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Animar's Kobold Storm ft. Intruder Alarm

Tiny Leaders Combo Infinite Combo RUG (Temur) Storm

Starch


Sideboard


Maybeboard


Created as an entry for The Rogue Deckbuilder's "Rogue Master Brewer" Competition, which can be found here.

Basically, this deck uses either Cloudstone Curio or Intruder Alarm to generate infinite mana/storm count and draw your entire deck, at which point you can kill your opponent with either Grapeshot or a giant, trampling (thanks to Temur Charger ) Animar.

Notes:

Cloudstone Curio: The more obvious of the two combo engines in this deck, and the one this deck was originally built around. However, because I didn't want to just instantly lose to every artifact removal spell ever created, I decided to include a backup combo that works with mostly the same stuff as Cloudstone Curio. I eventually settled on...

Intruder Alarm: Since both the Curio and Intruder Alarm trigger off of creatures entering the battlefield, they both overlapped somewhat in terms of cards that work well with them. Hence it's inclusion.

Animar, Soul of Elements: Try to get him into play as early as possible so that you can start getting counters on him, and start making your spells cheaper. Using Elvish Spirit Guide and Simian Spirit Guide for this purpose is recommended. Note that Animar's cost reduction ability applies to the you have to pay to play a Morph face-down.

Arbor Elf, Birds of Paradise, Devoted Druid, Sylvan Caryatid : Accelerates the combo slightly/acts as part of the combo for the Intruder Alarm half of the deck. Devoted Druid in peticular can also generate infinite green mana in conjunction with Animar, Cloudstone Curio, Lightning Greaves, and a free creature. Tap Devoted Druid for , return the druid to your hand with the free creature, then recast the Druid by paying , bouncing the free creature back to your hand again. Equip the Druid with the Lightning Greaves and repeat ad infinitum.

Rattleclaw Mystic: This is pretty much the main mana generator in this deck. With a 4/4 Animar in play, playing Rattleclaw facedown and then morphing it causes you to net one mana in any color, which allows you to cast every card draw creature in the deck.

Sea Gate Oracle , Elvish Visionary, Wall of Blossoms: Card draw dudes. Used in conjunction with Cloudstone Curio and Rattleclaw Mystic or Intruder Alarm and Nephalia Smuggler to draw your entire deck, at which point you can most likely generate infinite mana and kill your opponent.

Dizzy Spell , Muddle the Mixture, Drift of Phantasms: These three transmute spells pretty much allow you to search for anything in the deck. Drift of Phantasms is especially useful as it allows you to find Cloudstone Curio or Intruder Alarm, depending on which card you're currently best able to combo with.

Glimpse of Nature: Suprisingly enough, this card isn't banned in Tiny Leaders. This is used most frequently in conjunction with Intruder Alarm, although it can also be your source of cards when comboing with Cloudstone Curio. Just be careful not to deck yourself, as the card draw trigger isn't optional.

Lightning Greaves: Somewhat useful in the Cloudstone Curio combo, ridiculously useful with Intruder Alarm, as frequently, the turn you combo off with Intruder Alarm, you don't actually quite have enough stuff in play to go infinite, and you end up drawing into and playing what you need to continue comboing that turn. Giving everything haste is pretty cool.

Imperial Recruiter : This is one of the most powerful card draw creatures in the deck, and is the only one that can be cast off of Priest of Urabrask. Useful for tutoring up Drift of Phantams, which can then search for whatever combo engine you feel like using, and Wizard Mentor , which can then allow you to recur Imperial Recruiter .

Temur Charger : Not only is this effectively a Kobold when you have Animar with 3 +1/+1 counters on it, it's also a free source of evasion for your general, who acts as one of the decks main win conditions after you've cast a few thousand spells in one turn.

Grapeshot: Sometimes they have Fog. Sometimes your only repeatable mana generating creature is Priest of Urabrask . Sometimes you're comboing off with Glimpse of Nature, and you can't cast enough spells to make Animar large enough to kill your opponent without decking yourself in the process. For those times, Grapeshot is there for you.

Priest of Urabrask : While he isn't the best creature/ritual in the Cloudstone Curio combo (since you can't really cast all that many of your spells with red mana), flickering him with Nephalia Smuggler while you have Intruder Alarm and two mana dudes in play is one of your main ways of generating infinite mana with Intruder Alarm. Besides, sometimes just having two extra mana allows you to combo off with Curio an entire turn earlier.

Crookshank Kobolds , Crimson Kobolds , Kobolds of Kher Keep: The Kobolds are the deck's most basic free creatures. They untap all of your creatures with Intruder Alarm, return a mana creature or a card draw creature to your hand with Cloudstone Curio, and effectively generate mana by putting counters on Animar.

Fathom Seer : Basically acts as Kobold #4, except that sometimes you just need to draw those two extra cards.

Cloud of Faeries: Probably the second best ritual in the deck. I've never cycled Cloud of Faeries in this deck, and I'm pretty sure it's never correct to do so.

Wizard Mentor : Wizard Mentor (in conjunction with his favorite pair of boots) allows you to generate infinite storm count in the Intruder Alarm combo, as well as generate infinite mana with Rattleclaw Mystic and Animar (no Cloudstone Curio required).

Nephalia Smuggler : The smuggler's main job is to produce infinite mana with Priest of Urabrask and Intruder Alarm. Also, if you end up stalling out on your combos, (which does happen on rare occasions) he can flicker a card draw creature and use up some of that extra mana you have lying around.

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Date added 9 years
Last updated 2 years
Legality

This deck is Tiny Leaders legal.

Rarity (main - side)

3 - 0 Mythic Rares

15 - 3 Rares

9 - 2 Uncommons

16 - 3 Commons

Cards 50
Avg. CMC 1.97
Tokens Morph 2/2 C
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