I like aggro. That much is clear. When you stuff aggro with cards like these, it gets really fun. This deck is all about cards that punish players for obeying the rules, like Megrim and Burning Earth . The good stuff.

Some good synergies & Combos:

Players take damage for a vast majority of lands they own. This is a real pain to deal with (pun intended), especially for players being manaflooded.

This begins an infinite deluge of discards and damage. Pain Magnification and Furnace of Rath drive the point home, and Everlasting Torment seals the deal. While Wound Reflection triggers at end of turn, and your opponent is likely dead by then, it's just adding insult to injury.

Opponents cannot gain any cards, but Stranglehold exempts the user from punishment.

A quick and easy seven damage to pull out, and with Wound Reflection and Furnace of Rath out it climbs to 28.

Any suggestions and synergies that I missed are welcome in the comments. I found this on a forum somewhere, so if anyone knows who formulated this masterpiece, let me know so I can credit them duly.

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Date added 9 years
Last updated 6 years
Exclude colors WUG
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

31 - 0 Rares

20 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.54
Tokens Dragon 6/6 R
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