Sorcery -
Banefire
- Extremely versatile for this build because we can cast it for 1 Red Mana and still do damage as well as the added feature of not being countered
Carnival / Carnage
- Creature clear if you have
Pestilent Spirit
on the field.
Revival / Revenge
- In case if they nuke your
Pestilent Spirit
\
Electrostatic Field
\
Guttersnipe
or for the latter option if you have a good pool of mana (Great for longer games)
Sword-Point Diplomacy
- My choice to use with
Electrodominance
Creature -
Barrier of Bones
- Turn 1 defense and for the sureveil
Electrostatic Field
- Boosting our damage, Synergy with any instants/Sorcery
Guttersnipe
- Boosting our damage, Synergy with any instants/Sorcery
Pestilent Spirit
- Adds much needed creature removal
Instant -
Electrodominance
- Extra damage boost potential
Risk Factor
- My choice to use with
Electrodominance
Idea's for sideboard -
2x
Collision / Colossus
- For Flying Specific Creature removal, more effective with
Pestilent Spirit
2x
Dual Shot
- +1 to Creature Removal with
Pestilent Spirit
2x
Demystify
- Enchant Removal
1x
Jaya's Immolating Inferno
+3 Creature Removal with
Pestilent Spirit
2x
Radiating Lightning
- Opponent based board Wipe with
Pestilent Spirit
4x
Skewer the Critics
- For additional damage for
Electrostatic Field
\
Guttersnipe
not very synergetic with
Electrodominance
2x
Navigator's Compass
- Great if you're going to use more colors