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We ran as if to meet the Moon

Commander / EDH Budget Ramp RG (Gruul) Tribal Werewolf

Gorky


This is my Ulrich of the Krallenhorde   Commander Deck I am looking forward to buy. Deck's strategy is just the big ol' beatdown, get your Wolves out and swoop your opponents from the Battlefield.

But let's have a closer look at some of the cards.

Creature

Ulrich of the Krallenhorde  : This fella is our Commander, the only one Legendary Werewolf out there. His Flip-Abilities are mostly self-explanatory therefore I won't go into detail here.

Geier Reach Bandit  : Vildin-Pack Alpha gives us the ability to transform our Werewolves as they enter the battlefield what makes him one of the strongest creatures in this Deck imo.

Immerwolf: Immerwolf is a big creature for us. Our Werewolves can't transform into his Human form as long as he is on the battlefield. He combos nicely with Vildin-Pack Alpha and Moonmist.

Master of the Wild Hunt: A bunch of Wolvies and control. With him you can let your pack take care of your opponent's commanders.

Planeswalker

Arlinn Kord  : I adore her, she's just awesome! With a Werewolf planeswalker buffing your creatures, fighting enemy ones and giving you more Wolves you've got everything you need.

Domri Rade: Domri provides us with semi-carddraw, control and a devastating emblem, if we manage to get it.

Xenagos, the Reveler: Xenagos is great for some additional Mana and creatures (although non-Wolf).

Sorcery

The Sorcery section is mostly Ramp with a little bit of control mixed in, I don't want to go into detail any further.

Instant

Moonmist: Moonmist is your ace in the hole, you can only have one and you can't get it back, so use it wisely.

Artifact

Similar to sorcery but with some tutors in there, so no detail either. :)

Enchantment

The enchantments are mostly buffs for our wolves, with the exceptions of Raking Canopy and Wolfcaller's Howl, which give us Protection from Birdies and more Wolves respectively.

Land

Arcane Lighthouse: This one's the only one I'll explain. This land is SO important, especially if your enemies have Swiftfoot Boots, Lightning Greaves or something like that out. Just use your Lighthouse to fight their beloved creatures with your Wolves. Also, don't forget that you can get it easily with Expedition Map.

But I think that is all, please feel free to leave a +1 and a comment. :D

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Revision 3 See all

(5 years ago)

Date added 7 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

24 - 0 Rares

27 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.18
Tokens Emblem Arlinn Kord, Emblem Domri Rade, Satyr 2/2 GR, Wolf 2/2 G
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