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All we want of you is eat your lands.

Commander / EDH*

mastermaxwellh


"Swamp, tap for entomb. Grab Dakmor Salvage from my deck, pass turn."

The other players looked on in horror. There had to be another explanation. Surely, there was a reason to run dakmor salvage other than... no, it was unspeakable. They played their turns and prayed.

"Forest, tap both for Wild Mongrel."

THERE WAS NO OTHER EXPLANATION. The inky horror of the truth settled upon the playgroup. IT had arrived. They had thought it was only a legend, a sick dream in the minds of Dredge players. They were wrong. The deck that broke cycle lands... the deck that made zombie alpha strikes a reality... Dredge's bigger, derpier brother: THE GITFROG MONSTER EDH!


A combo deck centered around the Gitfrog monster. Let me say this RIGHT NOW - this deck does not care about consistency. It cares about winning in fabulous, ridiculous ways. Consistency is just a nice bonus. As such, I have designed it to win or flop horribly. That being said, the tutors and resilience to traditional disruption make this deck slightly more consistent than one might think.

Engines

The primary engine of this deck is Dakmor salvage + discard outlet + Gitrog. Using dredge, you can put most of your deck into the graveyard and then play a win condition. This engine is very dangerous because dakmor salvage is dredged from the graveyard rather than the hand or battlefield and is thus immune to removal.

If that engine somehow fails, I have put in a backup: Hermit Druid. Remember, Hermid Druid is NOT an ideal engine. He is less consistent and less powerful than the cards described above, but if they somehow fail, he can be used instead, just not as well.

The deck's tertiary engine is simply to chain dredge triggers together. This is an interesting engine that can work very consistently, but is somewhat dicey.

Discard outlets

Outlets are a vital part of the primary engine, and some can win the game on their own. Skirge Familiar is probably the best outlet, as it gives us free mana to power out the win condition on the same turn that we went off. The second-best is Wild Mongrel, as he is capable of killing undefended players all by himself, and can also be sacrificed to a Necrotic Ooze/Jarad to kill our opponents. The most consistent outlet is Earsplitting Rats, because they protect themselves from removal. Trespassers Il-Vec are all-around lackluster, but they can be used in a pinch.

Win Conditions/combos

Wincons allow us to destroy our opponents very quickly. In this deck, it's important never to combo off without a Wincon of some kind ready, because once you dumb most of your library into the graveyard, you become a big, fat, target.

The first wincon in the deck is Empty the Pits. This card can be delved for massive amounts to acquire a huge army very quickly. However, the zombies come in tapped, and also removes the resource of your graveyard from the game, so this card is not the best way of winning.

Titania is a safer but much weaker alternative to Pits. If on the battlefield, she can spawn a colossal army of elementals when you go off.

We also have several necrotic ooze wincons in the deck. The engine for these wincons is Quillspike + Devoted Druid. This will create an infinitely large ooze which can then beat your opponents to death. If the ooze is unable to get through, Jarad can be recurred from beyond the grave to lob the ooze at your opponents for infinite damage to all of them.

Lord of Extinction and Mortivore are powerhouses in this deck. Like the ooze, they can beat your opponents into the ground or be lobbed by Jarad for obscene damage.

Lastly we have Worm Harvest. This card works best with Skirge Familiar as a discard outlet because Skirge will give you the mana you need to recur Harvest over and over and over and over...Gitrog will replenish the card in your hand as you retrace it, meaning you can cast it many, many times and get a lot of worms.

Suggestions

Updates Add

Included additional discard outlets for consistency. Cut Lhurgoyf and Terravore. As cute as they are in this deck, my goal is to win via combo, and they don't serve that function particularly well. Thus, they were removed to make room for my new outlets, which are a vital part of the combo.

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Date added 8 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

29 - 0 Rares

26 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.76
Tokens Elemental 5/3 G, Worm 1/1 BG, Zombie 2/2 B
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