pie chart

All Spells, Zero Lands, Turn One Win: BOOM

Legacy Budget Combo Infinite Combo Mill



Looks awkward right?! Well it's actually quite simple:

1) Use card draws and mana creators to play Balustrade Spy or Undercity Informer and mill your entire deck because you have no lands.

2) 4 Narcomoeba will come back to the battlefield as a result of the mill and flasback Dread Return by sacrificing three Narcomoebas. Target Angel of Glory's Rise to get Azami, Lady of Scrolls and Laboratory Maniac into the battlefield from your graveyard, since you are completely milled.

3) Tap one of them and win. On turn one. 40% of the time.

                       Tranformational   Siding!

Rest in Peace and Deathrite Shaman suck! But with this sideboard you no longer rely on your graveyard.

Take out all Undercity Informer, Balustrade Spy, Dread Return, Narcomoeba, Laboratory Maniac etc and bring in the Goblin Charbelcher, Lion's Eye Diamond, Grim Monolith, Tinder Wall and Spoils of the Vault. Since you have no land, Charbelcher does 50ish damage to your opponent while they think they've got you beat with their Rest in Peace!

                          SOOOO SIICCCKKKK +1!!




Aneximines says... #1

Beautiful. Maybe Pact of Negation ? Or is disruption not a problem?

February 14, 2013 6:26 p.m.

Frampypants says... #2

Pact would definitely be sideboard.Good call

February 15, 2013 6:30 p.m.

evilclown5609 says... #3

:O holy shiiiiiiiiiiiiiiiiiiiiiiiiiiiiii +1!!

March 5, 2013 9:18 p.m.

Frampypants says... #4

Hahaha, thanks! :D

March 8, 2013 5:40 p.m.

Scarman says... #5

Wonderful deck! Anyway, I think you should remove 1 Cabal Ritual to add 1 Snapcaster Mage. In this way you raise the chances of winning in turn 1, because with Angel of Glory's Rise you can reanimate it, and you can target Gitaxian Probe, that you can cast for free in the same turn, triggering Laboratory Maniac effect and winning the game.

I've only one question: have you get inspired by sharoth's Balustrade Dredge?

March 8, 2013 7 p.m.

Scarman says... #6

*have you got inspired

March 8, 2013 7:04 p.m.

blackbaki777 says... #7

Seeerrrrrrr geeerrrrdddd

March 12, 2013 6:23 p.m.

This deck is absolutely amazing... +1

March 14, 2013 10:47 a.m.

DeathByDragons says... #9


March 14, 2013 5:33 p.m.

Wabbbit says... #10

This deck is insane. I win consistently on turn 1. +1, great job.

March 14, 2013 8:57 p.m.

Niliko says... #11

Wow an even better take on the 'Four Horseman' by Jeff Liu, which I'm guessing was the inspiration, that was already an amazing deck for legacy.. And this deck wont even bring a stupid judge call for no change in game state!

March 15, 2013 11:47 a.m.

magic_plis says... #12

Nice decklist... But for turn 1, i like the famous Flash-Hulk deck!

+1 anyway...

March 15, 2013 1:21 p.m.

mojk says... #13


March 15, 2013 3:48 p.m.

Zielle47 says... #14

Sadly Force of Will and Surgical Extraction are things wah wah wah...

March 16, 2013 2:01 a.m.

Mongo says... #15

Can someone tell me the 7 card hand you would have to draw to win turn one (are there more than 1)? Excuse my ignorance but I am not seeing it.

March 16, 2013 4:09 p.m.

Reynan says... #16

+1 Indeed. Bravo

March 17, 2013 5:01 p.m.

ummm whut. if i had this played on me IRL, I'd probably decrease the MTG players population by a couple players. +1 definately.

March 17, 2013 6:30 p.m.

MTG_Player says... #18

I really like this deck, is it possible to make this combo modern legal?

March 17, 2013 11:31 p.m.

dragonsong says... #19

The crux for making it modern legal would be a substitute for Dread Return. Unburial Rites is the only card that seems to behave similarly, but its Flashback cost will mean trickier mana production... especially since some of the other mana generation here has to be retooled for modern. (Chrome Mox is banned, just for starters.)

March 18, 2013 12:27 a.m.

MTG_Player says... #20

what happens if u draw 2 narcomebeas?

March 18, 2013 12:33 a.m.

dragonsong says... #21

For a great deal more insight and sideboarding suggestions on this deck:


March 18, 2013 3:51 a.m.

shicari says... #22

Mongo The only hands you can draw and not win are if you end up getting stuck with a hand consisting of Angel of Glory's Rise, Azami, Lady of Scrolls, Balustrade Spy, Laboratory Maniac, Undercity Informer, Narcomoeba or Dread Return before generating enough mana to get out Undercity Informer or Balustrade Spy.

March 18, 2013 2:57 p.m.

Kol24 says... #23

DUDE!!! You deserve a prize! so elaborate! +1 from me

March 18, 2013 3:06 p.m.

tempest says... #24

One with Nothing problem solved. I also think Pact of Negation would be important since there are cards like Force of Will. Did you make this yourself?

March 18, 2013 3:30 p.m.

Frampypants says... #25

If you get stuck with a combo piece in your hand you can use Cabal Ritual on yourself to get it in the graveyard, but by far the easiest way is to just mulligan it away! I got the inspiration from a deck I saw on Starcity but tweaked to make it better I think. Pact of Negation is a good sideboard but I like my BFMs.... :D Thanks for the +1's! Im planning on building it soon.

April 5, 2013 2:39 a.m.

tigersfan774 says... #26

Nice deck. After 30 playtests I got:

1st turn win: 10 times or 33.33%2nd turn: 3 times or 10%3rd turn: 3 times or 10%4th+ turn: 14 times or 46.67%

Obviously the 2nd and 3rd turn wins are a little more dependent on opponent plays.

The 4th turn plus games were caused by a pretty even split of drawing the combo pieces and not drawing either self mill piece. Unfortunately it seems that if you have the bad luck to draw a combo piece in each of your first 3 or 4 hands there isn't much that can be done.

May 4, 2013 1:08 p.m.

theobeast says... #27

An awesome ComboThough, I do have an inquiry; what do you do Leyline of the Void?

May 22, 2013 1:45 p.m.

IzexD says... #28

That is epic xD

May 29, 2013 10:45 p.m.

Scrubadubdub says... #29

If working on a budget, could one sub Mana Vault for Grim Monolith ? (-$14)

June 17, 2013 1:37 a.m.

MTG_Player says... #30

no Mana Vault is banned in legacy

June 17, 2013 1:54 a.m.

Scrubadubdub says... #31

I thought it is just restricted? What is the difference?

June 17, 2013 4:54 a.m.

dragonsong says... #32

Yes, it's Restricted, so it should work as a sub. Restricted means you can only have 1 of.

June 17, 2013 11:21 a.m.

MTG_Player says... #33

No you are thinking of vintage.

June 17, 2013 12:05 p.m.

dragonsong says... #34

D'oh! Yes, I was. :)

June 17, 2013 3:59 p.m.

dreamaddict says... #35

40% of the time, IT WORKS EVERY TIME.

September 18, 2013 10:31 p.m.

themucher says... #36

No Bridge from Below ??? Shameful

December 20, 2013 3:46 p.m.

40cal says... #37

Uhmm so just to clarify Cabal Therapy is the best card in this deck LOL

January 11, 2014 6:41 p.m.

40cal says... #38

Sadly the most expensive uggggg

January 11, 2014 6:45 p.m.

40cal says... #39

What does Cabal Therapy do for the deck?

January 12, 2014 3:04 p.m.

Frampypants says... #40

If you are holding a combo piece you can sac use it on yourself to put it in the graveyard. Essentially allowing you to be able to draw a combo piece and still be in alright shape

January 12, 2014 4:46 p.m.

Frampypants says... #41

Sorry, that wasn't very clear. If you are holding, say a Lab Man, you mill yourself putting the narcomoebas into play. Flashback cabal therapy by sac-ing a narc to make yourself discard the Lab Man. Then use dread return and win

January 12, 2014 4:50 p.m.

MTG_Player says... #42

also forces the opponent to discard Force of Will

January 12, 2014 5:12 p.m.

Frampypants says... #43

What he said

January 12, 2014 8:27 p.m.

Bubbleberry says... #44

How do you now when to mulligan for this deck? :L

February 2, 2014 5:17 p.m.

Bubbleberry says... #45

Also, what do you think is the latest turn that this deck has a chance of winning?

February 2, 2014 5:38 p.m.

CYborghb says... #46

Awesome deck! The look on my friends faces as I 1 turn them is superb! I would suggest adding in 2 more Dread Rituals, because I drew one on my first playtest and I couldn't get it into my graveyard or play it. Thanks! +1

February 4, 2014 4:06 p.m.

CYborghb says... #47

Oh also, anything you can do to reduce the price? And add in (maybe) some Sphere of the Suns, because I sometimes get a lot of mana, but no black, so that would be handy. :P Thanks again!

February 4, 2014 4:09 p.m.

Bubbleberry says... #48

Sphere of the sun would be wasted space in this deck. It's turn one win and pretty much nothing else at all.

February 4, 2014 4:27 p.m.

CYborghb says... #49

Well, personally, there are situations that I have encountered in which I have 2 spirit guides, but no black mana. SOTS could solve that.

February 4, 2014 6:17 p.m.

CYborghb says... #50

Oh yes, and, in answer to your question, I'd estimate about 5-7 turns is when you should either lose hope of winning. :D

February 4, 2014 6:19 p.m.

Frampypants says... #51

Sphere of the Suns is too slow. I feel it would be a waste to use a Dark Ritual to play SOTS. As for the mulligan question, it just takes some time to figure out what is a good hand and what is not. It also depends on what you are playing against. Generally though, having a combo piece is a bad sign and having two combo pieces means you just chuck it out. Big news though! I found a cool way to sideboard with this deck which I will be posting asap, so keep your eyes open

February 4, 2014 7:44 p.m.

CYborghb says... #52

Actually, I was not suggesting to play Sphere of the Suns with Dark Ritual , but instead use it as something to play Dark Ritual with, because I sometimes find myself with no Lotus Petal /Chrome Mox . Still just a suggestion!

February 4, 2014 7:49 p.m.

Frampypants says... #53

Good point, maybe I could add Wild Cantor , it is basically a cheaper Manamorphose . I think I will do that actually. Thanks for leading me there!

February 4, 2014 8:02 p.m.

Frampypants says... #54

Wild Cantor can be found with Summoner's Pact which is why it is a one of

February 4, 2014 8:12 p.m.

CYborghb says... #55

:) Happy to help! More suggestions: put in two of all the cards that are game-win required, so that if you draw one you don't have to mully or discard it somehow. Really the rules for mully are:Dread Return, Angel of Glory's Rise or any other game-essential cards unless what I said above is incorporatedNo mana cards whatsoever, although this is pretty rare :PNo Balstraude Spy or Undercity Informer (This is your choice, if you deem the opponent not to be too much of a threat then don't mully)Other than these situations, I can't really think of any other times in which you would need to mully, because if you have not got these at least two of these problems in your hand, the deck should fix that in at most 3-4 turns. AT MOST. Because of the awesomeness of the deck of course.

February 4, 2014 8:15 p.m.

Frampypants says... #56


February 4, 2014 8:18 p.m.

CYborghb says... #57

Also, maybeboard Biovisionary because it will be an insta win with no fear, because when you Dread Return Angel of Glory's Rise it will bring it onto the battlefield, because, of course, it is a human wizard. Hope I helped! I would actually suggest removing the Lab Manic & Azami or adding them to the sideboard instead of these.

February 4, 2014 8:59 p.m.

CYborghb says... #58

Sorry to be making too many suggestions, I hope you don't mind! MOAR INFO: Adding in more combo cards would allow you to take out the Cabal Therapy and cut a hale of a lot from the cost of the deck. I saw you just updated your sideboard, and suddenly, the deck is $300 pricier.. ? Maybe reconsider the Grim Monolith , but I really like the Goblin Charbelcher as an alt win condition!

February 4, 2014 9:09 p.m.

Frampypants says... #59

Oh yeah, I'm not about to make that sideboard, it is just incredibly epic

February 4, 2014 9:24 p.m.

CYborghb says... #60

Lel I keep on finding kewl things - Play Emrakul's Hatcher with Dread Return , and you have infinite colorless mana/infinite Dread Return . So many things you can do with that... IDK all the combos, but you can win in like 5 different ways. like using Biovisionary, Emrakul himself, Volcanic Geyser (using idk, something like Burning Tree Emissiary for the 2R). So many possibilities! Feel free to add some... :)

February 6, 2014 8:57 p.m.

Frampypants says... #61

Dread Return gets exiled after you flash it back!

February 9, 2014 1:52 p.m.

CYborghb says... #62

Aw... HERPDERP Sorry! :P

February 9, 2014 7:20 p.m.

Frampypants says... #63

Haha no worries. As for those alternate win-cons I think that it would certainly be hilarious to win with biovisionary etc but once you bring back Azami and lab man then you've already won. No point in winning more! haha

February 9, 2014 8:16 p.m.

CYborghb says... #64

Wait, question, is it possible to tap either wizard if they don't have summoning sickness?

February 10, 2014 5:08 p.m.

Bubbleberry says... #65

Yes, Azami's ability isn't and activated or cost based ability, it's stating that you can draw a card at any time by tapping a wizard you control.

February 10, 2014 9:34 p.m.

Frampypants says... #66

Yup. Summoning sickness need not apply

February 10, 2014 9:49 p.m.

neowit says... #67

I have a vanity deck like this which uses two Bridge from Below s instead of Narcomoeba , as you can discard Bridge From Below and still pull the combo. And if you don't mind losing legacy legality you can throw in a couple Hermit Druid s to increase your chances of engaging the combo, and reduce the deck's dependency on black mana. You may also want to consider adding two or three Chancellor of the Tangle s.

February 25, 2014 1:36 a.m.

LordOfMishap says... #68

Funny, I have nearly an identical deck. Looks a whole lot like yours. Lol! Sky Nomad: No Land Required (1st turn kill). I'm a little bummed someone else posted it on here but kuddo's for posting it first. +1 for me.

March 1, 2014 11:17 p.m.

Marine123 says... #69

What happens if I love my opening hand.....use probe to check for a force and draw a Angel of Glory's Rise? Do I just lose the game?

April 22, 2014 12:37 p.m.

cellodude says... #70

Dread Return Is a sorcery, And you can't' flash back sorcerys at instant speed, because you still have the Balustrade Spy trigger on the stack, you can't flashback Dread Return . Thus milling yourself out and you lose.

April 27, 2014 4:54 p.m.

Shumdailumdai says... #71

Hey Marine, if its in your hand, wait to get eight cards, then you can discard it into your graveyard.

Oh yeah, this deck is beast! Way to go. I just cloned it (but with cheaper cards), and it works so well! definitely +1

May 7, 2014 6:18 p.m.

Frampypants says... #72

Thanks folks! Marine123 you can use Cabal Therapy on yourself to get rid of a combo piece. Drawing two combo pieces is much harder but one is easy to deal with.

May 11, 2014 4:36 a.m.

killkong1211 says... #73

Needs a second Dread Return .
Without it no matter how good the hand, having Dread Return in it makes you lose.

May 16, 2014 1:26 p.m.

OMGpopcorn says... #74

killkong1211, Cabal Therapy is in the deck so that you can get cards out of your hand and into your graveyard. I myself prefer Putrid Imp , because you can use it more than once, but when you are putting tons of cards in your graveyard I can see why Frampypants put in Cabal Therapy instead.

May 25, 2014 4:55 p.m.

Shumdailumdai says... #75

Cellodude, you lose when you draw a card and you can't, not when you run out of cards.

May 28, 2014 5:40 p.m.

BubbleMahn says... #76

What can seriously make this good is the fact that you have a free mulligan if you have no land in your hand. So unlimited mulligan until you get perfect hand?

July 4, 2014 5:35 p.m.

BubbleMahn says... #77

/ nvm, apparently you have to still drop one card per mulligan

July 4, 2014 5:37 p.m.

BubbleMahn says... #78

Have you thought of an official name for this deck? How does "All for none" or "Madman's Redemption" sound? btw Would sideboarding a Sol Ring help at all in Vintage?

You COULD replace the Cabal Therapy with a Sol Ring , one more Wild Cantor and one more Dread Return (that can still be used with a Chrome Mox ).Keeping in mind this is just trying to stay tournament legal.

July 5, 2014 3:21 a.m.

BubbleMahn says... #79

Now that I think about it, if you have one of the combo cards in hand, for example Laboratory Maniac , but no Cabal Therapy in hand, you could mill, wait for the four Narcomoeba to return to the field, then pay Cabal Therapy 's flashback cost by sacking one Narcomoeba or what you milled yourself with, discard Laboratory Maniac and leave the remaining three or four for Dread Return 's flashback and continue with the combo. Now what if that were to happen but with one or even two Narcomoeba still in hand? Just wait for the other ones to return to the field and use what you milled yourself with as part of the flashback cost for Dread Return , whether it's Balustrade Spy or Undercity Informer .
Have two combo cards in hand at once (EVEN A Narcomoeba MAKING THREE)?! Azami, Lady of Scrolls and Angel of Glory's Rise still in hand?! Hopeless?! Nope. If possible, play Summoner's Pact to get a Spirit guide and/or just sack a Spirit guide to play a Wild Cantor . (Should have minimum 5 creatures on field by this point, including (possible) 3 Narcomoeba .) Sack two creatures by casting two seperate Cabal Therapy flashback costs, and discard the two (or three) combo cards. Then continue with the combo. For this case specifically, if a Wild Cantor can't be played, you're out of luck, or if you've still got a Narcomoeba in hand, try messing around with remaining mana in your pool. Still damn beautiful.
TL;DR Weebles wobble but they don't fall down!

July 5, 2014 4:21 a.m.

BubbleMahn says... #80

Sorry, I don't mean to spam but in the last paragraph, by sacking two combo cards I meant Azami, Lady of Scrolls and Angel of Glory's Rise so the combo can still work. I'm gonna wait for others to talk before I do again, whew. I'm constructing this deck for sure.

July 5, 2014 4:29 a.m.

BubbleMahn says... #81

nvm again, it's on Star City Games: "Oops, All the Spells!"

July 6, 2014 8:02 a.m.

rahmio says... #82

+1 from me

July 10, 2014 7:50 a.m.

lil_cheez says... #83

What if Dread Return is in your starting hand or draw? You "full" your hand and discard it in the cleanup step? Isn't that "pause" dangerous?

August 5, 2014 6:57 p.m.

Renaud says... #84

That's why you have Cabal Therapy You get 4 Narcomoeba back, so you can sacrifice one to discard a card that must be in the graveyard (like Dread Return for example)

August 6, 2014 2:27 a.m.

lil_cheez says... #85

Oh! I see!

August 6, 2014 6:46 p.m.

CapnAhab says... #86

Ops all spells... An Underworld Cerberus Build is more reliable.

August 11, 2014 7:15 p.m.

Renaud says... #87

I don't see how an Underworld Cerberus would work with this deck, could you elaborate?

August 12, 2014 11:41 a.m.

Nigeltastic says... #88

Ah legacy, the place where crazy combos are awesome and people don't understand how they work <3

August 12, 2014 1:22 p.m.

CapnAhab says... #89

Underworld Cerberus victory frees up a card slot, which is, by itself, better. It also minimizes dead hands resulting from drawing into combo components: in a deck using the Angel as a Dread Return target, drawing Angel of Glory's Rise , Laboratory Maniac , Dread Return , or Azami is problematic, whereas a deck using the Cerberus only has to worry about drawing the Cerberus itself or drawing Dread Return. This is a considerable improvement over the Angel-based method.

August 13, 2014 11:22 a.m.

CapnAhab says... #90

Scenario: Opening hand #1: Summoner's Pact, Undercity Informer, Simian Spirit Guide, Dark Ritual, Cabal Ritual, Dread Return, Simian Spirit Guide

I keep. I exile a Simian Spirit Guide and use the mana to cast Wild Cantor . I sacrifice Wild Cantor for a black mana and use the black mana to play Dark Ritual . I use two of the mana from Dark Ritual to play Cabal Ritual . That gives me a total of four black mana. I cast Undercity Informer and use my last remaining mana to activate its ability, putting my library into my graveyard and four Narcomoeba 's onto the battlefield. I sacrifice a Narcomoeba to flashback Cabal Therapy, targeting myself and naming Dread Return , which I then discard. I also get a zombie token thanks to Bridge from Below . I sacrifice a Narcomoeba to flashback Cabal Therapy on my opponent, naming whatever card I suspect might be a problem and getting another zombie token. If I see something that it still threatening, I sacrifice a third Narcomoeba to flashback my last Cabal Therapy and get rid of it, possibly getting another zombie token if my opponent hadn't already had any cards discarded. I then sacrifice three creatures, say one Narcomoeba and two zombie tokens, to flashback Dread Return targeting Underworld Cerberus . All of my creatures in my graveyard go to my hand. I exile a Simian http://static.tappedout.net/None_medium.jpgSpirit Guide for a red mana and use it to play Wild Cantor . I exile two Elvish Spirit Guide 's for two mana, sacrifice Wild Cantor for a blue mana, and cast Laboratory Maniac . With the Maniac on the battlefield, I cycle a Street Wraith and win

August 13, 2014 11:29 a.m.

CapnAhab says... #91

I forgot to add that your using Cabal Therapy to sac Underworld Cerberus in order to get all your mana gen back in hand.

August 13, 2014 11:39 a.m.

angeldeath says... #92

The way the milling rule works is that if you mill until you hit a land and don't get one you lose right their. This gives you no time to play any additional cards once you use one of your mill cards. Your dead before you can do anything. Sorry to say.

August 28, 2014 1:12 a.m.

Renaud says... #93

You lose once you can't "draw"

The milling effect of this deck doesn't make you draw, it makes you reveal the card, so you will be fine :)

August 28, 2014 5:56 p.m.

nashoud says... #94

Noob question here, but anyways: How do you tap a Wizard on turn one? Wouldn't any card sent to battlefield from graveyard have summoning sickness until turn 2?Is it because Azami, Lady of Scrolls 's activated ability technically bypasses the "no tap rule", since it doesn't have the "tap" symbol in its wording?Or am I missing something else?

In any case, an amazing deck!

September 18, 2014 3:56 p.m.

long_ears says... #95

what is the use of Spoils of the Vault ? superb deck!!!!

October 13, 2014 10:49 a.m.

SorinDankov says... #96

CapnAhab, your scenario uses 4 Cabal Therapy and this deck only has 3.

October 30, 2014 5:52 p.m.

werd3ad says... #97


November 3, 2014 9:35 p.m.

How does Spoils of the Vault work on this deck?


November 10, 2014 8:35 a.m.

Hopere says... #99

How do you use Undercity Informer's ability if you can't sac a creature.

November 21, 2014 4:22 p.m.

SorinDankov says... #100

he sacs himself

November 21, 2014 4:33 p.m.

Poprox says... #101

What do you do if it doesn't work?

December 18, 2014 7:43 a.m.

You should switch Cabal Therapy with Mox Jet

December 23, 2014 4:35 p.m.

Chromatic Star instead of azami?

December 23, 2014 8:45 p.m.

Renaud says... #104

-If this doesn't work you lose

-Mox Jet would be amazing, but it's banned in Legacy, and you need the Cabal Therapy to discard combo pieces if they are in your hand

-Chromatic Star would cost you an extra 2 to put on the table and activate and you would need to have it in your hand to go off. The beauty of the combo is that it dumps everything in the graveyard, then reanimate everything with Flashback effects

December 23, 2014 10:46 p.m.

lefebvrea9 says... #105

I'm new to legacy (usually play modern on standar or EDH) but this look very good, and what a sideboard! +1 of course

January 27, 2015 1:33 p.m.

CapnAhab says... #106

Why wouldn't you run 4 Cabal Therapy?

January 31, 2015 11:38 p.m.

Spencerbot15 says... #107

March 31, 2015 10:54 a.m.

Eddie1332 says... #108

Genius +1

April 8, 2015 9:48 a.m.

j.emery12 says... #109

Can anyone explain why Cabal Therapy is used?

April 24, 2015 4:11 p.m.

SorinDankov says... #110

lets you throw combo pieces away.

April 24, 2015 4:42 p.m.

DarkAnthem says... #111

Uh... What green creatures are you tutoring for with Summoner's Pact?

June 2, 2015 12:37 a.m.

SorinDankov says... #112

Wild Cantor primarily.

June 2, 2015 6:25 a.m.

Fro780 says... #113

Hey just built this deck plus sideboard to its entirety! Super excited to go play it. Took me 4 months due to crazy expensive sideboard but nothing some good ol trading couldn't handle! Love it!

June 29, 2015 10:32 p.m.

Biovisionary ? Also, why "budget"?

July 1, 2015 9:20 p.m.

Renaud says... #115

Because legacy!But also because price incresed in the past 2 years

July 16, 2015 3:10 p.m.

SirFowler says... #116

I would highly recommend 4x Chancellor of the Annex because it's very useful against Force of Wills and Pact of Negations.

July 25, 2015 1:38 p.m.

Arkavia says... #117

Incase anyone was wondering, he stole this deck from TheManaSourse. https://www.youtube.com/watch?v=l5khRZmkBvc

August 10, 2015 8:31 p.m.

Leviathan102 says... #118

He last updated this deck before the video was released.

August 20, 2015 11:34 p.m.

Quarion65 says... #119

I like the deck, +1. Please checkout my deck: Turn 1 Worldspine Win.

August 25, 2015 3:53 p.m.

This is actually a list from an established legacy archetype called "oops, all spells" it and dredge are supposedly the fastest combo decks in the format, but dredge has the plus of being $500 cheaper

October 13, 2015 11:56 a.m.

lordmalphas says... #121

Instead of Azami/glory/LabMan, the other win-cons you could run are:

Sutured Ghoul+Dragon Breath (+Dragon Shadow or Dragon Wings if you anticipate blockers) (exile all creatures from graveyard, attach enchantments of choice, attack for ~20 or 25)

The Mimeoplasm+Triskelion+Lord of Extinction (LOE will be at least 40, use his p/t as a copy of triskelion, then ping opponent to death)

Bridge from Below+Bridge from Below+Flame-Kin Zealot (Sac 3 narco's for 6 tokens, fkz gives them all +1/+1 haste, attack for 21

November 12, 2015 10:40 p.m.

hhafglop says... #122

November 17, 2015 10:44 a.m.

jstieps says... #123

Renaud I saw your comment and agree with you the summoning sickness rule is that the creature can't attack or tap unless it has haste, it's still tapping, Frampypants you need a human wizard with haste like Skirk Alarmist which may or may not be a human, based on most websites I have looked at people consider it human, you can look too, also this website says it is human

January 2, 2016 9:43 p.m.

jstieps says... #124

Frampypants you could also save a Simian Spirit Guide in your hand and put in 1 Crimson Mage or just Surrak, the Hunt Caller

January 2, 2016 9:50 p.m.

omega_helix says... #125

Renaud & jstieps You're not 100% wrong. If a creature has a tap symbol without haste it's tap ability cannot be used. but because Azami, Lady of Scrolls has an effect like Heritage Druid you are allowed to tap any wizard, regardless of summoning sickness. If you have any concerns with my point, please google into heritage druid first, as it is an extremely similar case. Hope I cleared things Up. :D

January 5, 2016 6:19 p.m.

jstieps says... #126

Ok thanks omega_helix it made me confused why no one noticed that, but that really helps my understanding, thanks for clarification

January 5, 2016 8:57 p.m.

Well its official. Everyone here is an idiot. There is no way this deck can possibly win turn one (in the way described using Lab Maniac[not belcher])... EVER. Did it ever occur to you that the wizard you must tap to win the game will have SUMMONING SICKNESS??? Is the whole world gone mad or am I missing something???

January 31, 2016 11:08 p.m.

jstieps says... #128

Look at the explanation omega_helix gave Michaeldeltawhiskey

January 31, 2016 11:15 p.m.

HySpeed says... #129


I don't need the turn 1 win and am fine with winning on a future turn. Is there a way to do this without Angel of Glory's Rise?

The reason is that I am building a collection of decks for each color permutation (casual) and I am looking for a URBG deck. Without the Angel, this deck fits perfectly.


February 21, 2016 12:11 a.m.

myingling says... #130

No, there is no summoning sickness problem here. See the "Rulings" at the bottom of this card to understand why: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=152556

March 5, 2016 11:38 a.m.

Zyron99 says... #131

It's all great, but is there a reason you don't main board the LED's? They basically save you from having any combo pieces in hand except 2 Narco's, and can be used to activate the Undercity Informer. This lets you use 1 dark ritual or cabal ritual to get UI out then use LED to get all you cards in hand into the graveyard and activate the 1 mana cost. Worst case it can be used with the mill trigger on the stack to get your cards in hand into the graveyard. I would remove 2/2 of SSG/ESG, or maybe just all 4 SSG since you can use summoner's pact to go get ESG. That then frees up 4 sideboard cards, maybe 4 Pacts of Negation or something.

March 21, 2016 1:24 p.m.

DragonElder says... #132

I don't think it works because the cards say until, then put then put them in your graveyard, thus if you never reveal a land nothing happens. Please tell me/ send a link to explain this ruling.

March 26, 2016 10:52 p.m.

Zyron99 says... #133

You perform the action until it is fulfilled or you cannot perform the action any more. In this case there are no more cards in your library so you cease revealing cards. At that point you continue with the rest of the cards text.

In response to other people here talking about this causing you to lose, you don't lose until you need to draw a card and there are none in your library, since you are revealing cards in your library, not drawing them, you do not lose from that effect.

It is similar to the Nagging Thoughts or Fork in the Road from this new set. You go get two cards and put one in your graveyard, this is not discarding, it is going straight from the library zone to the graveyard zone, thus you cannot activate a madness cost from that effect.

April 20, 2016 5:23 p.m.

Someone please explain to me why an $850 USD deck is 'budget'? Thanks. As for constructive comments... WOAH this deck is amazing

June 12, 2016 10:29 a.m.

But if you run out of cards to draw? Wouldnt that mean you lost the game?

June 13, 2016 7:24 p.m.

jstieps says... #136

First of all WerewolvesLover, this is for Legacy, this format is usually breaking $2000 in price tag, second of all kennybalderas, yeah but you finish the game before you draw cards.

July 2, 2016 12:38 p.m.

jstieps says... #137

Also I may add that kennybalderas, read Laboratory Maniac, the effect means you don't lose but win.

July 2, 2016 12:39 p.m.

Cetriel says... #138

Is this an original of yours or one you copied?

July 10, 2016 8:42 a.m.

BrunoTT says... #139

this is my new favourite deck. Bravo sir.

September 5, 2016 5:25 p.m.

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Date added 3 years
Last updated 2 years

This deck is Legacy legal.

Cards 60
Avg. CMC 2.27
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Top rank #2 on 2013-03-18
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