Sideboard


How do you make Leave / Chance usable in standard? After a little thinking, this my answer, an abhorrent Mardu control deck.

The Leaving of Hope and the Chance of Value:

The whole deck is full of viable targets to be bounced and returned to your hand to ensure that the gravy value train keeps going.

The main idea is to use Compulsory Rest, if your opponent activates the sacrifice , cast Leave / Chance as a response to it, (which will still sac their creature), returning any other viable permanent targets like either of the Trials, Metalspinner's Puzzleknot, any creature to be reused, or even a Canyon Slough to cycle.

The win condition:

You steal it, that's right, after stalling out, clearing out, exiling out and bouncing the board, you win by using your opponents cards with Profane Procession  , Gonti, Lord of Luxury, and Dire Fleet Daredevil.Or if it comes to it... play Trial of Zeal one too many times

The whole deck revolves around single target removal, which is why the sideboard is nothing but conditional removal and board clears to adjust for match-ups.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

23 - 10 Rares

21 - 4 Uncommons

10 - 1 Commons

Cards 60
Avg. CMC 2.80
Tokens City's Blessing
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