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I really wanted to see a deck that could put Aurelia, the Warleader and Gisela, Blade of Goldnight together. I like those cards and those colors, but they are too costly to put into the aggro decks I normally play. Naya Midrange stood out as the mostly likely place that would get the mana to reliably to cast them and where they would provide the greatest benefit.
Updates: Made some changes based on FNM, playtesting and some pulls. The deck just really needed more in the 3 drop slot, having those early plays is key in some match-ups.
LANDS - Still working on what's the best ratio of shock lands to check lands. The deck wants to hit a T1 Avacyn's Pilgrim or T2 Farseek pretty consistently, but a fast aggro deck can run the deck over before it can stabilize and those shocks add up. Kessig Wolf Run will make anything into a threat late game.
1 CMC - Avacyn's Pilgrim
lets us ramp into a T2 Boros Reckoner
, Centaur Healer
or Loxodon Smiter
. Which are all big enough to keep some damage off while it ramps or they can also beat down fairly well. Bonfire of the Damned
well it will never be cast for a single mana, but it gets tossed in here. Bonfire of the Damned
is a sweeper with some player damage, as an added bonus it can hit creature that couldn't otherwise be targeted.
2 CMC - Aurelia's Fury while it's not particularly efficient at any one option, the versatility offered here deserves a spot. Boros Charm likewise offers a nice mix of effects that the deck is happy to have on hand. Farseek lets the deck ramp and color fix with the shock lands. While Mizzium Mortars can't hit players, it does hit for 4 which is important for a number of key creatures in the meta and it doubles as a sweeper.
3 CMC - Boros Reckoner has quickly started to take over the meta. It warps the board state and combat in some interesting ways. In ground combat it's at worst a practically guaranteed 2 for 1.
5 CMC - In addition to shoring up the mainboard against control. Garruk, Primal Hunter also serves as a method for drawing more gas or as a win condition all alone. And then there was Thragtusk , honestly this card could have used another few green in the casting cost. At the end of the day, there's always going to be "that card" in the format. Here Thragtusk helps to stabilize and fights through death.
6 CMC - Aurelia, the Warleader is one of the reasons I wanted to put this deck together in the first place. The double combat gets really interesting when you factor in effects like Kessig Wolf Run or double strike from Boros Charm .
7 CMC - Gisela, Blade of Goldnight is just another creature that warps combat. Curving from Aurelia, the Warleader into Gisela, Blade of Goldnight represents lethal damage from just Aurelia, the Warleader attacks that turn and before.
Acidic Slime could also be a Ray of Revelation , but given the Restoration Angel I thought I'd push for a little more interaction and yes more versatility. Assemble the Legion still testing the waters with this, in theory against certain control match-ups it can take over the game on it's own. Kessig Wolf Run also means that those 1/1's are still relevant. Aggressive decks will can be this deck's weakness, so Blind Obedience slows down some of the faster ones in two ways. Boros Charm will primarily come in to fight against Supreme Verdict decks. Centaur Healer more sideboard to fight against aggo. The 3 life helps to null some early attacks and the 3/3 body blocks and trades well as needed. Gideon, Champion of Justice another test. I haven't been super impressed based on face value and limited play, but once again the potentially off Kessig Wolf Run can't be overlooked. If I'm running white I will always have a pair of Oblivion Ring in the main or side, it's a great catch all and right now a needed response to Boros Reckoner . Rest in Peace hates on any graveyard plans. And finally Sigarda, Host of Herons comes in usually against decks running mostly black as they have trouble interacting with her.
Only 8 for constructed tonight so it was a quick 3 rounds.
Match 1 - 1 - 2 A non-tribal Naya Aggro
Game 1, I was able to stabilize and out value the deck in the late game. Game 2, I wasn't able to get a board presence fast enough and my opponents Boros Reckoner makes for awkward responses and blocks. Game 3, I kept a hand I really shouldn't have. The deck is much to mana hungry to try and keep a check land, mana dork and Farseek , especially against aggro.
Match 2 - 2 - 0 Boros Aggro
Some Mark of Mutiny occasionally made for awkward turns, but ultimately the deck didn't present enough power early to race before I'd start to stabilize.
Match 3 - 2 - 0 A non-tribal Naya Aggro v2
Because there were only 3 rounds, we played instead of IDing. He and his friend were both playing similar builds that they developed together. Game 1 was sealed with a Mizzium Mortars sweeping his board and Game 2 he got stuck on 2 lands that were off color for most of his hand.
I think you will find in actual playtesting Aurelia's fury is a completely underwhelming card. Also with four farseek you can easily go down to 24 lands. I think you should playtest and run three bonfire instead, and fury as a one of. You will find that the majority of the time a bonfire, even in an opening hand does more work.
I am in the process of building a deck similar to ths one. I will be running the Loxodon Smiter and Silverblade Paladin in mine, they make for a nasty turn 3 swing for 12 with Rancor. I really like this build, thought, so +1 from me.
To comment on Aurelia's Fury...nothing upsets me more than how underwhelming this card actually is during gameplay. I really thought it would have been a playset but it really is a 1 of.
capriom85 Yeah, it seems like a lot of the mid range decks are pushing their curve down like that. Loxodon Smiter is a brick house with some nice control interactions and an unanswered Silverblade Paladin brings a lot of pain.
|Date added||5 months|
|Last updated||3 months|
|Legal formats||Commander / EDH, Extended, Legacy, Modern, Standard, Vintage|
|+1||Bonfire of the Damned||side|
|-2||Bonfire of the Damned||main|
|-1||Garruk, Primal Hunter||side|
|+1||Garruk, Primal Hunter||main|
|+1||Bonfire of the Damned||main|
|-1||Bonfire of the Damned||side|
|+1||Bonfire of the Damned||main|