Description

In a world full of commander baddies, hour long matches, and noobs that still use land that enter the battlefield tapped, one man will rise to destroy them all, rinsing the scum that contaminates the play style he never had love for. His name, you may ask? Scuba, the Slime Slayer.

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c0dy821 says... #1

Where do I even start?

Your first mistake: You didn't run any Blue. Every Magic Player knows Blue and Black are the superior colors, which means you had a 2 outta 5 chance on picking either of them, but you did even worse, because you chose two colors, and neither of them are Black or Blue. You went from a 40% chance the first pick, to a 50% chance the second pick, and you still messed up. Absolute trash. Now we are working in sweatshop conditions and you chose to take the low road on these jank colors, so let's see if we can fix this subpar deck.

The Commander

Let's see what you got here, Tajic, Blade of the Legion... In a game of magical creatures and dragons... DRAGONS. You chose a human? To lead 99 other cards into victory? How has this made it passed the threshold of your brain? Are there any checks or balances in place? How did this leave the drawing board? And the guy is a 2/2! A 2/2 FOR FOUR MANA?! Absolute Trash. You know how much utility is usually in a Commander deck? 99 cards worth of utility. This guys indestrubability is that of a Steam Roller to an Aluminum Can. And his ability to lead the entire deck is Battalion. Have the ranks gone mad? Who put this guy in charge? That is the weakest Commander Ability I have ever seen. You know what's stronger? Isamaru, Hound of Konda and he is a vanilla 2/2, that costs 1 MANA.

Deck Construction

Consistency

The problem with Commander is that there is no consistency. I honestly think you should consider making it more consistent. You need to run Relentless Rats or Shadowborn Apostles to drive home the consistency, but we are stuck in these inferior colors, so this is really difficult.

Mana Curve

The Mana Curve is pretty decent, but when I looked at the cards in the low end, I went full tilt. None of these spells put a dent in anything, and the spells aren't impactful. You need something that makes a difference when it hits the table, maybe try Scrambleverse or Worldfire at the high end slots, and at the low end slots you might want to consider Mox Ruby, Mox Pearl, and Black Lotus for some speed. You can also run City of Traitors, Rishadan Port, Karakas, or The Tabernacle at Pendrell Vale in the land slots, that would help with speed and control. That is just a few suggestions for the low end though.

Utility

I am seeing a lack of utility in some very specific areas. You have a great weakness in the coin-flip control area. This seriously is a problem because you can't win in situations that require coin flips. For instance if the opponent forces you to discard your hand, then casts Worldfire with the mana floating to cast Show and Tell and puts their Chance Encounter into play, then uses Donate to throw it to you, you aren't gonna be able to do nothing but sit and hope you win the game after that point. Where if you had Krark's Thumb or a Goblin Bookie in your deck you could have Goblin Tutored the Thumb, held the two mana for after the Worldfire then casted the Thumb, and you would have had a significantly better chance at winning that game. I'd really recommend Krark's Thumb or Goblin Bookie. Just some food for thought.

As for more utility, you have no pancake potential. You can't flip anything. Which means all morph creatures are going to take a toll on your brain, because you are sitting there wondering if killing the face-down creature is gonna bust you up after you touch it. Well fear no more, Break Open exists, and it is in your inferior colors. This one is a card you can't pass up, it is always useful.

You also can't play any of the opponents cards, which is a huge disadvantage in your case, as the opponent has a high chance of playing Blue and Black if they actually joined the game to win. Just in case I'd put in Shaman's Trance so you can play the opponent's flashback spells(on the off chance they have any) as they are significantly better than your entire deck. Also in the same playing field as Shaman's Trance, you should be running Tempest Efreet just so you can get better cards. We are literally scraping for whatever we can get at this point. Grinning Totem is also highly desirable.

Which Direction The Deck Should Go

I honestly think you should consider playing North Star if you are gonna continue running these colors, that way you can at least pretend you are casting better spells in the superior colors of Magic.

Conclusion

Alright so in summary, after taking into consideration all of my suggestions, you really should just scrap this trash and make something in Black or Blue. I'd also recommend trying to play a real format, as this is basically just rolling dice and counting the higher numbers as winners.

May 31, 2017 5:45 p.m.

c0dy821 says... #2

Worldfire should be Apocalypse in my common Commander example. After looking at these subpar decks all day my mind is out of whack.

May 31, 2017 5:49 p.m.

c0dy821 says... #3

Apocalypse should be Jokulhaups in my edit of the common Commander example. After looking at these subpar decks all day my mind is out of whack.

May 31, 2017 5:52 p.m.

c0dy821 says... #4

Jokulhaups should be [Any card in Blue or Black] in my edit of the edit of the common Commander example. After looking at these subpar decks all day my mind is out of whack.

May 31, 2017 5:53 p.m.

TearsInRain23 says... #5

@c0dy821: I hope this is a rant of friendly trolling otherwise you seem like one of those people who are the cancer of Magic. By that I mean netdeckers.

@ElfNotGnome: From what I see your main weakness here is mana accelerators and card draw, which kill red and white decks specifically. You have a few equipment cards that can afford to be tossed for better ones and a lot of your one time casting spells for 1/1 creatures are very weak for commander. Might I suggest ditching those for some of these suggestions in your future: Staff of Nin, Sword of the Animist, Mind's Eye, Knollspine Dragon, Tithe, Land Tax, Thran Dynamo, Whispersilk Cloak, Sword of Fire and Ice, Rogue's Gloves, Stoneforge Mystic, Godo, Bandit Warlord, Waves of Aggression, Nahiri, the Harbinger, and Sunforger.

Also, the Smokestack and cards like it do not fit your game plan at all. I get you make tokens but it seems to be a distracting misstep from the idea of voltroning your commander. You should consider making your stuff harder to kill and running more board wipe like Wrath of God, Hour of Reckoning, and Scourglass.

July 28, 2017 11:44 p.m.

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Compare to inventory
Date added 2 months
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Cards 116
Avg. CMC 3.27
Tokens 1/1 Elemental, 1/1 Goblin, 1/1 Kor Ally, 1/1 Human, 2/2 Cat, Equipment, 1/1 Warrior, 1/1 Goblin Soldier, 1/1 Soldier, 4/4 Angel, 6/6 Dragon, Elspeth, 1/1 Kor Soldier
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