Maybeboard


So I heard you like combos... here is an Abzan (or Indatha, if you prefer) deck with a lot of them!

Deckbuilding decisions

Before talking of the combos and looking the cards individually, I want to talk about some decisions I've made on the deckbuilding process.

Our opponents will try to interact with our combo pieces all of the time, for example, killing them. Nethroi can reanimate a lot of our combo pieces in the graveyard in mid or late-game at once. Because it can reanimate creatures with total power 10 or less and our combo pieces often don't have high power, we can easily reanimate three, even four creatures with one Mutate. Also, this deck have a lot of non-Humans to mutate.

Another Abzan commander that allows a lot of combos is Ghave, Guru of Spores . It was the commander of this deck before Nethroi, but the reanimation possibilities of Nethroi made me choose it as a commander.

Yeah, it is a problem and I'm aware of it. The good part of use a lot of combos that involves the graveyard is that the pieces constantly overlaps, so I have a lot of ways to combo using less slots between the 99 that the format allows me to.

Including other combo pieces that doesn't use the graveyard forces me to exclude some combo pieces or outlets the deck already have. I don't think that removing an utility card, a removal or something like it to favor a combo piece is necessarily a good choice, because this deck tries to combo but we also have to deal with opponents that are trying to destroy our pieces and win the game on their own.

These changes are things that I will rethink and revisit in the future.

I've created a section just to discuss other combo possibilities that can be used in this deck, also for remember myself of the possibilities.

Combos section

Here I present and comment all the combos this deck can perform (ok, maybe I'm forgetting one or other).

Persist-based combos needs three pieces:

  • a creature with Persist,
  • a sac outlet
  • any permanent that removes -1/-1 counters, put +1/+1 counters or causes them to not have -1/-1 counters.

The sac outlet permanent (and benefits that we have from sacrificing for its ability) can be:

The permanents that interacts with -1/-1 counters in some way are:

The creatures with Persist and what we gain sacrificing them repeatedly are

Renegade Rallier + Saffi Eriksdotter are the spotlight of this section.

Saffi Eriksdotter combos very well with Renegade Rallier and any sac outlet. This combo consists on sacrifice Saffi targeting Renegade Rallier, then sacrifice Renegade Rallier to any sac outlet, triggering Saffi's ability. Renegade Rallier returns to the battlefield, triggering its Revolt ability. Its ability must target Saffi, reanimating it. The board is in the same state that it was before this sacrifices but, depending on the sac outlet used for this combo, we can defeat all opponents (pinging with Blasting Station ) or generate infinite mana (with Phyrexian Altar ).

The sac outlet permanent (and benefits that we have from sacrificing for its ability) can be:

Luminous Broodmoth + Solemnity

Luminous Broodmoth , our Mothra, can reanimate our creatures with flying counters if they doesn't have flying counters. They won't get any counters if Solemnity is on the battlefield so, with a sac outlet, we can trigger "enter the battlefield" effects and sac outlets's effects until we win the game.

The sac outlet permanent (and benefits that we have from sacrificing for its ability) can be:

The creatures we can loop with this combo are.

Mikaeus, the Unhallowed + Solemnity

Mikaeus, the Unhallowed combos well with Solemnity and a sac outlet and a non-Human. When they die, they come back to the battlefield with a +1/+1 counter 'because of undying. But Solemnity prevents them from getting this counter, so they come back to the battlefield with no counters on them. When they die again, they will come back, making it a combo.

Note that this combo only works with non-Human creatures.

The sac outlet permanent (and benefits that we have from sacrificing for its ability) can be:

The creatures we can loop with this combo are.

Mikaeus, the Unhallowed + Triskelion

Mikaeus, the Unhallowed combos with Triskelion even without a sac outlet. That's it. A two-card combo. We only need to look at the number of counters onto Triskelion and it's toughness. To perform this combo, we:

1) remove a +1/+1 counter from Triskelion pinging any target (2 +1/+1 remaining, 2 damage on itself remaining)

2) remove a +1/+1 counter from Triskelion pinging itself (1 +1/+1 remaining, 1 damage on itself remaining)

3) remove a +1/+1 counter from Triskelion pinging itself (0 +1/+1 remaining, 0 damage on itself remaining)

These steps seems weird, but we must remember that Mikaeus ALSO buffs our creatures. Because of this buff, we must target it twice to destroy it. When it dies, it has no +1/+1 counters on it, so Undying will work and it will reanimate, now with four +1/+1 counters.

Devoted Druid + Vizier of Remedies

Devoted Druid 's acitivated ability puts a -1/-1 counter on it to untap it. Vizier of Remedies prevents it from getting a -1/-1 counter with its triggered ability. So, basically, we can untap it indefinitely.

Protean Hulk alone can tutor entire combos when it dies. Here are some examples.

We can tutor a lot of creatures with some sequences

Heliod, Sun-Crowned + Walking Ballista

Other card choices

Here I comment card advantage cards, removals, etc.

I favored removals that can target many permanent types. They are:

Recently, I noted that this deck has no boardwipes except of Merciless Eviction . I'm thinking about swap it for Austere Command , a boardwipe that has more versatility, and I'm looking for a card to swap for Toxic Deluge .

I'm using strong card advantage options and others that aren't too common but I think that can be useful.

  • Sylvan Library allows us to draw up to three cards on the same turn, or at least draw one between three cards, giving us a card selection ability.

  • Ambition's Cost draws three cards for 3 life. I think that this card is kinda interesting, but I'm thinking about changing it for Skeletal Scrying . The last forces us to kinda delve cards from our graveyard, but to this cost we can use fetch lands that we've cracked before, for example.

  • Harmonize is an unconditional card draw, which is hard to see inside Abzan/Indatha colors.

  • Painful Truths almost always is a draw three lose three for three mana.

This deck uses some tutors to get a specific card in some situations. It is important because we can't count on draw the pieces needed all of the time, but I think that's not ideal to have only tutors and no card draw effects, because we have to increase the number of cards in our hand with some cards.

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Top Ranked
Date added 6 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

49 - 0 Rares

22 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 2.94
Tokens Goat 0/1 W, Human Soldier 1/1 W
Folders Abzan, Consideration, My EDH decks, Upgrades, edh decks i want, Nice ideas, EDH Ideas, Saved Decks, stuff, EDH
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