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Competitive Animar, Soul of Elements EDH/Commander Deck.

This deck will constantly surprise your opponents, take your empty board state to a victory in 1 turn and consistently win against "Top" commanders. If you like computing casting cost 5+ cards ahead, this deck is for you. Each game becomes a puzzle to solve and multiple win lines are constantly available.

Animar is extremely fun to play but 100% brings HATE to the table. Once you show your general, the table will immediately look to target you. Just always remember, if Animar hits the board - expect the entire pod to try to removal Animar. Very rarely will Animar stick around for more then 1 turn cycle.

The deck has won multiple matches for me early, mid & late game. At the end of the day, like all decks - the luck of the draw is your best friend.

Animar, Soul of Elements + Ancestral Statue, that's how we win :). The main strategy is to be able to cast Ancestral Statue for free (when Animar has 4 or more counters) and then win the game through Walking Ballista or Purphoros, God of the Forge.

Generally, you want to try to get Animar out by turn 3 at the latest, start your value engine and figure out how to get Imperial Recruiter in your hand. Once you have Imperial Recruiter, you can kick off 2 different win lines.

Having the right opening hands is essential. Typically you want to cast Animar, Soul of Elements no later than turn 3, have the tools required to pump Animar, Soul of Elements, draw through your deck/tutor for what you need and combo off.

A great hand will include 2 Lands, a Turn 1 Mana Ramp, some form of draw, tutor & interaction.

This version of Animar doesn't run any counter spells in the form of instants, instead we run the following cards:

You will find other Animar decks that run your typical Zero drop Counter Spells (Force of Will, Pact of Negation, Etc) In my experience and play testing Animar is a glass cannon build. The deck isn't built for interaction. The card choices will help you WIN but not help you stop your opponents.

In previous iterations of this deck list I have run a handful of Counter Spells and always found myself being forced to use that counter magic and then LOSE the game anyway. Animar needs the counter magic as protection for when you're trying to combo off, thus the justification to where I've ended up with the card selections to support your efforts of combo :).

  • Glen Elendra Archmage + Rhythm of the Wild = Always choose for Glen Elendra to enter with a +1/+1 counter on it and it'll negate the -1/-1 counter, thus allowing for Glen Eledra to be continuously sacrificed as long as you have to spend.
  • Painter's Servant, If you name White - Animar then has protection from everything as long as Painter's Servant remains on the board.

Win Cons From Different Lines

Our primary Win Condition is creating a "Indefinitely" large Animar through the use of continuously casting Ancestral Statue & bouncing itself.

When Animar is "Indefinitely" large we win by casting an MASSIVELY BIG (IE X = 500) Walking Ballista and machine gunning our opponents to death or Casting Purphoros, God of the Forge during our Casting & Bouncing of Ancestral Statue to ping our opponents for 2 each ETB.

Purphoros, God of the Forge is a very nice backup to Walking Ballista in the case of Cursed Totem or Collector Ouphe effects on the board.

There are many times where you'll have tutored for Ancestral Statue because you have a Draw Engine to pair w/ it. (Beast Whisperer or Glimpse of Nature). In the event you find yourself in this situation, Thassa's Oracle is in the deck to prevent us from decking ourselves and at the time, turn out a win :).

Big creature beater? Generally our last ditch effort but nothing is more satisfying then knocking someone out with a very large Animar. Even if you don't have an "Infinite" Animar you may find yourself with a very large Animar that stacks up to 21 commander damage very quickly. Typically you won't find yourself in this situation, however, if you're playing against lower power decks in a non cEDH environment - you might find yourself holding back and just "playing along".

If Animar, Soul of Elements has 2 Counters on it, this line only requires 1 , 1 & 2 to kick off.

Dockside Extortionist (with 4+ Artifacts or Enchantments in play) + Barrin, Master Wizard = infinite ETBs and infinite Animar counters, often infinite mana. This combo effectively does the same thing as Ancestral Statue , but adds the powerful mana-generation ability of Dockside Extortionist . Notably, when the combo generates infinite mana, it can be used to blink any other cards we have on board, making it trivially easy to with with Walking Ballista or Purphoros, God of the Forge

Barrin is also a Recruiter target, but, for a very steep mana investment, it's actually possible to chain Recruiter into Barrin, use Barrin to bounce the Recruiter, then re-cast Recruiter and tutor for Dockside, thus assembling this combo with only a single tutor.

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Revision 26 See all

(4 years ago)

+1 Arbor Elf main
-1 Kiri-Onna main
-1 Peregrine Drake main
Top Ranked
Date added 6 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

54 - 0 Rares

17 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 2.13
Tokens Morph 2/2 C, Spirit 1/1 C, Treasure
Folders EDH.IDEAS., Interesting AF Commander Decks, Interesting Commander Decks, decks i'm considering, Good EDH Decks, Eldrazi, Looks fun, Sample, Animar deck, Decklists
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