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An Answer to the Prayers [Zombie Tribal + Primer]

Modern Mono-Black Tribal Zombie

LithiumHD

Maybeboard

Sorcery (2)


Primer! Zombies! Tribal!

"There will come a day so dark you will pray for death. On that day your prayers will be answered."

-Minaldra, the Vizag Atum

Welcome to the highest ranked Modern Tribal Zombie deck on tapped out!

The deck which you see here has been constantly changing and evolving over the course of the past couple of years or so, starting out as nothing other than just a pile of swamps and rares, and becoming that I'm proud to call my own.

The idea of this deck is pretty straightforward, which is in part of what makes it so brilliant and so much fun to play. Simply swarm and overwhelm your opponent, with plenty of removal to clear what you can't brute force around. No fancy gimmicks, no infinite combos, just pure unadulterated zombie carnage. Enjoy!

-Cryptbreaker This guy is the bombshell that gets the whole operation rolling. He's a solid turn one play that can get us a Gravecrawler into the graveyard on turn two while creating a token, and set up for a turn three Diregraf Colossus with a cheeky extra counter on him. Also great card late game for a bit of extra draw.

-Gravecrawler Easily the best aggro zombie in modern, hell I'll even bite and say in all of magic at the moment. Plus it helps that each time he gets cast, he triggers Diregraf Colossus and makes even more zombies for the horde.

-Diregraf Ghoul A one mana 2/2 that triggers stuff... and thangs.

-Relentless Dead Takes up the only two drop creature slot. It's a daunting task, but with the abilty to bring back our fallen comrades from the grave, and being able to be returned to our hand when he dies to be recast again next turn for more ETB goodness thanks to Diregraf Colossus, he does the job well.

-Diregraf Colossus Is our way to create zombies en-mass. Besides this ability, which honestly would be pretty decent on its own, it also gets powered up from having zombies already in the grave and can get really bulky really fast.

-Death Baron Gives all our zombies death-touch and makes them all stronger, YAY!

-Lord of the Undead This zombie lord is great for pumping up the horde, but he also combos nicely with Nameless Inversion to constantly have removal on hand. That or to get some zombies back from the dead... again.

-Geralf's Messenger A staple in modern zombies. The ETB loss of life and the undying triggers are great as is, but when you add the fact that you can remove the +1/+1 counters on him with the Plague Belcher etb effect, your opponent will have to find a way to kill this bad boy not twice, but sometimes up three or more times before this guy actually kicks the bucket.

-Plague Belcher works here as a three drop who brings some serious power to the lineup and his additional semi combo with Geralf's Messenger is not too shabby eiher,

-Undead Warchief Saves us a bit of mana here and there on casting zombies, but more importantly add two power to each and every zombie, which is often enough to call a 'GG'

-Collective Brutality This card does a lot of work for us. It's a hand disruption card mixed with removal and some lifegain/loss. There is nothing better then discarding a Gravecrawler for free and getting the max effect that the card has to offer.

-Fatal Push So far this card has proven its worth, getting rid of most adversaries before they become a problem and for only one mana, its availible almost whenever it's needed.

-Nameless Inversion Wait?! That card counts as a zombie too? Yep, while being great at getting rid of pesky creatures, it also triggers for Diregraf Colossus and can be targeted with Lord of the Undead. Awesome!

-Liliana, the Last Hope While not as clear cut "remove on creature from the board" as the other Lily in the deck, Last Hope does a couple of things for us. cutting down the strength of an opponent's creature and sometimes almost outright killing them is decent, and the ability to recover creatures from our graveyard is also a plus.

-Liliana of the Veil Almost always enters the battlefield with one loyalty counter, forcing our oppenent to sac one of their creatures. While not killing off the other side's board, Lil is great at getting rid of their hands, forcing a top deck war. In a top-decking game where we can bring back our army turn after turn, we win.

-Cavern of Souls can produce and protects zombies from getting countered by things like Chalice of the Void.

-Mutavault Can turn into a zombie which is pretty cool. Just there to help out if we need a blocker or for extra aggro if we need it.

-Nykthos, Shrine to Nyx Devotion, devotion, devotion. Playing multiple zombies a turn is fun... for us at least.

-Urborg, Tomb of Yawgmoth Makes sure all our lands produce when we need them to.

-Swamp Produces

-Lifebane Zombie Worth running in certain matchups, but also decent as just another aggro zombie because of intimidate.

-Phyrexian Crusader same as lifebane, great in certain matchups, but solid all around anyway. plus infect/first strike is nothing to sneeze at.

-Thoughtseize Nothing too fancy here, we'll throw this card into the mix where we need some extra hand disruption.

-Surgical Extraction As with Thoughtseize, nothing too out of the ordinary. This goes in to fight against specific problem cards.

-Dismember More cheap removal to deal with threats Also gets around smaller indestructible, which is nice.

Opening Hand

Solid opening hand includes at least two sources of with preferably : x1 Cryptbreaker x1 Gravecrawler x1 Diregraf Colossus, Nykthos, Shrine to Nyx, and pretty much any of our three drops (Lily is usually preferred for removal)

Turn 1

Pretty straightforward here starting from mainboard. Drop a swamp and play Cryptbreaker. wait.

Post sideboard can set us back one turn, usually opting to cast a Thoughtseize if possible, in which case casting both Cryptbreaker and Gravecrawler on turn 2 is normal.

Turn 2

No attacks this turn, just wait patiently, play a swamp and pass the turn. Activate Cryptbreaker in response to pretty much anything discarding Gravecrawler and getting a token.

Turn 3

Play Nykthos, Shrine to Nyx and unless we really need to remove something, play out Diregraf Colossus which comes in with an extra counter on him.

Turn 4

After this basic setup, which is pretty reliable to accomplish the deck takes off from here. we can now cast out our Gravecrawler getting us even more tokens, and begin to use Nykthos, Shrine to Nyx and all the devotion for added effect, dropping multiple zombies a turn and building out our army.

Lather, Rinse, and Repeat until victory is secured.

Comments cleared as of 4/29/17

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Revision 15 See all

1 month ago)

+17 Swamp main
+3 Diregraf Ghoul main
-3 Death Baron main
+3 Death Baron main
+2 Liliana, the Last Hope main
+4 Gravecrawler main
-4 Gravecrawler main
+1 Urborg, Tomb of Yawgmoth main
-17 Swamp main
-3 Diregraf Ghoul main
-1 Urborg, Tomb of Yawgmoth main
-2 Liliana of the Veil main
+2 Liliana of the Veil main
-2 Liliana, the Last Hope main
+1 Gray Merchant of Asphodel side
-3 Thoughtseize side
+3 Thoughtseize side
+2 Josu Vess, Lich Knight side
+2 Damnation maybe
-1 Gray Merchant of Asphodel maybe
and 21 other change(s)