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Advent of the Wurm (Selesnya Populate)

Modern GW (Selesnya) Tokens

FunkyBill


Sideboard

Enchantment (3)

Creature (1)

Planeswalker (2)


Maybeboard


Advent of the Wurm is one of my favorite cards ever, so I tried to build a Modern deck around it. The goal is to generate a strong early board presence of high-value tokens (Centaurs and Wurms) and grow it wide with populate spells and enchantments. Often resolving a single enchantment will win us the game as the opponent will not be able to deal with the insane value our token generators create. The Garruk Planeswalkers will provide us with an endless stream of tokens in the late game to ensure that we do not run out of gas. By the time we can sac our Grove of the Guardian, the 8/8 vigilance token is almost guaranteed to double by next upkeep.

To protect ourselves, Intangible Virtue makes our tokens tougher, and gives them vigilance so we can attack with all our stuff without worrying about our opponents counter attack. Path to Exile help us deal with our opponents threats that our big tokens might not be able to deal with, as well as Selesnya Charm which has the added flexibility of creating a token or buffing one of our creatures.

There's the usual sideboard tech: graveyard hate, artifact and enchantment hate (Sundering Growth doing double duty), and some burn/control hate.

Most notable upgrade for this deck would be swapping out Birds of Paradise for Noble Hierarch($$$), although there are rare circumstances where having a flying blocker is relevant. You could also swap Stirring Wildwood for shock lands, but having an additional blocker with reach can be useful vs. aggro and flyers, and often you don't want to trade your tokens in the early game. I have messed around with other cards in the maybe-board, but this is the decklist my wurms and I are most pleased with.

OVERVIEW - PROS: goes wide, goes big, many WURMS - CONS: slow, not much disruption, not much evasion

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Date added 5 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 2 Mythic Rares

27 - 4 Rares

13 - 0 Uncommons

0 - 9 Commons

Cards 60
Avg. CMC 2.58
Tokens Beast 3/3 G, Centaur 3/3 G, Elemental 8/8 GW, Elemental */* GW, Emblem Elspeth, Knight-Errant, Knight 2/2 W w/ Vigilance, Soldier 1/1 W, Wurm 5/5 G w/ Trample, Wurm 6/6 G
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