"All hail the Demonlord Belzenlok, Evincar of the Stronghold, Scion of Darkness, Doom of Fools, Lord of the Wastes, Master of the Ebon Hand, Eternal Patriarch of the Cabal" -Cabal Evangel

The goal of this deck is pretty simple, to draw your entire deck and combo off from there. We have tons of tutor effects, card draw and a little bit of acceleration (for that sneaky turn five win). Our deck usually goes off turn six or seven (unless someone is playing control) and wins on the same turn. Our chances of winning on turn 6 (after drawing 13 cards including opener) are roughly 63.4962751%. This includes our four mana tutor effects and all of our actual pieces. Although more than half the time you will be going off turn six, you also need to account for disruption. We do this by playing wrath effect as well as a lot of removal to keep us from being dead when playing through counters. If you like playing Ad Nauseam type builds then this is the deck for you!
This entire deck revolves around one thing, Demonlord Belzenlok's ridiculously easy to abuse ability which, when he has lifelink, draws our entire deck for free. Our requirements for going off are 1. Having all CMC 4 or greater cards in our deck, 2. Having a way to give Belzenlok lifelink, and 3. A black mana floating, or 5 swamps in play, or an opponent with a forest. Once we meet all these requirements all we have to do is slam belzenlok on the table and win.
Get some way to give Belzenlok lifelink in play (Deadly Wanderings Whip of Erebos or Homicidal Seclusion)

Play Demonlord Belzenlok

Draw your entire deck

Play Unmask targeting yourself and pitch Phantasmagorian.

Pitch Dread Return, Skirge Familiar and any other card to Phantasmagorian

Play Hollow One and Dross Golem or Snuff Out Bone Picker or Deepwood Legate

Flashback Dread Return to bring back Skirge Familiar

Pitch 15 cards to Skirge Familiar

Play Dross Scorpion, Triskelion, and Cauldron of Souls

Unfortunately we only have three copies of our combo cards (Homicidal Seclusion, Deadly Wanderings, Whip of Erebos), but we do have many tutor effects, Brainspoil, Dark Petition, Demonic Collusion, Dimir House Guard, Fleshwrither, Liliana Vess, Mastermind's Acquisition, Razaketh's Rite. We also have a whole bunch of card draw in Ambition's Cost, Fatal Lore, Street Wraith, and Ancient Craving.
Our deck sometimes just cant draw a wincon or a tutor. In these sticky situations our opponents will probably keep beating our face. For these situations pretty much the rest of our deck is (sometimes free) removal and boardwipes.
Don't blow stuff up that's not attacking you-We have a good amount of instant speed removal and if it's not attacking you don't blow it up (if it's sorcery speed just blow up the biggest thing).

Always bluff removal-You usually will have removal in hand but if you don't pretend that you do. Don't be afraid to play mind games because your opponent has probably seen how much removal you have.

Always skip your turn, on your turn-Lethal Vapors is a great way to slow down the game but you need creatures to stick so that you can Dread Return. You will almost always want to activate Lethal Vapors before Demonlord Belzenlok resolves but after you cast him because skipping your next turn only to have the great demonlord countered and become way behind really sucks.

Wrath first, tutor later-If your opponents have an even semi-threatening board state don't be afraid to wrath the board instead of tutoring for your wincon, although this may seem counter-intuitive for a combo deck we are pretty slow and able to play a much longer game. However, leaving up instant speed removal rather than tutoring is only a good strategy when someone is going to combo off with a card in play.

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Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

22 - 0 Rares

26 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 5.19
Tokens Copy Clone, Zombie 2/2 B
Folders Cool commander decks from cool people.
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