Sideboard


A Storm is coming, but the only rain you'll see is the salty tears of those who couldn't stop you. Who care's if they have counterspells, you gotta risk it for the biscuit. Play Jhoira asap, blow all your mana on artifacts (instead of saving it for counters), and with some luck, you may storm off out of nowhere and win the game. That's the idea anyway!

Complimentary tunes for if you read further

This deck is designed to be really fast, what it lacks in counters and control it makes up for in it's storm potential. You can easily win on turn 4, and turn 3 with a good hand.

I took some inspiration from egg decks that play mana reduction artifacts like Helm of Awakening . Cards like these are really great for keeping the Storm going. Our artifacts not only draw us cards (Without Jhoira), but they can be sacrificed to draw cards and generate us colored mana.

The mana curve is really low because we can't risk running out of steam. Our opponents will soon see how dangerous the deck is if it's left alone, so being able to play spells for free or at a reduced cost is important to keep the engine going. It's fragile but deadly.

There are no infinite combo's, because I consider them a noobs way of winning. Scrubs.

Our win-cons are Aetherflux Reservoir , storming off and finding card:Alhammaret's Archive to double our healing and draws.

There's also Laboratory Maniac as a 2nd option and Arjun, the Shifting Flame just get's out of hand and is a ton of fun to use. Using him with card:Alhammaret's Archive and Psychosis Crawler wins games.

When it comes to playing lands in this deck, it's important you play them only if you really need to. Instead play as many artifacts as you can (start with the free ones), you may draw into a Mishra's Workshop or Academy Ruins which can let you re-use cards that you've lost or sacrificed for mana or card draw. This is crucial for the deck to function.

The Spellbombs are amazing with our mana reduction cards. I only wish we could include the Eggs. I've had no problems so far with the current decklist. I always have just enough lands. Most of our artifacts generate mana, so Jhoira on turn 2/3 is almost guaranteed.

Hope you like it, and advice would be appreciated. :)

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Casual

98% Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 2 Mythic Rares

35 - 3 Rares

24 - 2 Uncommons

24 - 3 Commons

Cards 100
Avg. CMC 1.94
Tokens Spirit 1/1 C, Thopter 1/1 C
Votes
Ignored suggestions
Shared with
Views