They will beat you up with their beautiful artwork.
This deck was my first EDH deck. I was attracted to Jenara as a general for four main reasons:
1) She's cheap to cast,
2) She's aggressive and efficient (I tend lean toward aggro strategies),
3) Theming a deck around her seemed like a fun idea, and
4) I had a copy of her.
Feedback is of course very appreciated; I don't play a whole lot of EDH games, so I don't have the best head for what's great and what's not in the format.
Pulled out the deck to look at in in anticipation of Gatecrash cards and found a few I'd set to the side with it to consider.
+Sol Ring: Sure, fine, I'll give. It's not like it was left off the list because I don't see it as useful. It just didn't feel as fun as including another on-theme spell. But I can accede that casting those big on-theme spells so much sooner is definitely fun.
+True Conviction: Trial period. Giving all of my dudes double strike could put me far ahead in a game, while lifelink on my already big creatures will help me to climb back from losing, so this enchantment seems to help me do lots of things I want. Might be replaced by Akroma's Memorial but this seems to have more upside and use.
+Silver Seraph: Also on a trial period. Threshold doesn't seem that hard to reach by the time I'm spending 8 mana, especially in EDH. Her double Anthem effect seems pretty ridiculously strong.
-Remember the Fallen: while this is a powerful spell, it just wasn't as powerful as some other options. It's not far from the deck though and might yet come back in.
-Wall of Denial: I really like this guy, but I decided I wanted guys who can attack.
-Vengeful Archon: This guy is awesome and bad-assed. Lookit him. He's basically a Spartan riding an angry, flying lion. The problem is, there's a good deal of competition for the "expensive beater" slots, and he's both not an Angel and essentially a vanilla 7/7 flier, since his ability will rarely trigger. (it's not like the opponents can't see that he can do it, and I have to leave mana open for it.)
Simple and quick update. Three cards in, three out (in a way only two, even, since one was a plains and barely counts).
+Baneslayer Angel: Somehow, I'd missed the fact that she wasn't in here. I think I took her out briefly to put her in another deck, and forgot to put her back in, then somehow I just mentally glossed over her non-presence. Thanks for the catch, zinge.
+Planar Cleansing: Can deal with planeswalkers, which seems relevant.
+Cavern of Souls: Logical upgrade from a basic land, since this deck is heavy tribal. There's only six creatures in the deck that it can't render uncounterable. Thanks for the suggestion, markkster.
-Archon of the Triumvirate: This guy might come back in, but I think I got "new-card syndrome" when I added him. He feels so small for the cost in EDH, and if I'm detaining things with him it seems like I might already be winning anyhow. Buuuut I don't know. I need to ask around; speak up if you've gotten to play with him, please. Either way, he's not better than Baneslayer.
-Akroma's Vengeance: Flavorfully on-task, and the cycling is randomly useful sometimes. But for the same mana cost, Planar Cleansing can hit Walkers for me, and that seemed relevant.
After some more trading and buying cards, I'm happily able to add in a few bombs and strengthen the mana base a bit. I had to cut some cool cards to do it, but these new additions feel worth it.
+Avacyn, Angel of Hope: Expensive, but obviously very thematic, and her ability makes my deck's many sweepers fantastic for me (assuming I have any left by the time I cast her).
+Cyclonic Rift: I really want to hit a combo player with an overloaded Rift. Or an Elf deck. Or a Kresh deck. Or a Ghave deck. Hehehe.
+Entreat the Angels, Sigarda, Host of Herons: Because duh.
+Hinterland Harbor, Mystic Gate, Seachrome Coast
-Blazing Archon: Too expensive, even for what he does. Shame to cut that art, though.
-Geist of Saint Traft: He makes angels and flavors as holy, but he just didn't feel right now that I've committed harder to this flyers theme.
-Phyrexian Rebirth: I already have a lot of sweepers - seven are still left in the deck (counting Sunblast and Rift).
-Stoic Angel: A friend pointed out that since this isn't an exalted deck or a Stasis-style deck I don't really take advantage of her ability, which is true.
-Grove of the Guardian: I know he just got in, but I decided better mana-making lands would be more relevant for me than a random 8/8. Tokens are pretty vulnerable in EDH anyhow.
I love your choice in commander, I think you should focus more on her. Obviously this is a theme deck but I'll throw in my two cents of what I think the deck could use.
Right now it's White Angel Ramp which just isn't good enough. If you really want to go that way you need every artifact that you can use to ramp possible. Worn Powerstone , Semblance Anvil , Thran Dynamo , etc. I'd invest in your other colours more though, there's a lot of great stuff in green and blue. Splash a few more powerful draw effects like Consecrated Sphinx (it flies, right?) so you can hit your land drops reliably. I was stuck at 6 when I needed 7, 7 when I needed 8, etc. You also need it to hit your colours. I'd maybe even run more Birds-like creatures, Noble Hierarch and such. You really want to get up there as fast as you can and your early turns should be invested in your commander. Also get a Strip Mine. It could be that my deck leans heavily on Cabal Coffers , but I really felt it was missing. Other than that lands look pretty good as long as you hit them.
Again, theme deck, but I think you have too many creatures. Since they're coming out so slowly it was pretty easy to have a kill spell waiting for each one, even with Lightning Greaves on the table. Since you can only play one at a time you spend most of your time tapped out. Mind you this is all coming from 1v1 games since it's hard to test vs multiple decks, so you'll either have more time to spend building or you'll have to deal with more kill spells. I'd put in the best non-creature removal you can from the other colours and anything else you're missing from white. The sweepers are excellent, but sometimes there's just one thing missing that you need to get rid of to make any progress. Karn Liberated maybe?
Beast Within , Jace Beleren , Garruk Wildspeaker , Joraga Treespeaker , Gideon Jura , Bloom Tender , these are all cards I'd consider instead of creatures most likely. Also any of the Swords, pretty much just for the protection and because your guys all have wings. Also reconsider Sol Ring ! At any point it sets you ahead at least one turn immediately. If any deck should play it (all decks should play it) it's this one.
So yeah, no idea what I'd add to make use of your commander more as it's kinda counter to fatty Angels, but she's the coolest part of this deck. The suggestions above are just to smooth things over. Also no idea what your budget is! Any way, +1 good stuff.
@GracefulDave, I appreciate your well-explained input, and will respond - tomorrow. It's been a very long day for me here and I'm too brain-fried to type up the answer a comment like yours deserves. But I just wanted to let you know I appreciate your insight (and +1), and that I'm not ignoring you, haha.
I like Coat of Arms , but there's several problems with it in this deck:
--It needs a good handful of creatures to make it "worth it". In my experience playing this deck, I don't generally field enough creatures at one time to justify it. The artifact would only be providing my guys with a +1/+1 or +2/+2 bonus, which isn't really enough for the slot it'd be taking.
To put it another way, in weenie tribal decks that swarm, the decision about this is "do I use this slot for 2/2 elf #37, or this artifact which could give my swarm of dudes +8/+8?"; in this deck, however, the decision is more like "do I use this slot for this 5/5 flyer, or this artifact which could give a couple guys +2/+2?"
--Plus, in the meantime, it buffs my opponents' creatures as well, and their decks have a good chance of being better positioned to take advantage of it than mine is.
--Coat of Arms is dead on the field if I have less that two creatures out there. This deck don't have room for cards that could be dead so much of the time.
tl;dr It's a good card for a different sort of deck. This isn't a weenie swarm deck, though, so it doesn't really pull its weight.
Ooh yeah, thanks for reminding me. I don't own one, but that's been on my list of things to acquire. Any suggestions for what to think about replacing with it, though? I'm not sure what to put it in for.
By the way, I forgot to mention this earlier, but Frimbleglim and Geoff_of_Biscuits (For some reason it won't let me tag your name, Geoff), thanks for the input! Even if I debate with your suggestion I appreciate the comments and perspectives. If I debate, it's because I want to understand more, not because I'm dismissing your idea.
I really feel you should add a Green Sun's Zenith . With that many utility creatures you can't go wrong with it. Not too sure what you should take out to make space for it.
(First post, yay)
Eh; GSZ is a terrifically powerful card at times, but I don't feel like this deck is one of them. Thanks to the green-only clause there it can only fetch a whopping 4 creatures here, plus Jenara herself if she gets tucked I suppose; I don't think a tutor for 4/99 of my deck is really worth the inclusion.
And welcome to TappedOut! Sorry it took a while to respond to you, I just get busy with real life stuff and sometimes don't come on here for long stretches.
what about Favorable Winds ? since most of your creatures have flying, this could help you, also you really need ramp in your deck, things like Rampant Growth , Cultivate and Kodama's Reach could really help you get your angels faster
Have you considered Bower Passage ? I use it in my 95% flying Scion of the Ur-Dragon!
|Date added||2 years|
|Last updated||1 year|
This deck is Commander / EDH legal.
|Folders||EDH, Absurd Deck Ideas, Favorite decks, EDH, EDH|
|Top rank||#55 on 2012-11-02|
|+1||Archangel of Thune||main|