Sideboard

Sorcery (2)

Enchantment (2)

Creature (6)


My take on a modern green devotion deck. The main object is to be able to play your entire deck, at around turn 4-6.

The cards:

Mana: The initial mana suppliers.

Arbor Elf: Mana acceleration. Combos with Utopia Sprawl.

Voyaging Satyr: An Arbor Elf that also untaps Nykthos, Shrine to Nyx.

Utopia Sprawl: Mana acceleration. Use Arbor Elf and/or Voyaging Satyr to untap the enchanted Forest for extra mana.

Devotion Mana: Build up a large devotion to green and produce large amounts of mana.

Karametra's Acolyte: Produces lots of mana with devotion from everything else you play.

Nykthos, Shrine to Nyx: Like Karametra's Acolyte, but a land.

Burning-Tree Emissary: Gives you 2 devotion, and can pay for something else.

Elvish Visionary: 1 devotion and cantrip, which is really helpful.

Wistful Selkie: 3 devotion, and also cantrip.

Big card engines: Use the large amount of devotion mana to draw and play most of your deck.

Regal Force: Draws lots of cards, provides 3 devotion, and is a 5/5. You'll often draw into more card engines, and have enough mana to cast them in the same turn.

Genesis Wave: Use all the mana you produce to make a massive Genesis Wave and play a large chunk of your deck.

Garruk, Caller of Beasts: Draw up to 5 creatures a turn. It's likely you'll get a Regal Force and draw even more cards. Typically, the -3 isn't used often, and you almost never reach or need the ultimate.

Staff of Domination: Gives infinite mana, life, creature tapping and untapping, and cards. This goes infinite with Karametra's Acolyte and 5 devotion or Voyaging Satyr, Nykthos, Shrine to Nyx, and 7 devotion.

Finishers: What kills and helps to kill your opponent.

Primalcrux: With everything out on the battlefield, these will be about 50/50s.

Akroma's Memorial: Gives your Primalcrux and all your smaller creatures tons of abilities

Sideboard: Needs help. This deck is not made irl, and I don't play competitively, so I have no idea what the metagame is like.

Beast Within: Creature removal.

Creeping Corrosion: For Affinity or any other artifact strategy.

Ground Seal For graveyard strategies.

Melira, Sylvan Outcast: For infect.

Nature's Claim Artifact and enchantment removal.

Vexing Shusher: To avoid countering.

Please comment any suggestions, thank you!

Suggestions

Updates Add

I changed the deck to be more about massive card draw and playing everything in the deck. To achieve this, I took out some bigger creatures, mainy Khalni Hydra, in favor of more card draw, mainly Genesis Wave. Because Genesis Wave isn't a permanent, I took out Primal Surge, as it works best as the only non-permanent of the deck. These changes made the deck a lot more consistent and playable.

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Date added 10 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

15 - 10 Rares

11 - 3 Uncommons

16 - 2 Commons

Cards 60
Avg. CMC 3.12
Tokens Beast 3/3 G, Emblem Garruk, Caller of Beasts
Folders Deck I'd Like to Playtest, Decks , green, Autres, decks i like, OtherPeoplesDecks, Modern, Decks i like!, Modern
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