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Artifact (1)


I've been playing Aminatou since it's been released. During all this time I've tested a lot of cards with the little child. With all this experience, I've learned that if you are playing Aminatou as your commander, you will be the archenemy of the table.

So with this in mind, I'm trying to build a list that can be competitive and fun: to make sure you win the games, but also interact with your opponents.

Yes, the deck uses the combo Thassa's Oracle + Consultation. It's not so beautiful to win like this, but it's a win, right? It's really nice to combo off in turn 1 or 2, but you will get tired of it. Depending on the luck is not so fun as it seems in a long period of playing this deck.

This deck is not so competitive because of my budget. Sorry, but this list does not include old dual lands, mana crypt, tainted pact and force of will. Maybe in the future I can get these cards.

So, the mechanics I'm trying to abuse are main ones of Aminatou: top deck matters and blinking permanents.

Unfortunately, we don't have access to green to ramp and have a huge mana advantage. So, the way I found to cheat the mana is the reanimation mechanic.

One card that I'm really trying to make work is Mox Amber. This is why you will see a lot of legendary creatures. Seriously, mana is essential to respond to attacks and combos. With this mox, I can also turn on Mox Opal.

Aminatou is a planeswalker that will be focused every combat phase. So we need to find ways to protect her everytime or get her back from the grave too.

My playgroup uses agroo and combos decks. So this list was made to interact with them.

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Casual

92% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

55 - 0 Rares

21 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 2.30
Tokens Bird 2/2 U, Construct 0/0 C, Faerie Rogue 1/1 B, Snake 1/1 B, Zombie 2/2 B
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