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All of Hyrule's Lands Flow Through My Deck & Balls

Commander / EDH BG (Golgari) Competitive Dredge Infinite Combo Theme/Gimmick

n0bunga


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Sitting On My Throne Greetings fellow Hyruleans! It is I, King Zora Do Bon XVI!

Fellow Zora Ender666666 gave me a wondrous idea to build a deck reflecting my MTG avatar, The Gitrog Monster . Some may already raise their hands and say "Wait! That's a Frog! And you are a mighty Zora King!" Peace be upon thee, I say. We are not so different in species, and more importantly, there's no better creature that reflects my purpose in Hyrule, sitting mightily high atop the Zora's Domain, allowing all of Hyrule's water to flow through me.

That is the essence of this deck - Dredging. Wonderful mechanic in other formats, and now one that is truly strong in EDH. Lands come and go, my graveyard is but another tool I can manipulate and recover so that those wonderful lands can be spent once more.

Dakmor Salvage + Skirge Familiar are the tools necessary to produce an infinite supply of land to flow through my deck and balls. Provided I, The Gitrog Monster am out on the battlefield, and not waiting for my dear Princess Ruto to return..

This Dredge Engine can be accelerated into with the help of other static Discard outlets like Putrid Imp , Oblivion Crown and Noose Constrictor . These can help dredge through our deck, netting us one draw from every additional land that hits the graveyard (that isn't Dakmor Salvage). Those draw triggers can be stacked and resolved sequentially once you've accrued enough to draw the remainder of your library. With each draw trigger resolved, you can then draw your entire deck, allowing you to pitch a land, then Kozilek to shuffle both cards into your library so that your library is simply 2 cards. You can continue to pitch Dakmor to mill these 2 cards, and you are guaranteed to hit a land in the graveyard, giving you an extra draw each time that land in your library hits the graveyard.

Praetor's Grasp is our primary wincons at Sorcery speed. Once the engine is going, we can restructure the deck to contain: Kozilek and a Land, as noted above. This is an effective shortcut to save from having to churn through every card in the deck over and over. Since Gitrog's abilities use the stack, you can actually retain these Gitrog draw triggers on the stack while you're discarding Dakmor to Skirge Familiar. With those two cards in the library, you have an infinite and speedier mill. This makes casting (and recasting) Praetor's Grasp all the more easier. Praetor is a great way to exile all opponent's libraries, and alternatively, you can steal someone else's primary wincons, like Laboratory Maniac.

Crucible of Worlds + Glacial Chasm is like a lock for aggressive decks that have no way of dealing with it. To avoid the cumulative upkeep, sacrifice it to the Gitrog Monster and draw from that, and you may recast it again with Crucible of Worlds. This works exceptionally well if you've multiple effects that let you play additional lands per turn.

Squandered Resources isn't necessarily a combo, but it is a tool to ensure I'm generating mana for the land I'm passing through my deck and balls.

This is not for the faint of heart; this can be a very pricy deck. As it should be; while all lands flow through me regardless of their type, I prefer the finest 2-ply class of land. Bayou , City of Traitors , Scorched Ruins , Lake of the Dead Wah ha ha! But I don't just give flippers away for free! I sell them for 500 Rupees a pa--*ahem pardon me, I was thinking of another time...

Expect a Bazaar of Baghdad to aide in this list as well over time.

Since we are a combo deck, and rely on several pieces to remain on board, we have several cards to help protect us from any opposing menaces:

City of Solitude - deters any "friendly" interaction on your turn.

Imp's Mischief - a colour-shifted counter-spell, that can change the target of someone's Force of Will to it instead. There are also some other colourful applications; if a blue player wishes to Into the Roil the Gitrog Monster, or any enabler or outlets, we can respond by having Into the Roil target one of their things instead.

Avoid Fate - another colour-shifted Turn Aside that no one seems to run. It's goofy, but can easily blindside a control player that wants to bounce or destroy your creatures, or enchant them with Lignify or Darksteel Mutation .

Withering Boon - another colour-shifted counterspell! This time, we have black's version of Remove Soul . EDH is a very creature-heavy format in general, so this is fairly useful, and like Avoid Fate, can blindside someone who won't expect to run counterspells.

Oubliette - a colour-shifted Oblivion Ring ! When will this madness end? This is a pet-card, not typically recommended for more competitive builds, but it's a great piece of removal.

Deglamer , Nature's Claim - artifact or enchantment removal

Homeward Path - anti mind-control utility land.

Savage Summoning - anti-control tech that is both uncounterable, gives your next creature spell flash and makes it uncounterable as well.

Thank you for taking the time to read this! If you're a fan of this, as always: +1

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