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Aetherflux Storm (Aether Revolt)

Standard*

bobano


Maybeboard

Instant (1)

Artifact (1)


This deck does one thing: dome the opponent for 50 damage using Aetherflux Reservoir.

The Combo:

Aetherflux Reservoir - if we can cast 10+ spells in one turn with this on the battlefield, we usually win.

Paradox Engine - with this on the battlefield, every time we cast a spell, we untap all of our mana rocks, which lets us in turn play more spells.

Cultivator's Caravan + Hedron Archive - the mana rocks that essentially let us go infinite.

The Support:

Inventors' Fair - this is a land that eventually tutors for any combo piece. I'm running 2, and I know it's legendary, but it is a land that tutors for any combo piece...

Prophetic Prism - is cheap, fixes mana, draws a card to keep going off, and taps for the new mechanic improvise.

Metalspinner's Puzzleknot - essentially the same as the prism.

Paradoxical Outcome - I was struggling with whether or not to put this in the combo section or not. Before Aether Revolt, this was an integral part of the deck, so much so that you could not win without it. Now though, it serves as a draw 7+. You can win without it, but feels dirty when you cast it after the combo is established.

Reverse Engineer - a draw 3 for 2 mana. This is one of the reasons the deck can even function.

Whir of Invention - a tutor that puts the artifact (Aetherflux Reservoir, Paradox Engine) onto the battlefield at instant speed. This is the other reason the deck works.

Metalwork Colossus - I would honestly prefer this was an 11 mana non-creature draw 1 with the same cost reduction. We can't really do much with the 10/10 body and it turns on our opponents removal. But it's a free spell essentially, so what can you do?

Key Interactions:

Paradox Engine + Paradoxical Outcome + mana rocks. If we have 2 Hedron Archives (or an archive with 2 Cultivator's Caravan ) and a Paradox Engine with a few open mana we can essentially "go infinite" when we cast a Paradoxical Outcome . First, we tap our mana rocks, then cast Paradoxical Outcome and untap our mana rocks due to Paradox Engine while the outcome is still on the stack, tap them again to float as much mana as possible, then pick them up with the outcome, draw a ton of cards, then re-play the mana rocks with the mana we floated earlier.

Wrap-up:

This deck consistently wins on turn 6/7. That is probably too slow in the current meta. Although, we have the option of adding in disruption in the form of counter spells or adding a colour (probably black) for removal. I wanted to make the most combo-centric version possible and work from there.

Where this deck shines is it's resiliency to removal and disruption. We don't have any creatures that matter, do have numerous draw 3-10's, and a tutor that can grab any combo piece we may need at instant speed.

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Date added 7 years
Last updated 7 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

20 - 0 Rares

4 - 0 Uncommons

13 - 0 Commons

Cards 60
Avg. CMC 3.58
Tokens Clue
Folders potential yidris cards, Standard deck
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