment to turn it into another island. It really messes with affinity. Just love.



bazoobs says... #1

Unsummon should probably be Vapor Snag, interesting deck concept!

January 23, 2016 7:50 p.m.

TheShandras says... #2

Little remark: As far as I know you seem to be misunderstanding Kioras third ability. The emblem (aka the permanent effect) only has the "you may have it fight target creature" effect attached to it. The "spawn three octopus" is only once, as you activate the ability (but after you get the emblem, so they can actually wipe three creatures instantly).

Interesting though. In playtests, do you actually get enough blue mana to play all those blue "turn all the lands into islands" cards? Seems like a bit of a stretch to me, but maybe I'm just unlucky with manafixing.

January 24, 2016 5:37 a.m.

foxinsox says... #3

TheShandras, you're absolutely right! I read that emblem as including said octopuses. Good to know. Thanks for the heads up. Still a great card though.

I haven't had any problems so far in testing - there's usually a Utopia Sprawl or Fertile Ground in the opening hand which produces blue mana, and any number of critters and planeswalkers will happily make that two blue by untapping the land.

bazoobs - I didn't know that card. Replaced. Thanks!

January 24, 2016 6:31 a.m.

GabeCubed says... #4

I think you should consider more lands. 16 seems way too low, this isn't a deck that seems like it can afford that. You have cards like Utopia Sprawl which will give you more mana, but you need the lands in the first place, so I suggest at least going up to 18, but I really think you should use 20(you also have Tooth and Nail, and I am sure you'll want the mana to cast that).

Also, I suggest getting more dual lands, so you have a much higher chance of getting blue without dealing with Utopia Sprawl or Fertile Ground. Good duals include- Hinterland Harbor, Flooded Grove, and Breeding Pool.

In addition, I think Nykthos, Shrine to Nyx could do some serious work, however, you may not have enough devotion for it to do very well. Consider it.

January 26, 2016 11:08 p.m.

foxinsox says... #5

GabeCubed, thanks so much for the feedback. I think that you'll find that if you take the creatures and planeswalkers into account (the fact that every one of them, other than Emrakul, will untap land for mana) then becoming mana screwed is actually quite uncommon and it's usual to have 7-10 mana turn four at your disposal. I would consider going to 18 land, but there's nothing I feel I can take out to justify it. If you have any suggestions, go for it!

I initially had other lands that produce blue mana (Breeding Pool falls to Choke unfortunately), but I need those forests for Utopia Sprawl, and this deck needs to be fast, so finding a hand full of Hinterland Harbor and Flooded Grove, where I can't cast my first turn elf/sprawl is just not worth it in my opinion. I appreciate the feedback though. Cheers!

January 27, 2016 12:59 a.m.

Draft_Booster says... #6

Up the Irons!\m/I would play Breeding Pool regardless of its anti-synergy with Choke. You still have enough ways to untap it, and having enough during the first turns is just way to important.

February 16, 2016 7:57 a.m.

foxinsox says... #7

Draft_Booster, so far in playtesting it hasn't been too much of a problem - but you make a valid point. I'll put two in. Thanks for the suggestion!

February 16, 2016 6:09 p.m.

papahiggs says... #8

I want to see Quicksilver Fountain in this deck...

February 17, 2016 4:51 p.m.

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Compare to inventory
Date added 1 year
Last updated 1 year

This deck is Modern legal.

Cards 60
Avg. CMC 3.05
Tokens 3/3 Beast, 8/8 Octopus, Kiora
Folders Standard bryg, Voted For, Interesting decks, Want This, Nice Findings, Try out, G-B, fun, ule, lel
Top rank #14 on 2016-02-03
Views 1963

Revision 15 See all

1 year ago)

-1 Dispel side
-2 Spellskite side
+2 Mystic Snake side
+1 Whelming Wave side
+3 Trinisphere side
-2 Sphere of Safety side
-1 Rune Snag side