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Ancestral Recall Tribal

Commander / EDH Mono-Red

SecondWug


Based on Commander's Quarters' decklist .

Overview

Zada, Hedron Grinder multiplies all your single-target spells for each creature you control. That means single-target pumps hit your whole team, but more importantly any single-creature-target spell that draws a card becomes "Draw X cards, where X is the number of creatures you control". This deck looks to abuse that to combo off, draw a bunch of cards, and then kill everyone out of nowhere.

Gameplan

  1. Ramp using mana dorks, like Iron Myr , Wily Goblin and Manakin . Each body on the board helps us win later, so dorks are better than rocks.

  2. Get more bodies on the board. We do this with our mana dorks, token generators like Dragon Fodder , Krenko, Mob Boss and Thopter Engineer , and cheap creatures like Monastery Swiftspear and Ornithopter .

  3. Get Zada on the board, and start drawing loads of cards with our targeted cantrips, like Accelerate , Expedite and Aleatory .

From here, there are a few ways we can win, especially using Inner Fire and Dragonrage to give us the mana for an explosive turn (or Kari Zev's Expertise to cast a bunch of stuff for free):

  1. Pump all our guys with Balduvian Rage , Temur Battle Rage , etc and swing over the top of everyone. Accelerate and Expedite can give our whole team Haste if we need it, and Fury of the Horde can give us an extra combat step if one wasn't enough to finish everyone off at once.

  2. Empty the Warrens with a high enough Storm count can win the game in itself, although often this is just a powerful part of Plan A. Again, pump spells and giving a target Haste now affect our whole team, so even Storm 3 or 4 can be enough to keep our combo going and get everyone dead.

  3. Impact Tremors , especially in combination with Empty the Warrens can finish opponents off, with the number of tokens we're spitting out. Even if this rarely wins the game in itself, it softens opponents up enough to make our swing through much easier.

  4. Dualcaster Mage + Twinflame and Dualcaster Mage + Heat Shimmer are both infinite combos, and only require 5 and 6 mana respectively and one other creature on board. They work in the exact same way: First, cast Twinflame targetting your creature on-board, and hold priority. Then, cast Dualcaster Mage . The mage enters the battlefield, and its ability copies Twinflame . Target the Dualcaster mage with the copy of Twinflame. This copies the mage, which will itself copy the spell, which copies the mage, etc etc etc. You end up with an arbitrary number of hastey creatures, and swing to kill everyone. Even if the combo is disrupted, the pieces are valuable in themselves (the copy spells copy your whole team thanks to Zada, and Dualcaster can double one of our big pump or mana spells to give us a bigger final turn.

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92% Casual

Competitive

Date added 4 years
Last updated 4 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

15 - 0 Rares

21 - 0 Uncommons

34 - 0 Commons

Cards 100
Avg. CMC 2.38
Tokens Copy Clone, Devil 1/1 R, Eldrazi Horror 3/2 C, Eldrazi Scion 1/1 C, Elemental 1/1 R, Elemental 3/1 R, Goblin 1/1 R, Human 1/1 R, Thopter 1/1 C, Treasure
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