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It's a control based deck with a ton of removal and board wipe to keep my opponents still while I drag the game to get to the late game without many problems. The early game is still the weak spot, but when the deck gets going and my board state is powerful, there are few deck that can withstand it.

My main problem is super aggro decks that kills early on, because if I don't have removal in my hand, I'm done (I'm assuming that most of these decks use their general to kill so fast).

But if I can built my board, there are powerful combos (mostly involving tokens) that makes prossh really scary, here are some examples:

Prossh, Skyraider of Kher + Vicious Shadows for a huge deal of damage.

Parallel Lives + Prossh, Skyraider of Kher for a lot of tokens

Fresh Meat + Prossh, Skyraider of Kher for a lot of 3/3 tokens, also works well with board wipes.

Insurrection + Prossh, Skyraider of Kher take control of everything, strike, sac all creatures from my opponents.

Dictate of Erebos + Prossh, Skyraider of Kher for a sweet soft lock where my opponents can't play a single creature without having to sac it.

So, to sum it up, it's a control deck that relies a lot on removal and board wipe and abuses the synergy between its general and the tokens it produces to win.

(2.9)

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The deck used to be midrange, surviving with a few token in the early game so that people wouldn't attack me and attack other players, and later I would put a few fatties and prossh and then after my opponent's resources had been wasted with another player, I would start dominating the game.

That worked for a while, but then my friends caught up with the idea of the deck and started striking me regardless of my tokens, and my deck couldn't cope with everybody trying to kill me in the early game.

So, I changed from midrange to control.

I took out most of the fatties, since they used just to sit there doing nothing (because my playstyle isn't to attack everybody whenever I can).

Added a few board wipes (Chandra's Ignition, Chain Reaction and Crux of Fate).

Added cards that constantly draws me cards, instead of the usual "draw 8 in one turn, then never draw more cards again" (Deathreap Ritual and Skullclamp).

Added a few protection cards for prossh, since he is the centre of the deck. (Temur Sabertooth and Gaea's Embrace).

Added more removal to deal with aggro decks (Silence the Believers and Vraska the Unseen).

But I maintained great deal of the deck and the great combos that prossh allows me to do.

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