Angels Brought The Apocalypse

Commander / EDH* epartica


Need to remove one card —March 6, 2019

Side note the card I'm considering to remove is between Archangel's Light and Decree of Justice.

TheNocholas says... #1

heyzeus_ said everything I could think of.

If you dont want to go competitive but still want a consistent deck building in a few low cmc token generators is good. Smothering Tithe and Mentor of the Meek work in builds like that.

March 4, 2019 6:31 a.m.

epartica says... #2

TheNocholas Thank you for your suggestions!

I definitely took heyzeus_ input into consideration, sense then I have been trying to add more draw engine. I feel like the deck in it's current state has good land but with out constantly drawing extra cards i'll become stagnate.

I want to take the time to say there is no price range on this deck because I want to keep polishing it. That being said I definitely don't have money to be throwing around on some of these cards but will slow try to acquire them.

March 4, 2019 5 p.m.

TheNocholas says... #3

Mono white has the least amount of card draw. Smoothing tithe is the newest. Dawn of Hope was in guilds of ravnica, it requires lifegain and mana on board. A Crucible of Worlds and Myriad Landscape combo is great to pull lands out to make better draws. White does have a look of cards that do that. My fiance plays white, so I know of the cards but not their names.

March 4, 2019 7:21 p.m.

heyzeus_ says... #4

Hey nice job, this deck looks way better! I'd cut Winds of Rath if I were you, you have no auras for your own dude and you have a good amount of board wipes as is. If you do want a different one, try Hour of Promise or Planar Cleansing so at least as not to inadvertently help your opponents in case they run auras.

More draw spells would also be great, but unfortunately white doesn't have great options. In addition to the land spells like Land Tax, you might consider Seer's Sundial, Endless Atlas, or Immortal Sun. As far as lands go, check out Emeria the Sky Ruin, Myriad Landscape, Ghost Quarter, Scavenger Grounds, Kor Haven, Arcane Lighthouse, Homeward Path, and Field of Ruin.

March 5, 2019 3:14 a.m.

epartica says... #5

TheNocholas Card draw has defiantly been hard to find however I've been lucky in finding card draw that connects with life-gain. One of those is actually Dawn of Hope ! Other I've found are Alhammarret's Archive , Coercive Portal , and Well of Lost Dreams . Also i'm unsure if Mentor of the Meek will help because most of the angel are 4/4 or higher. The more I look at Smothering Tithe I'm unsure if that the best for this deck but the more mana the better!

heyzeus_ Thanks man! It's defiantly been a chore to making this better but I love improving it. All the cards you suggest to me I've been slowly trying to get but in the mean time I've been trying to find tons of board wipes that can simply eliminate all permanents that way I can deal with planes-walkers or still looking for just better exiles. However board-wipes seem to be cheaper and possible more efficient. And yet again your card suggestions are fantastic, those land cards would only make this deck stronger!

Yet again thanks for your guys help! This is my first real deck so I appreciate the support!

March 5, 2019 4:27 p.m.

heyzeus_ says... #6

Dawn of Hope is excellent for your deck, you've got a lot of life gain and it's even stapled to your commander. Well of Lost Dreams is also good in your deck but not quite as good. Alhammerat's Archive is not good for your deck - it's too expensive and you don't have enough draw to guarantee that you'll get a lot of value out of it. You're right about Mentor of the Meek, you don't have enough small critters to be worth it. I'm not sure how to evaluate Coercive Portal, but it seems okay.

However, Smothering Tithe is fantastic and you should absolutely run it. Either your opponents pay two mana per turn or you get an extra one. If nobody pays (which at least some probably won't) it takes you from 4 mana to up to 8 in one turn. And with you playing a bunch of big bois, that's a huge difference. Also I forgot to mention Kor Cartographer earlier, which is pretty good.

I don't know what your meta is like but typically fliers are already great at removing planeswalkers, and your deck is full of them. If I were you, I'd instead play them as a way to clear a board that people have built up before you can start dropping angels, or by ensuring a win for yourself once you have a bunch of big indestructible guys. Likewise, you may consider putting in some mass land destruction like Armageddon or Fall of the Thran to solidify a victory once you have a scarier board than everyone else; just be warned that some people probably won't like it.

I'm glad you're working on the deck, it's already improved a ton!

March 5, 2019 10:14 p.m.