Sideboard


I'd say this deck is a solid 8.5/10. It lacks draw power, and has no infinite combo finishers, but it puts up a pretty decent fight in most pods due to randomly shutting off decks with stax pieces that I'm able to protect fairly well. As well as being relatively unbothered by Stranglehold/Bloodmoon/B2B effects.

My typical line of play is to land as many stax pieces as possible in the early game to slow the table down to my pace. Once I up to get 7 or 8 Mana I play 8.5 Tails and leave up 3-5 Mana every turn cycle to prevent my opponents from interacting with my permanents for as long as I can, while I grind my way to the late game.

The main win condition is being able to produce enough mana in a single turn to colorshift everyone elses lands and artifacts White with Eight-and-a-Half-Tails, then blow up all colored permanents with Ugin, the Spirit Dragon, or All Is Dust. The secondary win condition is locking my opponents out of interacting with my board, and then crunching in with unlockable chip damage.

This deck has been a pet-project of mine for a while now. I started playing it in 2007, and have been playing some variant of it ever since. More recently I've started picking up a number of alters. The list of artists who have worked on pieces in my deck include the lovely; S2 Alters, MG Alters, Luey Dragons MTG Alters, & BayPaintStudios.

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Casual

94% Competitive

Revision 2 See all

(1 year ago)

+1 Archivist of Oghma main
+1 Deep Gnome Terramancer main
Date added 7 years
Last updated 1 year
Exclude colors UBRG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

28 - 5 Mythic Rares

48 - 13 Rares

6 - 4 Uncommons

Cards 100
Avg. CMC 2.80
Tokens Angel 4/4 W, Clue, Elephant 3-3 G, Emblem Elspeth, Sun's Champion, Illusion */* U, Soldier 1/1 W, Spirit 1/1 W, Spirit 2/2 C, Monarch Emblem, Treasure
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