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MTG Deck Builder

All Spells, Zero Lands, Turn One Win: BOOM

Frampypants

Legacy

Score: 146


Description

Looks awkward right?! Well it's actually quite simple:

1) Use card draws and mana creators to play Balustrade Spy or Undercity Informer and mill your entire deck because you have no lands.

2) 4 Narcomoeba will come back to the battlefield as a result of the mill and flasback Dread Return by sacrificing three Narcomoebas. Target Angel of Glory's Rise to get Azami, Lady of Scrolls and Laboratory Maniac into the battlefield from your graveyard, since you are completely milled.

3) Tap one of them and win. On turn one. 40% of the time.

                       Tranformational   Siding!

Rest in Peace and Deathrite Shaman suck! But with this sideboard you no longer rely on your graveyard.

Take out all Undercity Informer , Balustrade Spy , Dread Return , Narcomoeba , Laboratory Maniac etc and bring in the Goblin Charbelcher , Lion's Eye Diamond , Grim Monolith , Tinder Wall and Spoils of the Vault . Since you have no land, Charbelcher does 50ish damage to your opponent while they think they've got you beat with their Rest in Peace !

                          SOOOO SIICCCKKKK +1!!

Aneximines says...

#1

Beautiful. Maybe Pact of Negation ? Or is disruption not a problem?

February 14, 2013 6:26 p.m.

Frampypants says...

#2

Pact would definitely be sideboard.Good call

February 15, 2013 6:30 p.m.

evilclown5609 says...

#3

:O holy shiiiiiiiiiiiiiiiiiiiiiiiiiiiiii +1!!

March 5, 2013 9:18 p.m.

Frampypants says...

#4

Hahaha, thanks! :D

March 8, 2013 5:40 p.m.

Scarman says...

#5

Wonderful deck! Anyway, I think you should remove 1 Cabal Ritual to add 1 Snapcaster Mage. In this way you raise the chances of winning in turn 1, because with Angel of Glory's Rise you can reanimate it, and you can target Gitaxian Probe, that you can cast for free in the same turn, triggering Laboratory Maniac effect and winning the game.

I've only one question: have you get inspired by sharoth's Balustrade Dredge?

March 8, 2013 7 p.m.

Scarman says...

#6

*have you got inspired

March 8, 2013 7:04 p.m.

blackbaki777 says...

#7

Seeerrrrrrr geeerrrrdddd

March 12, 2013 6:23 p.m.

This deck is absolutely amazing... +1

March 14, 2013 10:47 a.m.

DeathByDragons says...

#9

http://i2.kym-cdn.com/photos/images/newsfeed/000/117/814/are-you-wizard.jpg

March 14, 2013 5:33 p.m.

buffy says...

#10

This deck is insane. I win consistently on turn 1. +1, great job.

March 14, 2013 8:57 p.m.

Niliko says...

#11

Wow an even better take on the 'Four Horseman' by Jeff Liu, which I'm guessing was the inspiration, that was already an amazing deck for legacy.. And this deck wont even bring a stupid judge call for no change in game state!

March 15, 2013 11:47 a.m.

magic_plis says...

#12

Nice decklist... But for turn 1, i like the famous Flash-Hulk deck!

+1 anyway...

March 15, 2013 1:21 p.m.

mojk says...

#13

YOUR.SIDEBOARD.IS.AMAZING.

March 15, 2013 3:48 p.m.

Zielle47 says...

#14

Sadly Force of Will and Surgical Extraction are things wah wah wah...

March 16, 2013 2:01 a.m.

Mongo says...

#15

Can someone tell me the 7 card hand you would have to draw to win turn one (are there more than 1)? Excuse my ignorance but I am not seeing it.

March 16, 2013 4:09 p.m.

Reynan says...

#16

+1 Indeed. Bravo

March 17, 2013 5:01 p.m.

ummm whut. if i had this played on me IRL, I'd probably decrease the MTG players population by a couple players. +1 definately.

March 17, 2013 6:30 p.m.

MTG_Player says...

#18

I really like this deck, is it possible to make this combo modern legal?

March 17, 2013 11:31 p.m.

dragonsong says...

#19

The crux for making it modern legal would be a substitute for Dread Return. Unburial Rites is the only card that seems to behave similarly, but its Flashback cost will mean trickier mana production... especially since some of the other mana generation here has to be retooled for modern. (Chrome Mox is banned, just for starters.)

March 18, 2013 12:27 a.m.

MTG_Player says...

#20

what happens if u draw 2 narcomebeas?

March 18, 2013 12:33 a.m.

dragonsong says...

#21

For a great deal more insight and sideboarding suggestions on this deck:

http://www.starcitygames.com/article/25582_Unveiling-Oops-All-Spells.html

March 18, 2013 3:51 a.m.

shicari says...

#22

Mongo The only hands you can draw and not win are if you end up getting stuck with a hand consisting of Angel of Glory's Rise, Azami, Lady of Scrolls, Balustrade Spy, Laboratory Maniac, Undercity Informer, Narcomoeba or Dread Return before generating enough mana to get out Undercity Informer or Balustrade Spy.

March 18, 2013 2:57 p.m.

Kol24 says...

#23

DUDE!!! You deserve a prize! so elaborate! +1 from me

March 18, 2013 3:06 p.m.

tempest says...

#24

One with Nothing problem solved. I also think Pact of Negation would be important since there are cards like Force of Will. Did you make this yourself?

March 18, 2013 3:30 p.m.

Frampypants says...

#25

If you get stuck with a combo piece in your hand you can use Cabal Ritual on yourself to get it in the graveyard, but by far the easiest way is to just mulligan it away! I got the inspiration from a deck I saw on Starcity but tweaked to make it better I think. Pact of Negation is a good sideboard but I like my BFMs.... :D Thanks for the +1's! Im planning on building it soon.

April 5, 2013 2:39 a.m.

tigersfan774 says...

#26

Nice deck. After 30 playtests I got:

1st turn win: 10 times or 33.33%2nd turn: 3 times or 10%3rd turn: 3 times or 10%4th+ turn: 14 times or 46.67%

Obviously the 2nd and 3rd turn wins are a little more dependent on opponent plays.

The 4th turn plus games were caused by a pretty even split of drawing the combo pieces and not drawing either self mill piece. Unfortunately it seems that if you have the bad luck to draw a combo piece in each of your first 3 or 4 hands there isn't much that can be done.

May 4, 2013 1:08 p.m.

theobeast says...

#27

An awesome ComboThough, I do have an inquiry; what do you do Leyline of the Void?

May 22, 2013 1:45 p.m.

IzexD says...

#28

That is epic xD

May 29, 2013 10:45 p.m.

Scrubadubdub says...

#29

If working on a budget, could one sub Mana Vault for Grim Monolith ? (-$14)

June 17, 2013 1:37 a.m.

MTG_Player says...

#30

no Mana Vault is banned in legacy

June 17, 2013 1:54 a.m.

Scrubadubdub says...

#31

I thought it is just restricted? What is the difference?

June 17, 2013 4:54 a.m.

dragonsong says...

#32

Yes, it's Restricted, so it should work as a sub. Restricted means you can only have 1 of.

June 17, 2013 11:21 a.m.

MTG_Player says...

#33

No you are thinking of vintage.

June 17, 2013 12:05 p.m.

dragonsong says...

#34

D'oh! Yes, I was. :)

June 17, 2013 3:59 p.m.

dreamaddict says...

#35

40% of the time, IT WORKS EVERY TIME.

September 18, 2013 10:31 p.m.

themucher says...

#36

No Bridge from Below ??? Shameful

December 20, 2013 3:46 p.m.

40cal says...

#37

Uhmm so just to clarify Cabal Therapy is the best card in this deck LOL

January 11, 2014 6:41 p.m.

40cal says...

#38

Sadly the most expensive uggggg

January 11, 2014 6:45 p.m.

40cal says...

#39

What does Cabal Therapy do for the deck?

January 12, 2014 3:04 p.m.

Frampypants says...

#40

If you are holding a combo piece you can sac use it on yourself to put it in the graveyard. Essentially allowing you to be able to draw a combo piece and still be in alright shape

January 12, 2014 4:46 p.m.

Frampypants says...

#41

Sorry, that wasn't very clear. If you are holding, say a Lab Man, you mill yourself putting the narcomoebas into play. Flashback cabal therapy by sac-ing a narc to make yourself discard the Lab Man. Then use dread return and win

January 12, 2014 4:50 p.m.

MTG_Player says...

#42

also forces the opponent to discard Force of Will

January 12, 2014 5:12 p.m.

Frampypants says...

#43

What he said

January 12, 2014 8:27 p.m.

Bubbleberry says...

#44

How do you now when to mulligan for this deck? :L

February 2, 2014 5:17 p.m.

Bubbleberry says...

#45

Also, what do you think is the latest turn that this deck has a chance of winning?

February 2, 2014 5:38 p.m.

CYborghb says...

#46

Awesome deck! The look on my friends faces as I 1 turn them is superb! I would suggest adding in 2 more Dread Rituals, because I drew one on my first playtest and I couldn't get it into my graveyard or play it. Thanks! +1

February 4, 2014 4:06 p.m.

CYborghb says...

#47

Oh also, anything you can do to reduce the price? And add in (maybe) some Sphere of the Suns, because I sometimes get a lot of mana, but no black, so that would be handy. :P Thanks again!

February 4, 2014 4:09 p.m.

Bubbleberry says...

#48

Sphere of the sun would be wasted space in this deck. It's turn one win and pretty much nothing else at all.

February 4, 2014 4:27 p.m.

CYborghb says...

#49

Well, personally, there are situations that I have encountered in which I have 2 spirit guides, but no black mana. SOTS could solve that.

February 4, 2014 6:17 p.m.

CYborghb says...

#50

Oh yes, and, in answer to your question, I'd estimate about 5-7 turns is when you should either lose hope of winning. :D

February 4, 2014 6:19 p.m.

Frampypants says...

#51

Sphere of the Suns is too slow. I feel it would be a waste to use a Dark Ritual to play SOTS. As for the mulligan question, it just takes some time to figure out what is a good hand and what is not. It also depends on what you are playing against. Generally though, having a combo piece is a bad sign and having two combo pieces means you just chuck it out. Big news though! I found a cool way to sideboard with this deck which I will be posting asap, so keep your eyes open

February 4, 2014 7:44 p.m.

CYborghb says...

#52

Actually, I was not suggesting to play Sphere of the Suns with Dark Ritual , but instead use it as something to play Dark Ritual with, because I sometimes find myself with no Lotus Petal /Chrome Mox . Still just a suggestion!

February 4, 2014 7:49 p.m.

Frampypants says...

#53

Good point, maybe I could add Wild Cantor , it is basically a cheaper Manamorphose . I think I will do that actually. Thanks for leading me there!

February 4, 2014 8:02 p.m.

Frampypants says...

#54

Wild Cantor can be found with Summoner's Pact which is why it is a one of

February 4, 2014 8:12 p.m.

CYborghb says...

#55

:) Happy to help! More suggestions: put in two of all the cards that are game-win required, so that if you draw one you don't have to mully or discard it somehow. Really the rules for mully are:Dread Return, Angel of Glory's Rise or any other game-essential cards unless what I said above is incorporatedNo mana cards whatsoever, although this is pretty rare :PNo Balstraude Spy or Undercity Informer (This is your choice, if you deem the opponent not to be too much of a threat then don't mully)Other than these situations, I can't really think of any other times in which you would need to mully, because if you have not got these at least two of these problems in your hand, the deck should fix that in at most 3-4 turns. AT MOST. Because of the awesomeness of the deck of course.

February 4, 2014 8:15 p.m.

Frampypants says...

#56

Truth

February 4, 2014 8:18 p.m.

CYborghb says...

#57

Also, maybeboard Biovisionary because it will be an insta win with no fear, because when you Dread Return Angel of Glory's Rise it will bring it onto the battlefield, because, of course, it is a human wizard. Hope I helped! I would actually suggest removing the Lab Manic & Azami or adding them to the sideboard instead of these.

February 4, 2014 8:59 p.m.

CYborghb says...

#58

Sorry to be making too many suggestions, I hope you don't mind! MOAR INFO: Adding in more combo cards would allow you to take out the Cabal Therapy and cut a hale of a lot from the cost of the deck. I saw you just updated your sideboard, and suddenly, the deck is $300 pricier.. ? Maybe reconsider the Grim Monolith , but I really like the Goblin Charbelcher as an alt win condition!

February 4, 2014 9:09 p.m.

Frampypants says...

#59

Oh yeah, I'm not about to make that sideboard, it is just incredibly epic

February 4, 2014 9:24 p.m.

CYborghb says...

#60

Lel I keep on finding kewl things - Play Emrakul's Hatcher with Dread Return , and you have infinite colorless mana/infinite Dread Return . So many things you can do with that... IDK all the combos, but you can win in like 5 different ways. like using Biovisionary, Emrakul himself, Volcanic Geyser (using idk, something like Burning Tree Emissiary for the 2R). So many possibilities! Feel free to add some... :)

February 6, 2014 8:57 p.m.

Frampypants says...

#61

Dread Return gets exiled after you flash it back!

February 9, 2014 1:52 p.m.

CYborghb says...

#62

Aw... HERPDERP Sorry! :P

February 9, 2014 7:20 p.m.

Frampypants says...

#63

Haha no worries. As for those alternate win-cons I think that it would certainly be hilarious to win with biovisionary etc but once you bring back Azami and lab man then you've already won. No point in winning more! haha

February 9, 2014 8:16 p.m.

CYborghb says...

#64

Wait, question, is it possible to tap either wizard if they don't have summoning sickness?

February 10, 2014 5:08 p.m.

Bubbleberry says...

#65

Yes, Azami's ability isn't and activated or cost based ability, it's stating that you can draw a card at any time by tapping a wizard you control.

February 10, 2014 9:34 p.m.

Frampypants says...

#66

Yup. Summoning sickness need not apply

February 10, 2014 9:49 p.m.

neowit says...

#67

I have a vanity deck like this which uses two Bridge from Below s instead of Narcomoeba , as you can discard Bridge From Below and still pull the combo. And if you don't mind losing legacy legality you can throw in a couple Hermit Druid s to increase your chances of engaging the combo, and reduce the deck's dependency on black mana. You may also want to consider adding two or three Chancellor of the Tangle s.

February 25, 2014 1:36 a.m.

LordOfMishap says...

#68

Funny, I have nearly an identical deck. Looks a whole lot like yours. Lol! Sky Nomad: No Land Required (1st turn kill). I'm a little bummed someone else posted it on here but kuddo's for posting it first. +1 for me.

March 1, 2014 11:17 p.m.

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TCGPlayer.com price Checkout

Low Avg High
$579.54 $756.08 $1261.5
Date added 1 year
Last updated 2 months
Legal formats Commander / EDH, Legacy, Vintage
Sets
Cards 60
Avg. CMC 2.65
Top rank #2 on 2013-03-18

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